Mana Addict is damn nice. It's not as good as conjurer's pursuit as far as mana sustain goes, but there are a couple talents that synergise well with it, including a mana sustain one (which is overkill). But you do just straight up get large amounts of mana, which increases the amount of mana you get from regen globes and wells, and gives you more mana per second while in the spawn, and gives you a buffer before you have to stop casting spells (though you shouldn't mindlessly spam your spells regardless).
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In any map that forces you away from lane for a long time, this becomes yellow. These include Battlefield of Eternity, Infernal Shrines and Haunted Mines. It becomes Purple on maps that are exceptionally easy to roam from lane to lane to collect your globes, including Tomb of the Spider Queen. It's better than average on Dragon Shire, but not enough to increase its rank.
Fel Infusion is pretty nice. It heals you when you use your trait (a little more than the value of your auto-attack...useful). This easily becomes your go-to talent when Mana Addict becomes
yellow, but otherwise the heal is just kinda meh. You are also effectively trading mana for health if you sit back as opposed to spending it on
Living Bomb, and it encourages staying longer than you really should.
I guess it makes going in with your D+W combo a bit safer, but...yeah. If the heal was a bit better, it would be
Blue for sure. Would also be a slightly higher white if you could cancel your
Verdant Spheres without spending mana or getting in range for a living bomb.
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If you've no healer...It becomes a better white rank. It may be up to personal choice on maps where collecting health globes isn't quite so easy without being overbearingly bad (for instance, Blackheart's Bay or Garden Terror).
Energy Roil is...meh. I mean even hitting 1 person for 3 seconds off your stun is decent, but it's not worth giving up your sustain. Also as mentioned in explaining
Nether Wind, people just don't line up.
Convection is a trap! And no, I don't mean that it's worse than Energy Roil (probably the same tier), but it
looks good. Thing is, you really aren't going to get any value out of this, even when you're using empowered Q for single target on someone you've caught.
You don't
need the extra damage. You've got enough. Not to mention this combo takes a good deal of mana...guess what you are giving up to take this. So just go for sustain instead.
Note: All of these are decent choices, and on HotSlogs, all of them have >50% win rate, but some are better than others.
Mana Tap Despite what people may think, it's not bad. In fact, it has a better win rate than Netherwind. It's a solid white. Being able to spam out more spells means doing more damage which means the enemy has to retreat or that the towers are going down, and that you don't run out of mana for when you get ganked (leaving you with a
Gravity Lapse to escape). It also synergizes well with Mana Addict, and after a few stacks, you can pay back
Flamestrike's mana cost with a single minion.
That said, I don't think you actually want to use this when you've got Mana Addict, as you just aren't getting the value you need. Sure, you get back more mana, but you already shouldn't have that many mana issues. This could actually be nice if you're forced to take Fel Infusion, because you get both the heal and mana sustain.
However, you are giving up
Nether Wind when you take this, and that one's just...so good. It also requires actually last hitting with a delayed ability. So it's not the easiest thing to do.
Nether Wind is a high Blue. It's just so great. You've got better range on your stun. It's also now easier to hit because it's not slow, and...well, it's longer range. It's great quality of life. It's just awesome.
Gathering Power is pretty damned solid.
Especially after the buff. But it is greedy, thus is not for those who don't understand positioning to the utmost fullest will get terrible value out of this, and would be better off just getting
Nether Wind. If this was...say...level 7 talent, then you could have more time to read your opponents better, and this would be
Blue.
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This becomes higher tier the more you know about positioning, and if they've got no diving heroes. But the more you know, the more your enemies likely know. So they'll probably just murderize you anyway. High risk. Very high reward.
Envenom is...decent. Also a solid white. Now, after the nerf, it's not a high priority, but it's still safe and easy to use, and helps to burn down a single target. Of course, actually catching them first would be better, so you'd still want Nether Wind, but still.
Fission Bomb is your go-to talent at this tier. It increases the size and damage of your
Living Bomb explosion, which means you're more likely to hit a ton of people with
Chain Bomb later down the line. Also some mercs, like those on Cursed Hollow, are situated too far away from each other to
Chain Bomb effectively without this talent.
