Tier 1 : Your
is Stronger in
(and for 1 sec after break it)
Note : You can still go with the Psi-Op Rangefinder
to gain some range advantage or finish off running Heroes, plusz side "cooldown reduction"
Tier 2 : Giving this ability a bigger range can fool enemys more effectively. The reason is, that they think its a short range and they will look for you near the Holo. Plusz side, cooldown reduction.
Tier 3 : Its good to do some dmg to Heroes but bad for killing Creeps. I like this more because can do a burst dmg then run away (like always)
Tier 4 : This can be Blocked. Use it when 100% shure he cant be saved!
Note : You will break the
and will be unmovable when using this ability! You have been warned!
Tier 5 : Giving Dmg to Holo will make some changes. With the Tier 2 talent, you can kill low hp enemy more safely and fool them more effectively.
Tier 6 : 25% Dmg increase. No need to explain it more.
Tier 7 : If used properly, can wipe everyone out.
Quick Comment (1) View Comments
You need to log in before commenting.