Explore Junkrat’s abilities including: combat trait, base abilities, heroic abilities, and abilities gained through talents. You can also find Junkrat’s talent tree at the bottom of the page.
Combat Trait
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Detonate Mine
Detonate the planted Concussion Mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. | |
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Total Mayhem
Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 (+4% per level) damage to nearby enemies. Deals 75% less damage to Structures. | |
HumanAbilities Junkrat, while Human, has the following Abilities
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(Q) Frag Launcher
Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 124 (+4% per level) damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures.
Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time. | |
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(W) Concussion Mine
Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 (+4% per level) damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage.
Limit 1 active mine. | |
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(E) Steel Trap
Place a trap on the ground that arms after 2 seconds. Deals 130 (+4% per level) damage to the first enemy that walks over it and Roots them for 2 seconds.
Limit 1 active trap. | |
Channeling RIP-Tire AbilitiesJunkrat, while Channeling RIP-Tire, has the following Abilities
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(Q) Jump!
Activate to make the RIP-Tire jump. Can be used to pass over terrain and Structures. | |
Heroic Abilities(Granted at level 10)
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(R) RIP-Tire
Create a motorized bomb with 530 (+4% per level) Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement.
RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 (+4% per level) damage to enemies near the center gradually reduced to 445 (+4% per level) to enemies on the edge. | |
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(R) Rocket Ride
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving.
After 3.75 seconds, Junkrat lands, dealing 935 (+4% per level) damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Hall of Storms and gains 150% additional Movement Speed until dismounted. | |
Abilities Gained Through Talents
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Junkrat Talents