Leoric Doesn't Give by leary93

Leoric Doesn't Give

By: leary93
Last Updated: Dec 11, 2015
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Build 1 of 1

Leoric

Build: Leoric DGAF

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Leoric with this build

Threat
Low
High
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Threat Hero Notes
1
Johanna You get why
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
Nazeebo Anyone with decent push can hold a lane if you just try to push it out. Instead, focus on harassing over pushing, as it's the more effective way of denying xp.
7
  No Threat
8
  No Threat
9
  No Threat
10
Sonya Well, it's sonya. Even zagara can't push her out. Pretty much like chen, but chen at least has to stand still to sustain, and cant waveclear as fast, so he's actually a good matchup for you. Sonya is just Mwgh

Laning Phase Top

Alright, I don't know if anyone ever wondered how to play leoric in the laning phase, but generally it goes something like: Q the wave, W the enemy, E if you get ganked. Rinse and repeat, but I guess there's some situations where u dont.

So. What about when u clear the wave?
- You roam for more globes

So. What about when u get pushed out?
- Are you serious? Play better. Wait, no I don't mean it like that, I mean, land your W's on CD. Firstly, swing your mace to slow them, then hit your W, if you have troubles landing it. walk along the bottom or top of the wave, not through it, this way the enemy can't clear the wave AND dmg u, they need to choose. Also, always try to be on the opposing side of the wave if the enemy is skillshot reliant (jaina, kt, valla). You then walk up to the wave to Q it, and if your lucky you can land ur W right after it, and then trade favorably. Works with almost anyone.

So. What about camps?
- Roam lanes and let others get them

So. What about Objectives?
- If you can roam over to a lane while doing it, do it, if you can't (i.e. battlefield, haunted mines) then you take willing vessel on lvl 4 instead and Ossein Renewal on lvl 7 if really needed.

Transitioning to lvl 10+ Top

This is where u start walking into the enemy team like you don't give a ****. Burning rage does the work for you, while you constantly slow the enemy team with your Q, sustain of of it, and W the tanks to pressure them out of your backline. This is where the extended range on your Q is important, cuz it allows you to more consistently hit everyone and then sustain more. If you are about to die, or the enemy just clumps too much, use your march, but generally try to safe it for as long as possible, or use it after your W and Q are on CD, as it renders you unable to do anything for a short while.

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