Hi, my name is Sugimori! I have a Youtube channel, and a Twitch channel where I play some video games like Heroes of the Storm, StarCraft, and Overwatch mostly. I am and always have been an analytical gamer trying to discover the best builds, and hate playing the meta. In my opinion, if the enemy knows what I will build due to what the meta dictates then the enemy will have the advantage. Off stream I like to play games like Dota 2 as well, so I have no shortage of MOBA experience and many times inspiration comes from Dota as well. More guide stuff to come in the future.
The goal of the max mobility build is to do damage and be able to get out when you need to. This is a bit more advanced of a build because of the micro involved with Illusion Master. However, when played correctly you can fool your opponent into diving onto an illusion instead of the real Samuro. If you have a couple of extra moments in between fights (after you have Illusion Master), micro some of your illusions away from danger and keep them healthy, you could be tricking the enemy in the mean time as less experienced Samuro players may not do this. if you get into trouble you can swap places with an illusion using your 'R' Skill Illusion Master, or your 'E' skill Wind Walk.
Mirage is the talent provided in the build above. I would pick it if there is a lot of spell damage in the game, however if there really aren't a lot of spells, you could also pick...
Deflection. This will help you if there are a lot of enemies with auto attack damage if you are more concerned with that that the available spells.
Level 13
Kawarimi is the talent I picked for the guide above. It is very useful to have Wind Walk create an illusion. It could confuse the opponent and have them chase the illusion instead of you. However, this may not work in higher levels of play in which case I would suggest...
Shukuchi. This talent allows you to make a small teleport in the direction you are facing and is a very good talent. I still occasionally pick this over Kawarimi.
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