Pretty basic dps stitches slam build. Focusing on buffing his slam because of its low cd, and high amount of talents. Picking up Bile as you're not going to be surgical picking out an enemey, you're going to be 5 man slamming their team while they sit in your pile of filth, You are planning on going ham and being not just a hook threat, but a real threat, and with your hp pool and self heal from devour it's not going to be easy.
Q
It's the hook, it defines him. While the range talent is fun, it seems easy to dodge if they see it coming, the only use seems to be for blind picks.
So no talents here, just save it for starting, and catching feeling heroes (extra points for a hook kill) and don't use it if they are in melee range.
W
This is what this build hinges on, buffing it as much as you can, giving more utility allowing it to stun, apply a dot,increase the range, and increase the damage.
Try not to use it to clear waves unless you're planning on going back or shrining up as it can chew through the mana rather easily with that low cd.
Good for clearing the mines out with the level 4 putrid ground talent.
This is your only ability that can go through enemy structures, with the dot, and duration, you can kill people as they try and shrine up if there's no quick place to hook them from.
E
Self heal, uh, use it for healing, save it for baiting, but don't use it for damage, it's got a mean 30 second cooldown.
R
Bile is fun, drag it around, it lasts a while.
Try and cover their escape path, and force them down the long road if you can.
When you get Pulverize at level 16, it does 2x the damage and really helps people stay in your bile with that stun.
Eh, that's about it for now. Might update it later if I cbf and use proper formatting/chapters/imgcodes.
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