Sgt. Hammer
Build: Glass Cannon
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Hello Readers, My names TimeGnome, and I'm here to hopefully convince you to play Sgt. Hammer. Alternatively if you're already looking at playing her to give a decent breakdown of skills and ideology of this build. Sgt. Hammer is one of the most punishing heroes on the list if played right. This requires more attention to be paid to the map and your direct surroundings. There is a stigma amongst the player base against Sgt. Hammer is a "weak and ineffective champion". I am here to say she is not. As my first guide feel free to leave comments about layout and such. Now lets get to the meat of the guide. |
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Nova is one of the trickiest champions to deal with if she decides that she hates you that game. Normally a Triple Tap will bring you down to deathly low health or kill you. You can however interrupt it with concussive blast if she is close enough. It's very important to not over extend and to stay with at least one teammate after the ~10 minute mark. | |
Illidan is really only a threat if he takes The Hunt as his ultimate. Luckily this talent is very rarely chosen. If it is chosen make sure that you don't over extend and can be caught alone. If you stick with your team you should be fine. | |
Nazeebo is what I like to refer to as a early game menace. It is very important that you play defensively against him. Zombie Wall has a 14 second CD so he can use that twice on us within a single Siege Thruster CD. If you decide to siege up against Nazeebo 1st play back behind your minions 2nd make sure you have Concussive Blast saved for an emergency escape. When he runs up to you unsiege after you get a shot of on him and back out of the Zombie Wall. Once you hit mid-late game the tables turn and you become a menace during these team fights. | |
Kael'thas is often thought of as a natural counter in lane and there is some merit to there fears, but, If you exert your dominance in the lane he will be the one stuck on the defensive. place your mines near the bottom of the map in a bush if you can and play low to the wall. This forces Kael to walk either longer in your siege radius of take both the mines and a few auto shots to the face. usually an exchange will leave him at a much larger health deficit as well as a poorer push. All of these points are the same for Jaina. | |
The problem when facing Azmodan and Zagara is identical. They both add extra minions in the lane. This makes there early game push much stronger then yours. To lane against them you have to play much further back then normal to the point where sometimes you end up playing at your gate. A early game gank can go a long way in countering this if you can ask for one. They may not die but it will keep them back mentally. | |
Similar to Azmodan and Zagara, but less of a threat. Make sure you get him on the defensive early and control the bushes. If he gets the bushes your in for a hard battle. Again an early gank will make a huge difference here. | |
Zeratul is one of the easier assassins to deal with. If you can spot the shimmer of his stealth reliably then there is nothing to worry about. Concussive Blast him either into your cannons or away from you and he will think twice about attempting a gank on you. |
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