Stitches Hook City Guide [Updated] by Macho

Stitches Hook City Guide [Updated]

By: Macho
Last Updated: Oct 18, 2015
1 Votes
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Build 1 of 2

Stitches

Build: Full Tank

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Stitches

Build: Slam Build (If your team has 2 tanks)

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Intro Top

Welcome! This is my very first guide on my favorite champion, Stitches. In this guide I will talk about the pros and cons of this champion, and which skill is best to get at every Tier and why. I do hope you enjoy the guide, and maybe in the future I will make more. I will also try to update my guide as the heroes change.

Pros and Cons Top

Pros
- Very good at body blocking
- Great survivability
- Hooks win so many games

Cons
- Can be body blocked easily
- Main ability is a skill shot
- Hooks can get body blocked by mercs, minions, bosses and structures

Tier 1 Top

Chew Your Food = No. This skill is alright, however Hungry for More just scales so much better into the late game.

Dampen Magic = Maybe. If the enemy team is all bursts heroes/assassins then this ability could be very helpful.

Hungry For More = Yes. This ability scales so well into the late game, making it so hard to pick a different skill instead.

Heavy Slam = No. All Slam abilities are good if you're team has 2 tanks, if you're the only tank then you need to have survivability. If you want a damage slam guide, check my other guide back at the top.

Tier 2 Top

Amplified Healing = Yes.

Mercenary Lord = No. Defintely not worth it at all.. pls just no.

Vile Cleaver = No. Vile Gas does not do enough damage for this to be an option.

Putrid Ground = No. Once again this is a tank build, if you have two tanks on your team and need the damage then you can check out my slam damage build above.

Tier 3 Top

Savor the Flavor = Maybe. In the beginning I used to use this because it does scale late game, however I feel like the constant slow is more effective, your choice though.

Last Bite = No. Obviously no.

Tenderizer = Yes. The constant pressure and harass from this skill is great.

Toxic Gas = No. Maybe one day Vile Gas Stitches will work, unfortunately today is not that day.

Tier 4 Top

Putrid Bile = Maybe. I can understand why some people might like this ability however you can do so much more with Gorge.

Gorge = Yes. The amount of times I have hooked my enemy, ate him and walked into my base so he couldn't escape makes this my favorite ability, and I cant see myself not picking it.

Tier 5 Top

Relentless = Yes. the reduced duration on CC (crowd controls) makes it such a good skill to have.

Mega Smash = No. THIS ISN'T A SMASH DAMAGE BUILD, PLEASE LOOK ABOVE FOR SMASH DAMAGE BUILD. THANK YOU.

Indigestion = No. Vile Gas is not a good Stitches build, so no.

Helping Hand = Maybe. Only reason why I say maybe, is because maybe you have that one grill (if they even do exist) who is a friend and they always need saving.. she will be very thankful. ;)

Tier 6 Top

Pulverise = No. Yeah because this is a damage slam build.. (sarcasm).

Fishing Hook = Yes. The range on your hook goes so far, definitely worth getting.

Shish Kabob = No. This skill is more fun however not as good.

Stoneskin = No. This ability definitely helps with tanking, but late game getting those far ranged hooks are way more useful.

Tier 7 Top

Rejuvenation Bile = No. Putrid Bile was super NOT effective.

Hungry Hungry Stitches = No. This ability is more fun then effective.

Hardened Skin = No. The shield is definitely helpful, however there is a better choice.

Bolt of the Storm = Yes, you can do great plays with this ability.. trust me.

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