Tassadar
Build: Full DPS
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Table of Contents Introduction 1. Role and Ability Analysis 2. Strengths & Weaknesses 3. Stages of the Game 4. Talent Progression and Variations BASIC STATISTICS HEALTH: 750 (+125) REGEN: 1.813 (+0.262) MANA: 500 (+10) REGEN: 3.00 (+0.1) ATK SPEED: 1.00 (+0.00) DAMAGE: 54 (+7) |
(D) Trait - Oracle Oracle is one of the best vision granting abilities, revealing a large radius of area around Tassadar and even revealing cloaked units. It has a long cooldown, however, and though it should be used often it should also be used smartly. Use it in lane to help protect yourself from ganks, use it before an engage to attain a better understanding of enemy positioning and approach, use it to check map objectives and mercenary camps, and use it to root out cloaked enemies, hiding abathurs, and murky eggs. The only reason not to use it many times is the long cooldown. Related Talents Level 4--mental acuity Level 13-- Scryer |
(Q) Plasma Shield Plasma Shield is one of the best damage soaking non-heroic shield abilities in the game. It has good range and an average cooldown. It can be cast on the run without a pause in movement, though casting will still dismount a mounted Tassadar. Related Talents: Level 1-- Minion Bulwark Level 4-- Leeching Plasma Level 4-- Reinforce Structure Level 7--khala's embrace Level 16-- Evasive Shielding |
(W) Psionic Storm Tassadar's "bread and butter" ability. Significant AOE damage applied over 3 seconds. Storm is most effectively used in situations where the enemy is either rooted, stunned, or otherwise cc'd and unable to avoid the damage. Secondarily, it is effective when it forces the enemy to either attempt to tank the damage or give up on an action they are in the middle of performing (aa'ing you or a teammate, securing map objectives, attacking your structures, etc.). Related Talents Level 1-- Overload Level 1-- Psi-Infusion Level 7-- Static Charge Level 16-- Second Strike Level 16--resonation |
(E) Dimensional Shift Arguably the best escape mechanism in the game. Dimensional shift not only makes Tassadar completely invisible (no squiggly outline, unrevealed by vision abilities), untargetable, and invincible for its duration, but also cancels any ability that has targeted him but has not yet landed ( Triple Tap, The Hunt, etc). Related Talents Level 7--Deep Shift Level 13-- Prescience Level 16-- Dimensional Warp |
(R) Archon Archon is the most common Heroic Ability taken by Tassadar, and for good reason. Not only does it give Tassadar a shield and very strong basic attacks, but also grants splash damage to those attacks and lasts a respectable 15 seconds. The only downside to going into Archon form is that Tassadar cannot mount while it is active. Don't be afraid to use this to save yourself from losing a duel, or even to give yourself just that bit of extra shield to make your escape. Yes, it has a long cooldown, but it is better to remain alive and an active part of the game for your teammates than to be unavailable for all those precious seconds just to save the cd. Related Talent Level 20-- Twilight Archon |
(R) Force Wall While generally outclassed by Archon, force wall certainly has its uses. It is great at blocking enemy escapes, zoning enemies in battle, and creating a barrier for your own escape. However, its range is short and the wall cannot be manually realigned or manipulated before placing it. The wall will always orient itself to horizontally face Tassadar, meaning that if you hover it directly in front of Tassadar it will be perpendicular to the direction he is facing, and if you then move it around it's casting radius, it will continously turn to always face Tassadar until placed. It can be a clunky ability to use, and often requires very precise positioning to use to best effect. Related Talent Level 20-- Force Barrier |
Early Game |
Tassadar is one of the best lane bullies in the game with his ability to zone with
Psionic Storm while pressuring the enemy with self-cast
Plasma Shield combined with his dimensional shift escape. For this reason, Tassadar is often the hero of choice for a composition to send to the middle lane if the map has one. In this early stage of the game Tassadar players should focus on dominating their lane while taking as little damage as possible. Tassadar players should also try to use Oracle constantly to help pinpoint enemy positions, facilitate ganks, and scout the area in aid of passing teammates who otherwise would be riding into the unknown. |
Mid Game |
During the mid-game, usually beginning shortly after the first major map objective is concluded, Tassadar should, by and large, stop navigating the map alone. Whether helping a teammate secure a mercenary camp, push back a wave of enemy minions/mercs or fight over a map objective, the sum of Tassadar and his teammate's effectiveness together will be greater than they would be individually apart. This is because of Tassadar's ability to choose the target of his
Plasma Shield based on enemy focus while being able to force a refocus from himself at any time via his dimensional shift. Archon at 10th level, assuming it is chosen, is a huge turning point for Tassadar. He achieves his highest damage potential while in archon form, and it gives him a favorable solo match-up vs any squishy in the game. Archon grants 15 seconds of high damage burst and while highly effective in team fights, it draws a lot of attention in the form of cc and focus, so good positioning is essential as well as battle awareness to know when to use dimensional shift and when to self-cast Plasma Shield. |
Late Game |
For Tassadar, the real fun of any game begins in the late game. It will be important to make the most out of Tassadar's
Oracle trait as, naturally, there will be a lot of team fights and team roaming in the late game and using it at the right time can mean the difference between your team acquiring the needed data to position correctly for a fight and your team getting jumped or surprised by the development of the battle only to end up getting wiped. If you find your team on the defensive in the late-game, be sure to make copious use of Plasma Shield on friendly structures, especially while defending a golem as the damage they do can be significantly decreased with repeated shields on a gate or turret. There are two late-game talent milestones that are game-changers for Tassadar: Level 16 - Second Strike and level 20 - Twilight Archon. These talents and their impact are described in-depth in the talent section but both offer greatly increased damage potential. |
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