Let's talk builds. Everyone loves their E build, because fire I guess. While, yes, it is nice having a frigging DRAGON on the field is AWESOME, relying on getting the cooldown reduction on a 150 second cooldown is not great. If you can land at least 3 flame strikes
on already burning heroes with Flame Buffet
every single time then by all means, go ahead and go E build. If you actually want to support your team, then do this. My build relies on one thing, and one thing only. That one thing is you playing safely. As long as you can do that and stay near full health (which is very easy to do with Alex) then you will have no problem keeping your team very well healed.
Level 1 Top
Why Go
Live and let Live? Because the CDR it provides is astonishing. As long as you stay above 75% health, your cooldown is reduced by 3.5 seconds. That puts your
Gift of Life on a 3.5 second cooldown. Now don't go using it too liberally before level 7, because it WILL drain your life very quickly if you're not careful. If you use it twice without healing before level 7, then you will no longer get this level 1 effect. You will want to alternate between using
Gift of Life and
Abundance in order to keep yourself and your team healed.
Level 4 Top
This one might seem a bit odd at first, but it is a huge boon to this kit. While above 75% health, you gain an additional 15% movement speed. This makes you much quicker on the field, both getting in or out. It also makes it that much more difficult for the opponents to land skill shots on you, especially Nova or Tracer trying to land a
Pulse Bomb.
Level 7 Top
This is where the magic happens. While you're above 75% health, your
Gift of Life will drop a
Lifeblossom at the feet of the person you just healed. You need to pick this up, but DO NOT do it if it's dangerous. Only ever pick up the safe ones. This is also where your level 4
Exuberance comes into play. The extra 15% movement speed helps you to be able to pick it up, and back up, much more quickly than you normally would. Now you can throw out your Q like it was candy, because it really is now. You're healing your team for 22.5% of your current health, for FREE. That little flower lets you heal for 22.5% of your current health, every 3.5 seconds, for free. You following me camera guy? This is where it gets GOOD.
Level 10 Top
Now for the big question marks on a lot of people's map. "Why on earth would you go
Life-binder?? Are you insane?? Do you WANT to die?" Well, no! Have you read its tooltip? "Bind Alex's life force to and allied hero. After 2 seconds, the Hero with the lower percentage health has their health set to the same percentage as the other hero." After 2 seconds, your health bars match, depending on which health bar is higher. With this build, this talent is straight up broken because this build requires you to stay backline anyways. You should barely ever be taking damage, and the little you take should be marginal, at best. I want you to imagine this with you, a 98% health Alex, playing with a Cho'Gall who's currently being focused and their health is falling fast. Now W, Q, (to keep them alive), and R all at the same time on them. They just got a VERY healthy boost of health to survive the next 2 seconds, and then BAM, they're at full health again. They were just at 6%, what the heck? Oh yeah!
Life-Binder to the rescue!
Level 13 Top
This is the "If they have CC..." talent teir. The one you want, though, is
Life Unbound. Why? Simply, you heal an ally for nearly 15% of their life AND deal 200 points of AoE damage around them. Also, if you heal 1 person who's stunned, rooted, or silenced, then its 90 second cooldown becomes a 60 second cooldown. Well now think about this. Where does a Stukov want to drop his Lurking Arm? If you guessed right into an
Abundance circle, you would be absolutely right. Guess what! 3 silenced people in an
Abundance/
Lurking Arm circle and BAM, 100% uptime on
Life Unbound. You're welcome.
Level 16 Top
I think it's obvious by now that I REALLY want you to play safely. Very safely. Like never dropping below 75% health, safely. So naturally, here's another reason. While you're above 75% health,
Gift of Life grants 20 armor for 2 seconds. If used right, that means there should only be a 1.5 second window that there would be no armor. 20% is absolutely nothing to scoff at. Reducing 20% damage? Sign me RIGHT up!
Level 20 Top
Here's the fun one. You see it, your allies don't. Your enemies don't. They just know its their when what they dump into your ally what would
normally be fatal damage, is actually just a tickle because your ally still has 500 bonus health. And how long does this last? Well, that depends on how long that ally can stay alive! And how many can you have out? Well, that depends on how many allies you have! You ever want to give Tracer pretty much an extra 20% health? With this build, just press your 2 and click on her. BAM, extra 20% health until she dies. And if she does? Just do it again. Super simple stuff!
Quick Comment (1) View Comments
You need to log in before commenting.