Noob Artanis Killer. by CareFreeVT

Noob Artanis Killer.

By: CareFreeVT
Last Updated: Dec 3, 2015
1 Votes
Rating Pending
Build 1 of 1

Artanis

Build: Artanis versus Artanis

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Artanis with this build

Threat
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High
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Threat Hero Notes
1
Abathur Laughable at Best
1
Artanis That is why I wrote this....
2
Cho Me Cho... I solo whole Map!!!! You can solo him at even level.
2
The Lost Vikings Where did the Vikings actually come from? If separate, easy kill. If they are together at even level late game, they can be annoying.
3
Azmodan Easily countered
3
Gall Avoid the bomb explosions and orb drops and you just took down a giant ogre.
3
Gazlowe Depends on how Gaz spec's.. Watch out for the cannons and bombs and you'll be fine
3
Lt. Morales Just a joke until higher levels, especially if you can catch her out of position.
3
Murky with level advantage he can solo you with his murloc slime...
3
Rehgar Yes, please throw your totem down... lol
3
Sylvanas she 'CAN BE' dangerous in the right hands. Many play her as a solo lanner and just get ganked, overextend and laughed at behind 9 other computers.
3
Tassadar Team fights can be a trap if he spec's wall, Archon mode is a nice fight depending where your cooldowns are.
4
Anub'arak His Stun and cocoon can be dangerous if you're caught out of position.
4
Arthas Major Threats include Root and whether they spec into army of the dead or Sindragosa, especially in group fights.
4
Leoric Leo himself is easily countered, just watch him getting lane advantage on your team.
4
Li Li Depending on how she's spec'c, blinding wind can be an issue and sustained heals...
4
Malfurion watchout for root, moonfire and team gank combos.
4
Raynor His push back as he heals at low health & inspiring heroes/minions can be your death
4
Tychus Um, play Starcraft and see why you shouldn't solo the Odin... Burn the drill...
4
Tyrande By the Light of Elune, I really dislike her stun & hunter's mark. A good Tyrande is few and far between so watch how they spec.
4
Uther DPS Uther? Who does that? Anyway, watch out for stuns...
4
Zagara If she spec's self regen on creep... do what you can to destroy it... otherwise avoid the drop zone, bandelings and stay behind your troops.
5
Brightwing not a solo threat, but watch out for poly-morph and stun
5
Diablo a bit of a pain as he can interrupt blade dash, but if he grabs you, just void prism... about an even match here.
5
E.T.C. self healing tanks are annoying, so is guitar solo, but not impossible to over come. His slide, push back and stage dive can be easily avoided.
5
Kharazim Depends if Khara spec's seven sided strike or not.
5
Nazeebo combos from zombie wall and other teammate can be the death of anyone...
5
Rexxar Don't focus on Misha...
5
Sgt. Hammer Void prism her into your teammates and keep her dead the whole match.
5
Sonya Laugh as she spins around saying Death by Snew Snew with nothing around.
5
Stitches Funny how his hook never misses, even when you are three character lengths away. Avoid able, but annoying. And stay out of 'putrid bile gas.'
5
The Butcher Not unstoppable...
5
Tyrael Make sure you have a little distance when you kill him... He blows up after death. 1 for 1 is not worth it, unless it means the difference of getting an objective and winning.
5
Zeratul A skilled Zeratul will wait for the right moment to strike when you least expect it. If caught off guard, he's an easy kill, minus getting trapped in his ultimate.
6
Chen can solo you head to head at even level controlled by the right player
6
Falstad only because of his ranged, aoe and ultimate... otherwise you can take him all the time every-time.
6
Johanna Jo can have the same issues as other tanks. Watch out for her aoe stun and ultimate and you'll be fine.
6
Muradin stuns and cornering you...
6
Nova Watchout for triple tap after being pinned. Otherwise, just gank her over and over and over until she or the other team rage quits
6
Thrall The power of the Horde is Strong with this one... For the Alliance!!!!
6
Valla watch how she spec's... if she goes self healing that can determine if you need to back off or not based on mana. If she goes attack speed you can counter well enough, but not enough not to get ganked.
7
  No Threat
8
Jaina depends on how she spec's, but the burst damage can take you out if done correctly
8
Kael'thas LOL, if you get stunned, burned and in KT's aoe cast, retreat to core if the healing fountain is on cooldown. Do not pass go, do not collect $200.... (depending on his health and if anyone else from their team is nearby. Chances are, they are...)
9
Illidan In the hands of a good Illidan, Artanis can be solo'd
9
Kerrigan If her moves are done right... Most can't execute them in the right order or choose the wrong ultimate.
10
  No Threat

Explanation of Build: Build is for all maps: Quick Mode/Custom Games or straight DPS Build, HL/TL Top

As is free to play this week it is annoying as heck trying to que up practice teams in QM unless you go into custom games and lose out on the EXP for your toon. So as a Master Artanis player, here are some helpful hints to gank the other 's you will face....

Step one... Wait as long as possible to pick your talent to counter theirs...
Most will pick Reactive Parry , as they are expected to tank if there is support in the group. This is the best choice for 1 v 1 without troop spawn, mercs or other heroes, but it's quick match so chances are you'll be in the thick of battle.
Amateur Opponent is a better choice, assuming you properly angle yourself with and juke theirs allowing your creep and mercs to hit them for the two blocks while you clear what would otherwise hit you.

Step two: Again, watch their talent choice... A hit into your creep or better yet closer to your cannons or fort after a blade dash can mean an instant kill with at level 4.

Level 7 is tricky based on your team comp.... do you want to reduce the movement speed of your opponent with preparing for a or go all out damage with a ? Again, watch the other Art's talent choice, but also see if your team is good at body blocking opponents utilizing the map to 'trap' players for kills. Slowing down the movement speed might be unnecessary based on team comp, map and how the play style is working out. Hence, I opt for more damage...
(A tank should take )

Step three: YO, you working as a group or this QM group running all over the place? Are you up or down 2-3 levels or Even?
Who's been getting the most camps? Most kills? Lanning properly? Done right a five man ultimate with a can wipe a team... But you're in QM, chances are you might lock up 2-3 opponents with map obstacles, body blocks and teammate coordinated ultimates... Hence: Burning stunned, rooted and otherwise low health or AOE'd (area of effected) targets.

Level 13... Again, watch what the other Art picks, but by this point you should be 3 levels ahead and they will be trying to group wipe you to catch up... will assist you with that, unless you want the extra blade strike from (sometimes I use it if I'm sieging with the team and pushing for an early win) or if you're getting over run/are a tank is your choice.

Step four... If you are at this point you know how your group is working in QM and the options you should take. Did the other team catch up? Are you back to even? Did you just break their core and not have to choose this talent? Whatever the case, is always the go to, unless you are a tank is good. is strictly based on your team comp and cohesion. From my experience, multiple vulnerabilities do not stack and most players are not coordinated enough to properly utilize this advantage in rotation (please correct me if I'm wrong about the vulnerability).

Level 20: You should not get this far... But if you do, the choice to slow down your opponent to make sure the hits after a is here with though you can always opt to double down on the beam with . A tank should take if they didn't take

Questions? Comments? Would you like to know more about play-style, counters, group combos? Top

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