As you might already know, Malthael's build variety isn't very large, he practically only has 1 viable build (Q), but his talents can be changed to adjust against the enemy team comp.
Level 1
Death's reach: The talent itself isn't that bad, but when matched against such great talents like the other two, it just doesn't stand a chance.
On a Pale Horse: An amazing talent that takes a very strong part of Malthael - his waveclear and camp taking speed, and makes it even stronger! being able to rotate that fast as a hero with so much waveclear makes Malthael a macro
GOD. the only problem for me with this talent is that it makes him significantly weaker in teamfights or 1v1.
Fear the Reaper: My personal favorite talent on this tier. it makes Malthael like 60% better at PvP since it practically gives him another gap closer. It makes him able to escape situations he would never be able to without it, it helps him chase heroes that are just out of aa range, and it helps him kite melee heroes in the solo lane and win matchups he would never be able to win without it like
Greymane or
Thrall. I seriously love this talent and I take it about 90% of the time because it fits my playstyle much better.
Level 4
Die Alone:By far the best talent on this tier, makes Malthael an absolute
BEAST at 1v1 and enables him to win the vast majority of 1v1 matchups. also has great synergy with
Last Rites because it helps a lot at focusing one target down and finishing it off with your ult. without this talent Malthael is much weaker in the solo lane. people don't realize how strong Malthael is at flanking the healer and finishing them off with Last Rites since they think Malthael is only good against tanks.
Throwing Shade: The talent is pretty cute and it lets Malthael mark people from far away way easier, but there's just no way in the world it competes with
Die Alone.
Black Harvest: Used to be the go-to talent Malthael had to take when his trait still dealt damage, but now it's just not worth it.
Level 7
Cold Hand: My go-to talent on this tier, makes Malthael much better at chasing, kiting and running away. it takes something that Malthael was already good at - sticking to his target, and makes him almost impossible to escape from once he gets his mark on you. it's also the only CC Malthael has to offer and it has amazing synergy with talents like
Executioner because it's a slow with a 100% uptime.
Massacre: A very strong talent that makes it much easier to spread your mark in teamfights and gives you more waveclear and helps you mark ranged enemies in the solo lane.
Touch of Death: This talent is also very strong, but it's situational. being able to deny 50% healing from the entire enemy team for 4 seconds is insane, and is a must pick against heroes like
Whitemane. it's also very good against bruisers or assassins with self sustain like
Yrel,
Leoric,
Gul'dan,
Mal'Ganis and
Blaze. it also has great synergy with both of Malthael's ults.
Level 10
Tormented Souls: Used to be Malthael's most powerful ability,
press R to win the fight, but now, with the removal of the armor, the trait damage nerf, the E width buff and the "new" cleave aa, Malthael no longer needs Tormented Souls to mark the enemy team in teamfights. It can work against comps that have good counters to
Last Rites since it's still a good way to mark enemies from afar, but it usually doesn't justify not picking Last Rites.
Last Rites: A great ultimate that gives Malthael something he lacks a lot - burst damage. it makes Malthael able to secure kills very well and punish over-staying tanks like no other ability can. the most important thing to do with this ult is to keep in mind all of the enemy team's defensive cooldowns before using it. the best way to use this ult is to use it 2 seconds
before the target falls down to 33% hp. you should calculate the amount of damage you and your team are going to be able to put on the target in those 2 seconds but also keep in mind heals and shields the enemy team might have available.
Level 13
Soul Siphon: A very simple talent that gives you a little bit more healing against heroes. it seems nice but it just mathematically doesn't deny as much damage as the other talents, so you should only pick it against tanky comps that don't have much predictable CC and not a lot of spell damage or a lot of physical damage. it's the worst talent on this tier in my opinion but it's still viable.
Ethereal Existence: Great talent against teams that have a lot of physical damage.
Inevitable End: The best talent on this tier, helps Malthael escape and chase in scenarios he would never be able to do that. also helps him survive getting stunlocked and ults like
Ring of Frost,
Temporal Loop and such.
Shroud of Wisdom: The second best talent in this tier, makes Malthael
insanely tanky and is a must have against ults like
Pyroblast and against enemy teams with a lot of spell damage in general.
Level 16
Soul Collector: The only viable talent on this tier, gives Malthael 33% more sustain and DPS from his Q, and the range buff is also amazing. probably Malthael's most noticeable power-spike.
Mortality: Sounds good on paper but even with the aoe from
Massacre it just doesn't give Malthael as much damage as
Soul Collector and doesn't help with his sustain.
Memento Mori: No longer viable since
Reaper's Mark doesn't deal that much damage anymore and since
Black Harvest is not an option anymore.
Level 20
Reaper of Souls: Haven't had much experience with this talent tbh but it's just bad because it simply doesn't make sense since people don't usually die in the duration of
Tormented Souls, but after.
Angel of Death: A clear case of a "win more" talent. the cooldown reduction on Last Rites and the healing is nice, but it's very situational since it's not the most reliable source of healing because if there isn't a low health tank or the enemy team has a defensive ability to dodge Last Rites, or even if the target dies before Last Rites goes off you just get no healing.
Final Curtain: also a talent that used to be way better when Malthael didn't have his cleaving basic attack. it's still pretty strong, but there's just no way in hell it competes against
No One Can Stop Death.
No One Can Stop Death: This talent is amazing. as long as you don't die more than once every 3 minutes, you have no death timer in the late game, which is when the death timers are the longest. this talent lets you play really aggressively and has amazing synergy with
Last Rites because you can just dive in 1v5 to finish off a 50% hp target with Last Rites right before you die (you did just dive 1v5 and there's no saving you) and then come back to life for a 5v4. this talent wins games. let's say your team got almost wiped and only 2 are alive, the ability to come back to life would turn it into a 3v5 instead of a 2v5 which might be the difference between being able to defend the core or not. it also just helps when you feed :)
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