Introduction Top
Hello! I'm Korlane and I'm currently a warrior player in Heroes of the storm. Stitches is my main and I love him so much I decided to write a guide about him.
I have been in the beta of heroes since week 1 Alpha and have played countless games with stitches. I hope to share my experience with you and will be giving you 2 talent builds to work with. I will also be explaining the Power spikes of stitches and all that good stuff.
If you have a question, feel free to ask!
find me on Twitter:
www.twitter.com/KorlaneBP
Power spikes, Strengths & Weaknesses. (Hook Build) Top
Strengths
Hooks.
Has sustain and a large HP pool
Can body block for kills quite easily.
Hooks.
Weaknesses
Low mobility.
Weak against CC
After using devour no sustain anymore.
Power Spikes
Big Spikes
Level 10
As with all other heroes, Stitches gets a huge power spike upon hitting his ultimate.
Level 16
Fishing hook gives you a huge power spike on your hook, which makes it longer by 50% allowing you to hook from crazy far away and makes getting picks easier.
Level 20
Gives stitches a good power spike in the form of Bolt of the storm, allowing you to either get out, or gorge into bolt to your team and away from the enemy!
Medium Spikes
Level 1
Heavy Slam combined with putrid ground is one of the best wave clears in the game, so why wouldn't you take it? (Unless you're going for a much more tankier build)
Level 4
Putrid ground makes your wave clear that much stronger (read: Too good) and gives you that extra boost of damage you need to kill that one hero that would have gotten away with 1 HP
Level 13
Relentless is a medium power spike, allowing you to survive longer/be in control of your character most of the time. Just as a note, it's highly dependant if you take relentless or not, if the enemy team has a lot of CC/stuns, pick it, if not, I would go with Mega smash.
Small Spikes
Level 7
Tenderizer is a small power spike allowing you slow targets by auto attacking them, obviously this has great synergy with hook, allowing you to hook and then slow them, allowing you and your teammates to catch up easily and kill the enemy you hooked.
Early, Mid & Late game with Stitches. (Hook build) Top
Early Game
In the early game, stitches can be used to solo a lane as he's got great wave clear and is tanky so can survive most heroes, and even ganks if you position correctly. So you're riding on your wonder billie into the lane and you ask yourself, what should I do now? Well, let me tell you!
Spam W.
Spam W.
Spam W.
No seriously, Spam W. That's all there is to it with stitches his laning. You use your Slam on cooldown on the minions, hang back (but not too far so you lose experience!) use devour when necessary and keep an eye on the minimap to call out ganks/missing heroes/see ganks coming your way.
Mid Game
This is the point in the game where team fights are more abundant and mercenary control is very important whether you're ahead, even, or behind will dictate how you play out the midgame.
You should stick with your team and focus on the map objectives/Mercenaries. in the Midgame with Stitches you're going to be looking for hooks to make a 5v5 5v4, in the favor of your team mind you! Keep an eye on the minimap and pick a target you're going for, let your team know you're going to try hooking that person, or even just saying "Looking for a hook!" is grzat, it let's your teammates prepare for that moment when you land that sweet hook into a kill. If you don't get your hook the 1st time don't be dissapointed! There's always next time.
When the teamfight does happen, you want to be upfront and in your enemies face, bodyblocking them from reaching your back line, dealing damage to them and generally being annoying, also if yoiu haven't used gorge yet, now is the opportune time to use it! either offensively (for example gorge'ing the healer) or defensively (gorge'ing an assassin on your back line)
And if they're running away, be sure to hook them back to your team!
Late Game
Here is where picking somebody off with your hook or gorge will really shine, if you get a pick they're down for 30+ seconds allowing your team to either engage on the enemy 5v4 or get objectives for free if the enemy doesn't want to fight. (and if they don't want to fight, a hook easily solves that)
Power Spikes (Slam/CC build) Top
Power Spikes
Big Spikes
Level 10
As with all other heroes, Stitches gets a huge power spike upon hitting his ultimate.
Level 16
Pulverize is a huge power spike as you now have an on demand stun, great for interrupting ultimate's like strafe, ravenous spirit and more.
Level 20
Gives stitches a good power spike in the form of Bolt of the storm, allowing you to either get out, or bolt in and bile into the enemy team!
Medium Spikes
Level 1
Heavy Slam combined with putrid ground is one of the best wave clears in the game, so why wouldn't you take it? (Unless you're going for a much more tankier build)
Level 4
Putrid ground makes your wave clear that much stronger (read: Too good) and gives you that extra boost of damage you need to kill that one hero that would have gotten away with 1 HP
Level 13
Relentless is a medium power spike, allowing you to survive longer/be in control of your character most of the time. Just as a note, it's highly dependant if you take relentless or not, if the enemy team has a lot of CC/stuns, pick it, if not, I would go with Mega smash.
Small Spikes
Level 7
Tenderizer is a small power spike allowing you slow targets by auto attacking them, obviously this has great synergy with hook, allowing you to hook and then slow them, allowing you and your teammates to catch up easily and kill the enemy you hooked.
Mid & Late game with Stitches. (Slam/CC Build) Top
Early game is pretty much the same as with the hook build so I won't write it down here.
Mid Game
This is the point in the game where team fights are more abundant and mercenary control is very important whether you're ahead, even, or behind will dictate how you play out the midgame.
With Stitches in the midgame you're going to want to stick with your team, do map objectives & get mercenaries, as with the other build, you're going to be looking for hooks, if you don't get one, it's fine, but it doesn't hurt to try!
When teamfighting you want to be up in front in the enemies face, if they have an ultimate you can interrupt (For example, Nazeebo, Falstad, Valla and more) You'll want to save your stun until they cast it, if they don't, slam away! be sure to have your bile active and run into their backline and make it easier for your assassin's to reach them, or you can use it defensively to allow your team to disengage.
Late Game
As with the other build, getting picks here with your hook is going to be a huge if you get somebody. However you now have the combo of bolt -> Putrid bile, if the enemy team wants to disengage, you can bolt in and bile, slowing them and they're taking damage, making it easier for your team to catch up and kill them.
Last words
Well this was my first written guide, if you have any questions/things you want me to include, let me know!
Thanks for reading and I hope it made you a better hooker, err, Stitches!
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