But what about learning a little on the advanced side, just so you know what you're doing!
So lets start off with the level 1 talents
Level 1 talents:
Adrenaline Stimpack: is my prefered pick in any of the builds because of the attack speed and the movement speed which both increase your damage output and your catchup for when the targets run away
I believe the attack speed and movement speed also stacks with other buffs suchs as
Bloodlust,
Stim Drone,
Crossfade,
Amp It Up,
Speed Barrier,
Inspire and
Pixie Dust
Endurance Stimpack: I would never pick this mostly because the shield is really bad and doesnt stay up for long, a few hits and its gone in no time
Neural Stimpack: This can be good, but i would still prefer
Adrenaline Stimpack since
Neural Stimpack only lets you cast your spells twice, maybe 3 times at max if you really stretch it
I believe this can stack with
Nano Boost
New Habits: This could be a decent pick for survivability, but keep in mind you still have to collect Regeneration Globes
Level 4 talents:
Feeding the Flame: This could be a decent pick, but is only usefull for a
Oil Spill build or a
Flame Stream Build, also
Incinerator Gauntlets allows you to ignite oil so you dont have to be dependent on
Flame Stream
Adhesive Petroleum: Good for CC while they take damage but i dont find 30% that much to be actually useful
Oil Dispersal: Good for slow in a bigger area, this grants you 50% slow against the enemies hit by
Oil Spill,
BUT! Once you ignite the Oil, the slow effect will be gone!
So i dont find this good, yet it can be a good catchup for retreating heroes
Meltdown: Good for AoE Damage reduction since
Pyromania is a AoE damage ability working like
Wildfire Bear but with a timer. As you hit people around you with
Pyromania, you will reduce their damage output which is great for survivability and aiding the team
Level 7 Talents:
Crossfire: Good against squishy teams but requires you to hit with BOTH flame streams, which means if they move a little to the left or a little to the right, you will lose the bonus damage
Grill and Kill: Good if you have someone on your team who can collect the enemies in a clump so you can maximize and take advantage of the damage output from the Ignited
Oil Spill but if there is no slow while the
Oil Spill is ignited then they can just move away from it in no time, making this talent useless
Incinerator Gauntlets: Good for Exp soak, good for AoE Damage because of increased basic attack area
backing up
Adrenaline Stimpacks use and you will also be able to ignite
Oil Spill, but it requires a target to use Basic attack on
Level 10 Talents:
Bunker Drop: Good for damage protection and good against heavy CC teams, I only pick
Bunker Drop
If they have a CC heavy team since
Combustion can be Canceled by CC
Combustion: Good AoE slow and AoE damage, this can really turn the tides on the battlefield if you were to start losing a fight
Level 13 Talents:
Suppressive Fire: Good against mage assassins making their damage output lower, which will aid your team and increase your survivability
Nanomachine Coating: Good against Basic attack assassins making their damage output lower, which will aid your team and increase your survivability, It requires you to cast
Oil Spill, but the enemies just have to touch the Oil to get the debuff for 2.5 seconds
Fuel Leak: I dont find this Talent very useful as i like to engage the enemies with
Jet Propulsion
as it stuns on impact in a AoE, but this talent is only good for when YOU'RE the person escaping
Level 16 Talents:
Thermal Protection: Decent, requires you to hit
Jet Propulsion, the buff only lasts 3 seconds, but allows you to cast
Jet Propulsion faster
Heat Treatment: Healing which increase your survivability and you of course get more healing the more heroes you hit with
Pyromania
Juggernaut Plating: Great against mage assassins plus the more spell damage you take while this is active, the bigger the shield will be once
Juggernaut Plating expires
Level 20 Talents:
Fortified Bunker: I dont find this useful as people seem not to use the bunker at most plus i find the other talents better
Flash Fire: Decent for countering enemy slows as you would be slowed even more without
Flash Fire
since
Combustion slows YOU 50% already
It will also be good for retreating enemies
Burn Notice: This is my main pick as it adds slow for your Basic attacks and gives a DOT on heroes hit by your Basic attack, which is a increase in damage output. This stacks 5 times
Now for your engage tactics
E > D > W > Q
If level 10
E > D > R > W > Q
If you dont Hit E dont go in unless you're chasing or have the advantage
Otherwise just drop W and cast Q while backing out, just for the poke and scare
Quick Comment (1) View Comments
You need to log in before commenting.