For the longest time, I used to think Jaina was a boring, basic bi**h with ez burst mechanics for newbie players to enjoy, but after drastically improving my game knowledge over the few seasons and even reaching within ~top 10 in the world hero leaderboards with a few selection of heroes, and after studying league of legends pros' playstyles, contemplating which heroes has potential to perform as well as high level plays of League of Legends champs, outta nowhere I remembered Jaina also has similarities to league champs' mechanics:
- an ice block (Zhonya's Hourglass)
- AND an ice blink (Flash but applies aoe chill!)
- is a mage with nice/fair range and insane dmg output & cc
- and the lesser-known utility of her kit
It's been my obsession to find heroes that closely resemble League of Legend champs and go nuts studying them like I'm Mew2King studying combo frame data or something. I'm already loving this particular build. I just spent about 5 and a half hours in try mode, studying and crafting builds and repeating combos over and over (and over and over) again, comparing each builds and combos and applying them to real life to see whether it was possible to pull off consistently :) I may study Jaina more until I get some decent +LVL20 gameplay and show you the combos you can pull off and the utility she brings.
Hotkey quick cast settings for this build to work:
Q: On release
W: On release
E: On
R: On release
Ice Blink: On
(ice block) I bind number 6(or any number from 1-6) key to my side mouse button (I use Razer Deathadder)
This is an ongoing study, I will upload a YouTube video in the future explaining this build in depth because I am not an amazing writer thanks to my Attention related disorder. But for now, simple reasons for picking each talents are as follows:
1:
Winters Reach: This I find has little use in my build because you will often be close to enemies.
Lingering Chill: This allows you more time to kite around between your spells and really ensures you to sink that bonus dmg in all the time during the fight.
Fingers of Frost: I see it as this; do you want your s*x to last longer? or grow an extra arm? sure, another arm would be omega useful, and gives me more functionality, but f**k that, s*x all the way. (wtf am I on about? I'm not high trust me please. I'm just sleep deprived) all jokes aside, this is not needed because of level 4's arcane intellect. Frostbite duration bonus is relevant in my build.
4:
Arcane Intellect: This has unmatched synergy with level 13's Icy Veins, if you read the description it'll make sense. While in a fight you will harness infinite mana with super spammable cooldowns on your abilities. Only option for this build.
7:
Ice Floes: This is just lazy. I have landed a talentless E on 4 or 5 enemy heroes many times with little issue. You don't wish for this when you can gain a free Q poke CDR talent.. right? Instead of grabbing this, practice your teamfight positioning and aim! :D I know y'all can do it. and as for its E CDR, I will explain the synergies later but you will only need to root the enemies once for the fight to end. So it won't be as needed.
Ice Lance: This will help you chase your foes down after you burst them in team fights. It makes life easier when you have your 2.75s CD Q at your disposal, and on top of that, it gives additional 10 mana. (your Q base mana cost is 30. Arcane intellect refunds 20 for each spells onto chilled targets. this talent refunds additional 10. It's literally FREE ranged burst dmg poke at a 2.75 CD)
Icefury Wand: Not relevant because W, blizzard is not the main focus in my build. Blizzard's primary use is for zoning and wave clear (and applying the chill marks for combos.)
10:
Ring of Frost: This makes Jaina scary. her other ult also makes sense but won't help a whole lot in this particular build. This build should be the superior build. No room for imperfection. HUGE aoe cc and burst dmg, best use is for denying multi-man dives and kills from enemy team and of course, initiation. Many people know that most Jaina players start engage with Ult so they dodge this easily, so I suggest you mix this up to cast in mid combo, chain root them with your E, in whichever order you see fit.
13:
Storm Front: Not going for W talents. it seems safe but for this build like I said, You'll be near enemies often times anyway so you seriously don't NEED this.
Ice Barrier: (LOL) Maybe when your team has no healers or peels for some reason. Otherwise NOP.
Icy Veins: How important is this you ask? well This build revolves around the usage of Icy Veins. Very important. makes your already manageable mana cost even less and makes it even more spammable. Think about it, do you fight every second of the game? do you not camp? not roam? not hearth? By the time you encounter another fight, this will be ready for you! proc this right after your first Blizzard cast and spam away. Aim good while you do so.
16:
(Blizzard talents are now out of the equation.)
Numbing Blast: This one is obvious. By this point you're dealing b rabbit's mom's spaghetti loads of dmg, so no need for northern exposure talent. Picking the free root talent is the only way as it offers an additional cc and it synergizes with your combos. trust me on this I'm too sleep deprived to explain scientifically or mathematically or w/e XD.
20:
Ice Blink: You now have your league summoner spell, flash LOL. worth it considering in league of legends this thingy has a 300 seconds CD. Little less range but hey it works wonders. The beauty of unpredictability. Damn that's a long word.
When I make an in-depth guide on YouTube I will embed it here for you to see, thanks for peeping!
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