Explore Zul'jin’s abilities including: combat trait, base abilities, heroic abilities, and abilities gained through talents. You can also find Zul'jin’s talent tree at the bottom of the page.
Combat Trait
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Active Abilities Zul'jin starts the game with these active abilities
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Abilities
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(Q) Grievous Throw
Zul'jin throws an axe forward, dealing 125 (+4% per level) damage to the first 2 enemies hit and marking them for 6 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them. | |
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(W) Twin Cleave
Throw 2 axes in a large, circular arc, dealing 112 (+4% per level) damage and Slowing affected enemies by 15% per axe for 2 seconds. | |
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(E) Regeneration
Zul'jin channels to regenerate 30% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect. | |
Heroic Abilities(Granted at level 10)
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(R) Taz'dingo!
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo! | |
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(R) Guillotine
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 350 (+4% per level) damage plus bonus damage the lower his Health is. | |
Abilities Gained Through Talents
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Zul'jin Talents