Post Nerf Arthas by Blazeshard

Post Nerf Arthas

By: Blazeshard
Last Updated: Feb 13, 2015
17 Votes

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theSMOOF | July 29, 2015 11:00am
Your tenuous grasp of the English language makes your opinion hard to trust.
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Nesode | July 24, 2015 7:46am
I usually go for:
1-Regeneracion Master
4-Destruction
7-Rune Tap
10-Summon Sindragosa, but if the team doesn't have a healer, Army of the Dead
13-Bitting Cold (but Relentess is really useful)
16-Immortal Coil (I like to heal myself and then get the mana back with Frostmourne)
20-Legion of Northrend/Absolute Zero or Hardened Shield depending on my team
(I have to say I usually play with three frinds or more and are coordinated)
Also, in this guide, all the maps are crossed, is that a mistake or just a troll? xD
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GodLord (2) | July 23, 2015 5:55pm
thanks for this build!
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Blazeshard | February 19, 2015 4:02am
buckn4sty wrote:

i like arthas alot, but my question is why have the the block, instead of the mana back on D, and also why even use the AoE of his since the nerf and go with the 150% damage, i just find my self always running oom, im still learning but he is a hard man to kill since they gave him two shields, i dont play with to many great players that can explain this **** to me so i pick and choose for my own survival

thanks Kings never bow baby!!!!


Thank you for your imput. The reson i choose block is that it gives you some early survivalbility, and you're not maily useing your trait too get some mana back, i like to keep it since its a great nuke, with some mana returns. You might be running out of mana by not knowing when to use his skills. You should not use frozen tempest to clear waves unless your about 80%ish mana epsecialy before your level 4. Dont harras with your q, use it to finish of someone whos running, its not worth useing it to heal if youre not below 40% hp. These % are just a guideline, When you get level 4, you can start to use the E more freely. The reason i go for less mana cost solves your mana problems, the 150% is not worth it over having better upptime on you're aoe dmg and slow, it also gives you more mana to work with. Mana manegdement should be in your back head, but remeber you have great gankability with your howling blast, E on and just hit em with auta atks, trait and Q. i don't lke to refer to them as Q,W,E,R,D but some find it easier to understand. Also remeber if you need mana, the lvl 4 tallet does way more than the lvl 1 tallent
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buckn4sty | February 16, 2015 5:54pm
i like arthas alot, but my question is why have the the block, instead of the mana back on D, and also why even use the AoE of his since the nerf and go with the 150% damage, i just find my self always running oom, im still learning but he is a hard man to kill since they gave him two shields, i dont play with to many great players that can explain this **** to me so i pick and choose for my own survival

thanks Kings never bow baby!!!!
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Blazeshard | February 16, 2015 1:45am
Kamas wrote:

Ghouls post nerf are still more useful than syndra in my opinion.


It depends if you're soloquing or not imo. Syndra offers allot of controll in the fight, and a side effect of it is it also shuts down towers for a good amount of time. The way i like to play it is i get a syndra into something like a nazeebo spirit, makes it even more anoying to get to your ranged damgade dealers who can be ppl like valla or hammer. it also gives allot of chase together with someone like illidan or kerrigan you can do allot. If you however are looking to be the dmg spunge the army is the preferd choise, on a map like cursed hollow and you dont have someone who needs to stay far back or you need to survive allot of burst like the cloak duo or Jaina. Against tych and t*** you defenetly want a way to survive there ultimates. But at the end of the day it comes down to for me what suports you play with. If you have a uther who offers allot of controll then army is better, but if you often play with a lili or reghar then i prefer sindra, since their ulties offer so much healing i can afort to skip army. Also syndra is allot better when your ahead and its realy good for extending a lead, but army is a good chatch up tool if you're behind and need to soak the dmg and give your team the time they need. I realy prefer sindra but i can see the argument for army aswell. Thank you for your imput
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Kamas (1) | February 15, 2015 2:01am
Ghouls post nerf are still more useful than syndra in my opinion.
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