When it comes to
Zul'jin people shy away from any build that involves
Guillotine and instead prefer the auto attack
Taz'dingo! builds. Granted, those builds are safer options especially in competitive games. However, where is the fun in that? Where is the challenge? And where is the satisfaction of landing a perfect killing blow with a long ranged skill-shot?
If you want answers to these questions, you came to the right place!
In this guide I will explain how and why I prefer to play
Zul'jin, as well as
TALENT SELECTION and
GAMEPLAY TIPS. But first the PHILOSOPHY!
Don't get me wrong, I love myself some
Taz'dingo! action with massive damage and rapid axe throwing, but the
Guillotine always sparked my interest since
Zul'jin was released. This type of a build is usually referenced as "Spell'Jin" and for a good reason. More or less you will find most "Spell'Jin" builds to resemble my 2nd build here: Guillotine with Twin Cleave. The other option is the one I personally prefer and it is combining Guillotine with Grievous Throw. That way you also get some AA value from Grievous Throw, with the main focus on
Guillotine of course. More on that in the talent section.
I've already mentioned that I prefer this
Zul'jin style over others. You will try to constantly keep yourself on low HP so you could burst someone with
Guillotine. Not having that god-save with
Taz'dingo! will keep you on your tippy toes. I find pleasure in such a challenge and it keeps the gameplay interesting.
All that personal stuff aside, these talents have great synergy and actually make the build viable - it isn't just some
troll build you know (pun intended).
Level 1
Boneslicer Generally this isn't a bad talent, but considering the other two in this tier we are going to skip it. We won't be focusing that hard on auto attacking to make the most out of it.
Recklessness Going down below 75% of max hp with
Zul'jin is quite easy (especially with
Amani Rage), and thus that sweet +10% spell power will be active most of the time. Plus, that 20% attack damage increase isn't a bad addition either.
Headhunter NOTE: The link is for the old Headhunter which would've been interesting to have. Now it is a quest that will add +2% damage for every 1st takedown on an enemy hero.
After getting 10% (or 5 hero kills) you get 1.1 bonus attack range. Like
Recklessness it has a double effect and they are both good for this build (we obviously aim for that 10% damage increase, but the range comes in handy as well). If you plan to go for this instead of
Recklessness then consider to arrange those takedowns with your team as soon as possible.
Level 4
Troll's Blood A good pick if you are harassed hard or without a healer. Increased effectiveness of healing as well as additional Mana restoration is a great bang-for-the-buck. Again, go for this talent if you are forced to play more defensively - or if the support sucks! Otherwise go for
Voodoo Shuffle.
Voodoo Shuffle A defensive talent, but with more utility. This talent will provide less healing than
Troll's Blood - but reduced Mana Cost and cooldown of
Regeneration allows for more frequent usage.
Troll's Blood restores Mana and that restored Mana can be used for other abilities, while
Voodoo Shuffle only reduces mana of
Regeneration. However, the active effect is what makes this talent so powerful - both for escape and engage. So go for this one if you are against a cc heavy team.
Amani Hide Zul'jins latest change was the inclusion of
Amani Rage into his basic kit. Because it was such a popular talent (for obvious reasons!), it managed to find its place in many builds. That made other two talents in this tier worthless (more or less). Now this tier isn't a no-brainer anymore. Tables have turned and this talent, although viable, seems to fall short compared to
Voodoo Shuffle and
Troll's Blood.
Level 7
Vicious Assault Go to talent if you prefer to use
Grievous Throw over
Twin Cleave. Not that it isn't of much importance whatever you go for. As mentioned, I prefer it this way. Less mana, shorter cooldown and it is easier to land - suits me just fine. Don't forget the value from
Grievous Throw combined with
No Mercy! and damage acquired from You Want Axe? (
Berserker).
Arcanite Axes Go to talent if you prefer to use
Twin Cleave over
Grievous Throw. A steady damage increase without a cap. You will be limited only by your skill to land a hit (which isn't that hard). Combined with
Wrong Place Wrong Time it can deal absurd amounts of damage! A true Spell'Jin right there.
Ferocity I could see this going well with
Let the Killing Begin, but in order to get the most out of both you would need
Taz'dingo!. Since we are going for the
Guillotine, I guess it is clear why not to choose
Ferocity.
Level 10
Taz'dingo! NO!
Guillotine YES!
Level 13
Lacerate This is generally a "mobility" tier. The slow is nice especially if you land both axes, but it is nothing compared to
Ensnare!
Eye of Zul'jin This one has some value. It goes great with
Grievous Throw, allowing you to chase and land as many attacks as possible. I'd go for this one for sure if it weren't for
Ensnare.
Ensnare YES! It's that good - in reality it is the only talent in this tier that will help you to land a perfect
Guillotine. Plus, it is a secondary ability, thus it is free of cost. Apart from the combo with your heroic, it can serve as a way to escape and set up skill shots for your other teammates, the possibilities are endless...
Level 16
No Mercy! I'd say this is one of the key talents for any auto attack build especially vs armor heavy team. For our build it is suitable with
Vicious Assault. Not much to say about this one: even if you go for the
Grievous Throw orientated build you can still pick
Wrong Place Wrong Time. I prefer it this way.
Wrong Place Wrong Time This one on the other hand has a greater synergy with its level 7 talent
Arcanite Axes. With You Want Axe? from
Berserker you can land a second hit. I wouldn't mix this with
Vicious Assault although it is a minor preference so take what you feel is needed for a given situation.
Eye of Zul'jin A good talent, but given the other two options - it gets overshadowed.
Level 20
Amani Resilience Legit **** right here! Obviously, it is unavailable.
Buzzsaw This will grant a chance to still hit even when initial hit misses its target. Plus, if you last hit you will get that full healing. Just to make sure it is clear: HEALED TO FULL HP. This is great for a clutch heal scenarios. Also it will keep you in the fight until
Guillotine refreshes.
Forest Medicine NO! (to be fair it is a descent talent but why would anyone pick it instead of talent upgrades for heroics, considering how good they are?)
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