I'm a rank 1 warrior main. I have been playing League of Legends since 2012 and moved over to HotS after receiving the beta invite this spring. I like playing the warrior role because I enjoy being right in the middle of things messing stuff up. I've always enjoyed playing the off meta stuff because I find it more creative and less mundane.
Check out my stream if you want to watch some warrior play or ask some questions or some of my other guides listed below to learn about other warriors.
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Anub'Arak Guide
Stitches is right now one of the weaker warriors, but I think he is stronger than people give him credit for. He's not the best damage soaker for a tank, but can actually output a decent amount of damage and his hooks are game changing. I find him really fun to play because of the stuff you can do with hook and the surprising amount of damage he puts out.
Pros:
Lots of AoE damage
Can tank sustained damage
Hook is game changing
Fun to play
Cons:
No gapcloser
Needs his team to follow up
Hook is hard to hit
There are two main ways to build stitches with slight variations that are explained in detail in the talent section below. Whenever I pick Stitches I'll ask the rest of my team to play double warrior and I'll choose the damage build, but if they ignore me and we lack anyone else who can soak a little damage I'll go tank.
Tank
Stitches has several tools at his disposal to make him a formidable tank. Most of his tankiness is in the form of his health pool and heals making
Amplified Healing an excellent talent for him. Stitches can build an incredible amount of regen by taking the two regen stacking talents,
Regeneration Master and
Savor the Flavor. Combined with amplified healing you'll have well over 100 regen even before you hit 20. This helps him tank sustained damage well and if you're also getting heals from your support you will be very hard to take down. For burst damage
Hardened Shield combined with the heal on Engorge makes it hard to focus him down lategame.
Block also helps if the enemy team has auto attack burst.
Chew Your Food at level 1 is another alternative for a little extra burst healing.
Good tanks also need CC and Stitches has one of the best forms of it in
Hook. He also has access to three slows through his talent choices in.
Tenderizer is a great tool to hold whatever hero you pull into the fight close to your team so they can focus them down and gives you some CC to make you more of a threat when hook is down.
Putrid Bile also comes with a minor slow and move speed buff, making it impossible for heroes without an escape up to get away from Stitches. The massive AoE slow on
Pulverize is an incredibly strong form of CC that gives you a lot of control over the positioning of the enemy team and makes setting up hooks much easier. The slows are important on Stitches as you should be close to the rest of your team during teamfights which allows Stitches to have a lot of zone control even when his hook is down. This makes it hard for the enemy team to get to your squishies and keeps the enemy squishies closer. Some people will tell you to take
Gorge for the extra CC, but I find the zone control on
Putrid Bile to be better even on tank Stitches (I explain my reasoning further in the Talent Breakdown section).
Damage
This build centers around the talent upgrades for
Slam. This build turns Stitches bruiser with a lot of AoE damage and CC and makes him a threat even without landing a hook.
Heavy Slam and
Putrid Ground turns Slam into a medium damage spammable AoE spell. Mega Slam makes the area affected by Slam huge allowing you to get several members of the enemy team in one Slam.
Pulverize is what makes this build incredibly strong. It puts your damage spell on a 6 second cooldown and adds a massive 1 second slow to it. You'll hit multiple targets with this pretty much every time you're using Slam and can then pick out someone to hook and kill.
Putrid Bile adds even more AoE damage to your build and gives you the movespeed to help keep you from getting focused down.
The goal in teamfights is to get an early Slam off to slow and follow up with a hook. After you can either use your movespeed to join your tank on their backline or use your incredible amount of CC to peel for your backline.
Putrid Bile and
Vile Gas will do a lot of damage over an extended period of time and your only form of tankiness is your health pool and
Devour so you need to be close to the enemy team after your hook is down.
Positioning is incredibly important on Stitches, especially with this build, and combined with the difficulty of landing hooks, Stitches can take some time to learn before you're good with him.
Hook
You can also build Stitches to really emphasize the
Hook. I don't think this is a competitive way to build him, but it can be a lot of fun. I take
Heavy Slam,
Putrid Ground, and
Relentless to give him the waveclear and positioning to set up hooks easier.
Tenderizer and
Gorge helps him keep enemies he hooks in dangerous situations.
Bolt of the Storm can be used either to surprise them with a hook or to take the enemy you pull even farther from his team after Gorging. If both of the Hook talents weren't on the same level this build might be more viable, but you have to choose which Hook talent to take. Fishing Hook lets you hit those surprising long range hooks, but these are even harder to hit than a normal Hook. Not many people know this, but
Shish Kabob lets you pull enemies through walls and will really catch the other team off-guard. Choose the talent based on which better fits your situation.
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