Hi Guys,
this is
teddified with a new build for our beloved
Tracer from Overwatch!
If you want to watch me Play just come by have a good time, leave a like and subscribe.
https://www.youtube.com/watch?v=yAZmKUsNtaA
This build is focused around clearing waves much more effectively with a Character who is otherwise not good at doing so.
Slipstream - Level 1
Even though we are going for an
Sleight of Hand
build which supports a good amount of reducing our cooldowns we still don't use
Pulse Strike
. The main reason behind this is that
Recall
is the best "get out of sticky situations"-button, so reducing the cooldown with
Slipstram
is nearly essential. Would
Pulse Stike
give us more than that 5% increase on
Pulse Bomb
we might consider it but the upgrade is just not too impactful.
Untouchable - Level 4
Untouchable
is the best option for every build as long as you are comfortable in your Skills to stay alive. Otherwise go for
Parting Gift
and consider
Is that a Health Pack?!
if you dont have Support on your Team.
Bullet Time - Level 7
Bullet Time
always seems to be a choice which emphasize you to go into
Sleight of Hand
on 16. For this Build to clear lanes and keep our
Blinks
always off cooldown is important so you can be more aggressive with your pushes. You can easily stay in lane against just one opponent maybe even two when you keep moving and take your chances to Blink in Melee and Blink out again (After 13!).
Pulse Rounds - Level 10
The talent
Pulse Rounds
is paying off alot against assassin heavy opponents where you need the extra range and have it ready in almost every fight to burst the backline. Also
Pulse Rounds
combos very well with
Sleight of Hand
.
Bullet Spray - Level 13
Bullet Spray
is the only tool for us to clear waves effectivly with
Tracer. It also gives a nice
Damage boost when you have a hard time to land your
Melee
and punishes clumbed up groups a lot.
Sleight of Hand - Level 16
I'm not a huge fan of
Sleight of Hand
most of the time because in most cases you have to go for the pay off talents as well (Bullet Time and Pulse Rounds) but if you go for those you get a smooth playstyle with
Tracer.
Sleight of Hand
is at its strongest when you can stay fairly close to your opponents and get that
Damage in. When you feel that they dont bother with you because you are hard to catch this can even be the best choice on 16.
Composition B - Level 20
On this Talent tier
Total Recall
is the most attractive choice for most builds.
Total Recall
works well with
Slipstream
and is all in all just a very good tool in
Tracers arsenal. When you want to change something up a little bit go for
Composition B
when you see your enemies stick together a lot. This Talent profits a lot from this build due to the very short cooldown on
Pulse Bomb
.
Conclusion:
This Build is the smoothest go to build in my experience and makes a lot of Fun.
Bullet stray
can be your best friend when your team struggles against a heavy push team composition. When you try to maximize your
Damage try to look for good and greedy spots to land your
Bullet Spray
in groups of enimies and blink out immidiatly.
If you want to watch me Play just come by have a good time, leave a like and subscribe.
https://www.youtube.com/watch?v=yAZmKUsNtaA
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