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I may go back to Extra TNT at lvl 1. I used to take it, then switched builds to take the bonus mana, then switched again for the reduced cooldowns. I find it's just too easy for enemies to dodge the stun unless you're doing the wombo combo. I will say that I almost never have mana issues using Break it Down and Reduce/Reuse, and the number of turrets you can put in a field of death can get ridiculous sometimes. I'd definitely go that route on Dragon Shire, where you can farm middle lane for scrap and keep an insane number of turrets up around the DK.
krnt.run
indigocard.ltd
Lazor goes off a lot faster, but I think it's probably still too slow and not worth the opportunity cost of dropping bombs, turrets, or even melee attacks.
I haven't been playing Gaz much because he lost so much team value. But I hope to play him more and will update as I learn more about the changes.
I go charge heavy for a couple of reasons. With my build, a single bomb will clear a minion wave somewhere around level 13, letting you do drive-by XP in between team fights and mercs. They are also amazing against giants and bruisers. They are difficult to land against players, but sometimes (especially against a dive-comp), just getting the other team to be constantly adjusting position is enough to cut down damage and get an advantage. And when a bomb does go off, it usually sets up a kill, especially if Grav'O is up.
It's also about the alternatives and their lack of help in team fights. At level 1, I don't like Regen like you do because, outside of team fights, I don't find myself getting hurt that much. I can kill minion waves, giants and bruisers with (almost always) no damage at all.
At level 13
For the level 4 choice, I can see your point. The scrap isn't that great. But it does add up. It's on average 1 more scrap per minion wave, which adds up to a lot of mana and lower cooldowns. You probably don't notice the difference because Mech'O has no cooldown. But all that scrap reduces my 110 second Grav'O cooldown to about 45 seconds on average.
Like I said, I can kill minion waves in 1 hit with
So mostly it's about the way I view the game. Your build is more fun than mine when it works. Gazlowe is a better soloist than most and a worse team fighter than most. When the enemy lets you merc aggressively, Gaz is a lot of fun. I just find most teams I come up against are smart enough to counter me if I go merc build, or just kill the rest of my team and out push me after. My build was a lot more interesting when
To be honest, it's probably why I don't play Gaz as much as I used to.
But its a great build for teamplay =).
But why so many extra charges? For me they are useless in a teamfight as most skilled plays basicly dodge them and Gaz dies really fast in a teamfight.
It looks great that you put Lazor at garbage tier, skill is only useful for one quick snipe if it is ready fast enough.... .
Well, I don't understand your Level 4 choice, its a random drop with a 15% Chance. I rather pick Superiority and help out the tank due to freeing a slot for him on top of that it lets you solo merc camps easily.
On top of that, my Turrets never really tank anything as they die quite fast, especially against the Boss camps. I rather tank myself with Regen then letting my Turrets, which are also my escape tool tank for me :/.
Otherwise, I think Black hole is useful even if you can walk out of it. It just requires crucial placement and teamplay to capitalize.