HotS Hero: The Lost Vikings

The Lost Vikings

  • Title: Triple Trouble
    Franchise: Blizzard
  • Role: Support
    Price: 750 Gems | 10k gold

Health0(+0.0%)
Regen0.00(+0.0)
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RegenN/A
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Damage0(+0.0%)

Health0(+0.0%)
Regen0.00(+0.0)
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RegenN/A
Atk Speed0.00 per second
Damage0(+0.0%)

Health0(+0.0%)
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Damage0(+0.0%)
The Lost Vikings are back! While they briefly considered retirement after defeating the emperor Tomator, there were only so many polar bears they could wrestle before falling into a Nexus portal seemed like a solid life decision.

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Bonebreake | August 15, 2020 10:29pm
The Vikings in the new update as made them very powerful ealry and late game my build of buff Erik let's you lane with Bal and Olaf well Erik either lanes or goes to to team fights and pick at the weak back liner. They are very good in team fight at 13/16 when you take percent damge and stun where you can kill the front liners really fast for your team well oalf stun helps zone and control the fight. Most people think you have to take a ability but for me I mostly just go all in basic attack and just mirco they really good
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FourCourtJester (14) | February 21, 2015 1:28am
@Enoch : The Lost Vikings present a really solid early game strategy by allowing his teammates to narrow their focus two one or two lanes instead of all three. The early objective spawns, as well, can net some massive exp returns using a Poke and Soak strategy and allowing TLV to just push their gains really high.

Now, there is a downside, and that's that each Viking is susceptible to ganks. If your team cannot put up the appropriate pressure early game, the advantages TLV provide are almost negated, and you end up with a weak late game.

All comes down to teamwork, as mostly always :)
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Enoch (2) | February 21, 2015 12:45am
I think these characters may need some work, but I can see the potential.

They're in that weird niche that Murky also inhabits, they're meant to be played like the ultimate nuisance. Their most obvious weakness though is that they lack team fight options, so you'd have to hypothetically put a lot of effort on split pushing or diversion.

I wonder if perhaps they should allow them to have their abilities from the start rather than as traits, so players can concentrate on making them more solid because I feel like right now Murky essentially does what they do but a little more reliably, but I don't want to write them off just yet. Games' still a work in progress.
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GargoPat | February 11, 2015 4:01pm
You can opt to take your abilities the same manner as if you would choose a talent. If you don't take them, you will not have the opportunity to take your ability again.
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Trash | February 11, 2015 6:57am
Yes their basic abilities are meant to be talents
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FourCourtJester (14) | February 10, 2015 11:29pm

um... are the abilties supposed to be talents?


They don't correspond to Talent Hotkeys, no.
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Swampmist1142 (1) | February 10, 2015 8:30pm
um... are the abilties supposed to be talents?
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