Welcome!
This is my very first guide on my favorite champion, Stitches. In this guide I will talk about the pros and cons of this champion, and which skill is best to get at every Tier and why. I do hope you enjoy the guide, and maybe in the future I will make more. I will also try to update my guide as the heroes change.
Pros and Cons Top
Pros
- Very good at body blocking
- Great survivability
- Hooks win so many games
Cons
- Can be body blocked easily
- Main ability is a skill shot
- Hooks can get body blocked by mercs, minions, bosses and structures
Tier 1 Top
Chew Your Food = No. This skill is alright, however Hungry for More just scales so much better into the late game.
Dampen Magic = Maybe. If the enemy team is all bursts heroes/assassins then this ability could be very helpful.
Hungry For More = Yes. This ability scales so well into the late game, making it so hard to pick a different skill instead.
Heavy Slam = No. All Slam abilities are good if you're team has 2 tanks, if you're the only tank then you need to have survivability. If you want a damage slam guide, check my other guide back at the top.
Tier 2 Top
Amplified Healing
= Yes.
Mercenary Lord
= No.
Defintely not worth it at all.. pls just no.
Vile Cleaver
= No.
Vile Gas does not do enough damage for this to be an option.
Putrid Ground
= No. Once again this is a tank build, if you have two tanks on your team and need the damage then you can check out my slam damage build above.
Tier 3 Top
Savor the Flavor = Maybe. In the beginning I used to use this because it does scale late game, however I feel like the constant slow is more effective, your choice though.
Last Bite = No. Obviously no.
Tenderizer = Yes. The constant pressure and harass from this skill is great.
Toxic Gas = No. Maybe one day Vile Gas Stitches will work, unfortunately today is not that day.
Tier 4 Top
Putrid Bile = Maybe. I can understand why some people might like this ability however you can do so much more with Gorge.
Gorge = Yes. The amount of times I have hooked my enemy, ate him and walked into my base so he couldn't escape makes this my favorite ability, and I cant see myself not picking it.
Tier 5 Top
Relentless = Yes. the reduced duration on CC (crowd controls) makes it such a good skill to have.
Mega Smash = No. THIS ISN'T A SMASH DAMAGE BUILD, PLEASE LOOK ABOVE FOR SMASH DAMAGE BUILD. THANK YOU.
Indigestion = No. Vile Gas is not a good Stitches build, so no.
Helping Hand = Maybe. Only reason why I say maybe, is because maybe you have that one grill (if they even do exist) who is a friend and they always need saving.. she will be very thankful. ;)
Tier 6 Top
Pulverise = No. Yeah because this is a damage slam build.. (sarcasm).
Fishing Hook = Yes. The range on your hook goes so far, definitely worth getting.
Shish Kabob = No. This skill is more fun however not as good.
Stoneskin = No. This ability definitely helps with tanking, but late game getting those far ranged hooks are way more useful.
Tier 7 Top
Rejuvenation Bile = No. Putrid Bile was super NOT effective.
Hungry Hungry Stitches = No. This ability is more fun then effective.
Hardened Skin = No. The shield is definitely helpful, however there is a better choice.
Bolt of the Storm = Yes, you can do great plays with this ability.. trust me.
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