Introduction
I am currently level 29 which makes me not as experienced as most people doing guides but I have experience in MOBA games and tracer so I know how the hero operates. She's mostly as finisher which would mean she will stick on or finish off escaping targets with presented combo bellow
Above is the build I am using mostly due to the damage output it can do. There are multiple choices for the R but that's my preferred one , do remember you can pick any one you want depending on your play style!
Abilities
Tracers Abilities:
Passive / D is called reload, this is used to reload your weapon magazine. This is automatic but can be done earlier by pressing D.
Q is called Blink which makes her teleport in selected direction , this ability has 3 charges.
W this is called Melee which does damage in front of her as a click ability. This also recharges 5-10% of Pulse Bomb or more depending on upgrade tree.
E this is Recall which makes you come back to your original position 2 sec ago which is important.
R this is a bomb that sticks to the target doing massive damage. Is unlocked at start but needs
charging in order to be used , ways to charge are W and auto attack.
Combos!!
You want to use your "
Blink(Q)" to get it and use your "
Melee(W)" in order to get a lot of damage in and charge your "
Pulse Bomb(R)". One it charged you want to try using this combo which will effectively take down 70%ish health of an enemy hero depending on their role such as hard tanks like Artanis will not take as much due to his passive. How it works is you "
Blink" in then "
Melee" , whilst using "
Melee" use "Pulse Bomb" which will cancel the animation. Most players will not have enough time to react to stop the combo but you can be varied it a bit by using "
Pulse Bomb" then"
Melee". If you picked my choice of Pulse Bomb then use this.
( this is my first guide so please tell me how to improve as I like the game and want to make guides for it in order to educate people on how to play assassins as they are my preferred class.
DO TELL ME IF MY ENGLISH IS BAD AS I WANT TO IMPROVE ON IT!)
Both of the builds are high damage and high risk as they both involve "
untouchable" which is a quest. This quest operates on killing / assisting heroes which will stack it up by 1 per kill / assist. The maximum is 15 which is equivalent to 30% increased damage
BUT this is where the high risk comes in as all of those stacks are lost upon a death. This skill is especially overpowered with "
locked and loaded". This tier 6 upgrade revolves on reloading perfectly at the last 50% of your reload timer. Successfully it grants 40% damage increase on auto attacks.You can tell if you did it successfully as tracers weapons will have an effect on them for a split second. Threats are always the same but CC champions are even more annoying as they can ruin your spree.
This build has a high impact on a game as you are able to melt other assassins due to the combo, that I listed above, along with full magazine do roughly 4k (4,000) damage.
Soon I will upload videos of me performing the combo and the damage output that this build is capable of doing
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