|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision. |
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
Now, there is a downside, and that's that each Viking is susceptible to ganks. If your team cannot put up the appropriate pressure early game, the advantages TLV provide are almost negated, and you end up with a weak late game.
All comes down to teamwork, as mostly always :)
They're in that weird niche that Murky also inhabits, they're meant to be played like the ultimate nuisance. Their most obvious weakness though is that they lack team fight options, so you'd have to hypothetically put a lot of effort on split pushing or diversion.
I wonder if perhaps they should allow them to have their abilities from the start rather than as traits, so players can concentrate on making them more solid because I feel like right now Murky essentially does what they do but a little more reliably, but I don't want to write them off just yet. Games' still a work in progress.
um... are the abilties supposed to be talents?
They don't correspond to Talent Hotkeys, no.