Sunfire Enchantment is a pretty solid white. It turns your auto attack into a spell, bypassing evasion and blinds, and doubles your AA damage. That would be
awesome if it wasn't so situational. Your AA damage isn't great, so even doubling it isn't too useful. And it's only once every 6 or so seconds. But it's nice to be able to tell Illidin to screw off, or to proc spell shield before bursting them.
Tri-Optimal is a bloody trap. And this time I mean it's absolutely terrible. It doesn't even look good. You have to spend your
Verdant Spheres on Gravity Lapse. That's a terrible proposition, as I already explained. It has lower than 40% win rate on hotslogs for a reason.
If you only ever used it for the CDR for 1 catch...it's still not worth it. Maybe you get slightly better harass in the early game, but you're already at level 7. Early game ends in 2 levels. And because you are taking this, instead of Fission Bomb, your team fighting will suck because...sure you have your trait up...nothing else though. You blew it all 4 seconds ago, and will now have to duck out of the fight regardless of your trait.
Clairvoyance is quite useful. You probably shouldn't be the one specing for vision, and you've got a better talent, but it's not bad per se.
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Becomes Purple if you are against a stealthy, because you MUST use this then burst them down. You don't have reliable ways to knock them out of stealth, and if you can't hit them before they hit you, you're dead.
Note: Kael's ultimates aren't great. If I could move Kael's ultimates to level 20, and push the good talent tiers down, then he'd have a much better team fighting (and wave clear, and so much other stuff) at level 10...and the rest of the game for that matter.
Phoenix ...is the only ultimate you have. I assure you. It does semi-decent damage to a single target (basically), but it lasts a while, gives you vision of the area, and tells the enemies "OOO, look, I'm a circle! Fear me! Fear me and my insignificant damage!" Oddly enough, it still works. It works decently for dismounting chasing enemies. It does have a low cooldown, so use it whenever you want a little extra damage, or to ward off an area.
Pyroblast doesn't exist. It's your imagination. Don't try and tell me your imaginary talent...ok, I'll be serious. This
freaking sucks! Easily the worst ultimate in the game. Even when you've got a Lt. Moralas on the enemy team, you are screwing yourself over so bad by picking this. The range sucks, the cast time sucks, and
being stuck to the floor as a squishy mage with no escapes sucks, not to mention for the amount of danger you put yourself in, and the risk that it won't even work, it doesn't do impressive damage. And what do you get out of it if you successfully manage to cast this menace? Maybe you get to end the life of another squishy who was already less than 33% health. (Any higher, or any tougher, and the healers beat you.) But then they get to walk out of the range, and then the cast stops, and it's put on a 10 second cool down.
Oh Yeah! Now we're cooking with fire! Grilled Murky anyone? How about some Fried Gryphon? I heard cannibalism isn't bad....ok I'll stop.
Chain Bomb is epic. Absolutely epic. You know how D+W gave you 1 free cast, and I said it was great? Well, what if there was a talent that increased that to up to 7 free casts? Yeah, now you're listening. It also adds a zone of control to anyone you apply
Living Bomb to. Want to know why I have 75% win rate with
Kael'thas? Well, I hope you can figure it out.
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This was in a tier all its own before the nerf. You could literally one shot anyone standing in a wave of minions. You were not only the best assassin in the game, but you were also the best specialist as well. T'was a well-deserved nerf. Still probably deserves a nerf, because of its potential, but I think he's in a good spot now.
Flamethrower Also really good. It's nowhere near as insane as Chain Bomb, but it gives you decent survivability a bit earlier, if they are really on your balls.
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This upgrades to Purple if you have no tanks, and you are dying a lot. The relative value of this talent is increased if you are on a map that needs you to delay, like Blackheart's Bay or Cursed Hallow, though it doesn't improve its rank on its own, mostly due to the fact that if you delay, they might seek to fight. You are still safe if they decide to do so, but chain bomb is better for the fight itself.
Pyromaniac isn't...good. It's not terrible, but it's not good. Why would you get reduced cool downs when you could instead get +6 free casts, zoning potential, and all that other good stuff? Your Q isn't that good, nor is your ult, and really, neither is your E.
