HerfoesFire finally updated the talents from the last patch, so this guide should be updated now.
Next, I need to play some more Kerrigan and see what builds work, but so far, she's crazy fun to play now and everything feels great, including her damage.
You're actually wrong about Impaling Blades not being a stun anymore. The fix was for all abilities that move heroes also caused a stun. Impaling Blades still stuns, its Primal Grasp that no longer "Stuns" meaning Primal Grasp will no longer interrupt "Strafe" or "Thousand Jugs" or "All Shall Burn". It's an appropriate nerf and I play Kerrigan often.
You are correct! I think I wrote this way too early after the patch released before playing much. I've made these corrections. And I agree, this Daze thing is more of a fix than a nerf.
You're actually wrong about Impaling Blades not being a stun anymore. The fix was for all abilities that move heroes also caused a stun. Impaling Blades still stuns, its Primal Grasp that no longer "Stuns" meaning Primal Grasp will no longer interrupt "Strafe" or "Thousand Jugs" or "All Shall Burn". It's an appropriate nerf and I play Kerrigan often.
The one time I like Block more is vs Nova. It's extremly useful because of her 250% damage auto attack. Also the 5sec cooldown per charge fits to Kerrigan's combo&run playstyle btw... 10 seconds full charges again, thusly you have good mitigation when your spells are ready again. Afterall while she is an assasin she is still melee and will get hit.
- Because of that it also really helps in split maps where it's less about team but split fights
And by the way: Siphoning Impact - incase you play a Quickgame without healer :P (new patch now in both teams). It is stronger in the latergame when it actually deals damage, paths are long and heals rare.
Very inspiring guide, thank you.
For the bruiser build I think other talents for lvl 1 synergies better such as Seasoned Marksman or Siphoning Impact?
Actually, that probably makes more sense and might be an oversight on my end. I'll try it out! It seems like when you're in close and want to be in close, you don't need the extra grasp range, but you do need to survive or deal some damage in return.
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Next, I need to play some more Kerrigan and see what builds work, but so far, she's crazy fun to play now and everything feels great, including her damage.
You're actually wrong about Impaling Blades not being a stun anymore. The fix was for all abilities that move heroes also caused a stun. Impaling Blades still stuns, its Primal Grasp that no longer "Stuns" meaning Primal Grasp will no longer interrupt "Strafe" or "Thousand Jugs" or "All Shall Burn". It's an appropriate nerf and I play Kerrigan often.
You are correct! I think I wrote this way too early after the patch released before playing much. I've made these corrections. And I agree, this Daze thing is more of a fix than a nerf.
- Because of that it also really helps in split maps where it's less about team but split fights
And by the way: Siphoning Impact - incase you play a Quickgame without healer :P (new patch now in both teams). It is stronger in the latergame when it actually deals damage, paths are long and heals rare.
Very inspiring guide, thank you.
For the bruiser build I think other talents for lvl 1 synergies better such as Seasoned Marksman or Siphoning Impact?
Actually, that probably makes more sense and might be an oversight on my end. I'll try it out! It seems like when you're in close and want to be in close, you don't need the extra grasp range, but you do need to survive or deal some damage in return.
I'll give it a try next chance I get!
For the bruiser build I think other talents for lvl 1 synergies better such as Seasoned Marksman or Siphoning Impact?