This
Zagara guide would look at her and her abilities in a different perspective than usual.
The guide is about playing Zag as a pusher, a
very mobile and map present pain in the *** and as a medium strength engager with the potential of dealing and even killing 2 heroes at the early stage of the game.
playing Zagara this way doesn't end with the talents (as you could say about all heroes),
you'd need to add some of my spice and in the end you'll have something nice.
I'll use some acronyms or names from Starcraft in this guide so if something's not clear you could always come back to this point of the guide:
CT -
Creep Tumor.
Hydralisk -
Hunter Killer.
Roachling -
Infested Drop's units.
BA- Basic attack
RPS - Regeneration Per Second, referring to HP.
* Well I tried to make this look good, but it only looks (sorta) good when the browser's zoom is at 90%
Zagara is one of the strongest specialists when it comes to end game statistics, she has tons of damage (even without going DMG talents). In this guide I'll present two possible talent trees;
1. Would focus on CT, for total map-control.
2. Would focus on dealing tons of damage.
I would dare and say that the only specialist who tops her when it comes to statistics is
Nazeebo.
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Nydus Network allows travel from n' to Base/Lane/Boss/Objectives.
- The map dominator, she is the hero with the highest possibility of being anywhere, almost anytime.
- An extremely powerful pusher that would manage to handle even 2 laners.
- Can disperses wards (
Creep Tumor) all over the map (That last 4 frigging minutes).
- Not mana hungry, got good HP-RPS at the laning-phase and can always jump in and out of lane to regen HP/MP at Lvl-10.
- High siege and hero DPS especially for a
Specialist.
- Very challenging, fun and intresting to play.
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Let's start with my favorite
Creep Tumor:
Giving vision for the entire team CT can act as vision wards and is extremely efficient when placed;
* Between lanes for countering ganks.
* Near objectives such as camps, shrines, mines Etc'...
* Inside enemy territory to know enemy players' location and direction.
- CT should also be used as routes, towards existing forts,
Nydus Network's worms and if losing than the base.
These routes give you high HP-RPS and with
Metabolic Boost bonus of 40% movement speed (mount speed).
- Your top priority (especially with the #1 build) is to cover everywhere on the map at which you are active, at first it's your lane and it's proximity, and later on it should be every-where you and your team go.
- Put a single CT in your base to regenerate HP even faster.
* Play on creep the entire game and not you nor your enemy would notice it but you'd get a big advantage, this includes your units they
are effected by your CT buffs.

* Artist's Deviant-Art is linked in the image.
Baneling Barrage is a very powerful burst DMG skill, when it comes to doing AoE damage it's your best, if it's on a minion wave, a quick push, a burst on an enemy or on a cluster of enemies.
- Never use this skill before your other skills, you'd be wasting your DPS and kit over spitting out those rolling bastards, use it only after you summoned Hydralisks and Roachlings.
-Aim this skill properly, for it is one of your only 2 skill-shots.
it's not an easy skill and you'd learn how to use it properly with more games on Zag, here are a bit tips about how to angle this skill;
- If you want to push a wave with Banelings than go to the center of the minion wave and aim for the caster minion, usually it'd cause most if not all of the minions to get hurt.
- If you attempt to finish a hero with this skill (which you mostly would considering you should use it last in a combo) than aim so that the wall of Banelings would block their escape route and if they attempt to cross it they'd be punished by green explosives.
- Although it's supposedly a hard skill-shot you are not suppose to miss it, if you are bad with it keep practicing until you perfect it.

* Artist's DeviantArt is linked in the image.
Hydralisks:
Your highest DMG Vs. 1 target (Not including Banelings if you manage to hit most of 'em), this skill is meant for heroes, bosses, camps, buildings. After the target is eliminated the Hydralisk burrows back to take a nap so don't cast it on a mercenary with half HP.
When to use this powerful skill;
* Especially at lower levels people would almost never target an Hydralisk neither would they notice it damaging them, use these facts to your advantage;
- Are you getting harassed by a melee champ? cast a Hydralisk on him at the right moment and attempt to keep him in a distance where he wouldn't hurt you much (You wanna bait him for the Hydralisk's damage and keep basic hitting him yet obviously don't eat too much damage).
- If you see you are getting hunted before you start running towards safety (base, fort, other team-matez) summon a Hydralisk, not once it's damage saved me from a chase or even helped me get a kill out of it.
- Don't use
Hunter Killer if you see that the enemy hero can run away fearing for his life or if you know in advance that the Hydralisk would not deal much DMG, it has a rather low movement speed, keep it for situations when you are certain that it would lay out most of it's damage.
* Take down these turrets, at a later stage a Hydralisk and a minions wave could take down a (estimated) 40% turret. Knowing that, don't aim basics/skills on a turret that this mega-snake is attacking for it would disappear once the turret is down.

Infested Drop is a skill-shot that you could either use when pushing a wave, to tank minions/mercs/buildings or a boss (For example you could solo the Garden Terror quite easily), as far as I care Roachlings are meant to soak damage since they burrow back quickly and can take the most amount of hits from your units.
- When I want to push a wave {and not do it right there and then (Which is when I'd use Banelings)} I'll drop down Roachlings, mostly I'd let them be front-liners, even before the warrior minions since I'd rather have them tank than the minions since they'd burrow anyway and they have HP-RPS from creep and
Reconstitution.
- If you land/want to land your
Infested Drop somewhere where there isn't CT if possible I'll recommend going to wherever that spot is and put creep in there, they would love the bonus HP-RPS.
- Could supply you or your team with a quick vision, always take that into account.
- After lacking a target in their proximity they'd start heading towards the nearest lane, most of the time it wouldn't matter since they'd disappear before being able to reach somewhere and do something.

* Link to the artist's DeviantArt is embedded in the image.
This is a queen unit from the fantastic game Stacraft II, Zagara is a Brood-Mother which is basically a queen which has evolved, as Abathur had said;
"Added muscle density, expanded brain matter. Now able to Hypothesize multiple scenarios. Cognitive flexibility, also increased independence. This contradicts imperative: all Zerg must present no threat to the leader of the Swarm".

Heroic Abilities
I only accidentally published this guide, it's still in works and it'd take some time to take form.
For now I feel as if I've finished it's basic look, still furbishing it, daily.
*if you're reading this I'd love to have some feed-back about
anything related to this guide, it's my first one and I wanna perfect it (besides I'd love up-votes, it'd make me happy :)
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