Gravity Throw ...Stop it Blizzard. Make these talents good like
Nether Wind or take them out. Yay~ 0.5 seconds bonus on stun! So impactful! Especially considering you already blew your load on them well before your original 1.5 second stun wore off. Oh! But you can kill 3 minions with it! /Facepalm. Great. That's fantastic. Let's use your only form of escape and crowd control for most of the game on wave clear.
Fury of the Sunwell is a personal favorite of mine. But, I would only say it's a high white. It's going to add to the zoning potential, and frustrate people who don't expect it, but otherwise isn't too useful against heroes. Good thing we've got Chain Bomb for dealing with those pesky things.
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This goes up to Blue, if you are on a map with a lane-pushing objective that doesn't really move (like Haunted Mines, or Battlefield of Eternity), and you've got fewer than 3 deaths by this point. It could be Purple if you're on such maps and have fewer than 2 deaths by this point.
Backdraft is...something I don't really get... As in, I don't understand it. Sure, it's frustrating to go up against, as with all slows, but it doesn't seem like it'd be very good. Maybe because of the vast synergy with Chain Bomb is the reason it's the highest win rate in hotslogs?
I guess you don't need to use your stun to land your Q? But they can still move, and it doesn't slow until the bomb explodes, so you either have to chase them down while you let the bomb tick down, or burn your trait on procing the slow, meaning that your Q is dealing less damage, and harder to hit. Yet I can't help but notice that I have 100% win rate, with it...then again, I've only got 4 games with it, so probably not a good sample size.
I just don't get it.
Arcane Barrier is likely the go-to pick for any and everyone who plays Kael'Thas. It forgives you for positional mistakes. It lets you bait pretty hard, as your shield can sometimes be as large as your full health bar if you've beens stacking well. (I've even had a game where it was twice my health bar.)
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But, there are times when you don't really need it, and because you get it so late in the game, you can truly know if you need it or not (as mentioned in the Fury of the Sunwell bit). So, if you have fewer than 3 deaths by this point, it's only a white tier talent, though it's never truly bad.
Bolt of the Storm is the only talent here. I assure you. I won't even talk about the other ones because they aren't even worth considering. They aren't "bad" per se, but they never compare to adding mobility to a character without mobility.
Never.
Did I say never? I mean it. ...But for completeness sake, I'll talk about the rest.
Rebirth is solidly decent. Mostly for the double duration. The repositioning could be cool if the enemies are doing stupid stuff to run out of the circle, but the damage tends to be insignificant. At best it might help to rush a core, unless you tend to just really screw up your phoenix positioning.
Presence Of Mind is...bad. It's not a trap...ok...well, anything but BotS is a trap at this tier, but not the point. If you've already got Pyroblast for some ungodly reason
and then are not taking bolt of the storm(!), then...it does nothing for your damage. You may decrease your CD by 10 seconds for the one hero you hit...which is insignificant. (They are going to run away either way...for whatever reason. Guess they think they can out run it??) You won't get in to fights often enough even with base Cooldown. People respawn too slowly, and Pyroblast requires too much preparation and too perfect a position to be usable that often...but it also doesn't come off CD quick enough to use twice in a fight. So it's kinda a lame duck...perhaps I'll make this a trap talent as well...But...I mean, if you didn't pay attention to my last trap warning, a second one isn't going to help.
Arcane Power is something I used to swear by in my lower ELO games (around 2200), because I hate mana. I played and loved DawnGate because it had absolutely 0 mana (also its "rune" system was really cool), and entirely balanced around cooldowns. Getting back free mana, as well as getting the bonus for the spells that you needed that mana for, was amazing. Hell, if you pick up Pyroblast, you want to pick this talent to make it actually deal some type of damage.
That said, I soon encountered people who actually knew more about positioning than me, and I didn't have mobility to counter them. Even when I knew more, but just got lazy/cocky/caught out, I lacked the mobility to escape, and more than likely lost the game for my team. So I just learned to not *always* spam my abilities, and just take Bolt of the Storm instead.
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