Hitting an enemy reduces Snipe’s cooldown by 2 seconds and refunds half its Mana cost, doubled against Heroes.
Snipe (Q)Mana: 50 Cooldown: 6 seconds |
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Deals 230 (+4% per level) damage to the first enemy hit. Passive: Hitting an enemy Hero with Snipe permanently increases the damage of Snipe by 5%, stacking up to 25%. Gain an additional 25% damage bonus at maximum stacks. All stacks are lost if Snipe fails to hit an enemy. |
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