Probius done right! by Arena_Fury

Probius done right!

By: Arena_Fury
Last Updated: Jun 28, 2017
0 Votes
Rating Pending
Build 1 of 1

Probius

Build: Battle Probe

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Probius with this build

Threat
Low
High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
Varian Point and click engage, but less punishing than that of Diablo as he has to be at closer range to make use of it and there is no stun lock potential without use of taunt
6
Kerrigan If the combo lands you are in a lot of trouble, but the burden of skill is on you and so I have rated Kerrigan as a medium risk. If her initiation fails you can tear her apart.
6
Anub'arak If the burrow charge and follow up spines can be avoided anub'arak is not a threat, you can't really hurt him, but he can't really hurt you either.
7
Genji Mobile and able to reach the backline Genji is a threat, but speed on 4 and good use of zoning warp rifts mean you should be able to hold your own. Once you hit 13 and get shields he is much easier to deal with.
7
Illidan Mobile and able to chase Illidan can seem overwhelming to deal with on a zone control oriented hero. But forcing him to follow you through rifts, and sticking to cannons should allow you to kill him in most 1v1s if he decides to play aggressively
7
Valeera If you see her and bring her out of cloak she is not a real threat, the burden of skill is on your as the Probius player
8
  No Threat
9
Diablo Diablo has a point and click hard engage that is incredibly punishing, combined with his spell armour at 7 he is difficult for probius to deal with
9
Zeratul A good Zeratul will always be a huge issue for a Probius player because of his gap close and disengage. Make sure you are aware of him, getting caught out of position will get you killed.
10
The Butcher If you are charged and lamb to the slaughter is dropped there is very little you can do to survive. High risk as you are entirely reliant on your team to save you against his charge.

Talent review Top

1
Warp Resonance is an easy to stack quest that allows you to be far more effective at zone control by giving you access to another warp rift. The extra damage and cast also improve your ability to jungle dramatically.

4
Turbo Charged is an incredibly important talent as it allows Probius to escape a lot of difficult situations, increasing your ability to effectively juke, set up rifts and avoid skill shots. This is by far the best talent in the tier for survivability.

7
Rift Shock, pretty simple. More damage when you land your rifts, which is what this play style is all about!

10
Pylon Overcharge. Easy damage, lasers are scary and null gate is never useful, even though they keep nerfing this talent it is still the better ultimate.

13
Shield Battery allows you some important survivability against mobile backline invaders. It will also help scrub DoT effects such as Lunara poison.

16
Gravity Well is the best here for the significant buff it provides to your zoning potential, it also allows for you to set up double and triple rift combos with far greater ease. For this reason, repulsor is not ideal, while it allows you to knock away engaging opponents it is less useful than the heavy slow they encounter trying to wade through a gravity well. Quantum Entanglement feels nice but does not help you land combos as reliably as gravity well. Finally, Interference is not going to provide consistent value if you are in a position to be damaging their mages or backline dd you are in a lot of danger yourself.

20
Shoot 'Em Up is often viewed as a controversial talent choice and the additional pylons are heavily favoured. But it would take a minimum of 24 seconds to set up a 3 pylon overcharge and if also dependant on the CD of you ultimate. With a build that is focused on landing rifts on multiple enemies Shoot 'Em Up offers a huge power spike with a lot of extra burst damage being offerd, enemies caught near the middle of an exploding rift will get caught by a couple of the extra disruption pulses, as well as the one you fired in, consistently dealing more damage.

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