This guide is a work in progress. I am currently testing different talents but have had the most success with the above talents.
Level 1
- Gets you your ult faster but brings no team fight use.
- Best talent to take as it helps survivability.
- Enemy can counter talent very easily once they see you pick this.
Level 4
- Best throughput talent if you're learning or they have strong counter heroes.
- Brings no use to team fighting.
- Best talent if you think you can avoid death.
Level 7
- Grants 1 more charge but spatial echo will be a stronger disengage.
- Can help you chase someone down but does is just not a strong enough choice on this tier.
- Gives you escapes after a fight.
Level 10
- Can help finish off important targets by getting your team on them.
- Strongest pick due to increased damage and usefulness against warriors.
- Can help you get faster ults and land the skill but brings no team fight usefulness as team fights likely won't last long enough for several ults.
Level 13
- Good wave clear but not a strong pick for fighting heroes.
- Best talent due to synergy with level 16 talent and poke damage.
- Great survivability if you're lacking a healer or dying a lot.
Level 16
- Flat 20% damage increase is great but locked and loaded outperforms it.
- Great if you can maintain auto attack damage on the same target but as a ranged assassin you will likely have to switch targets frequently in fights.
- Best talent, 35% damage increase and easier to do than you might think.
Level 20
- Can synergize well with bomb but brings no survivability.
- Best talent due to the survivability boost.
- Great damage but most heroes can move out of the bomb before it triggers.
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