Deflected damage reduces the cooldown of Deflect by 2 seconds, up to a maximum of 10 seconds.
Deflect (W)Mana: 70 Cooldown: 16 seconds |
|
Channel for 1.25 seconds, becoming Protected and blocking damage. Any damage blocked while channeling causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing 55 (+4% per level) damage. |
HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
Copyright © 2019 HeroesFire | All Rights Reserved
Quick Comment
You need to log in before commenting.
[-] Collapse All Comments