I think the rest of his kit fits well together, cooperating to be a zone control while he gets an 8.5 range basic attacks.
He kinda fills similar role to hammer but he can move, has better zoning for less sustained damage, slightly more bursty.
I think R1 being a channeled skill is crafty as it gives him durability at the exchange of zoning.
R2 however is just straight up damage with little risk on his side. Unlimited range considering summons can chase and can go over terrain with their...
Posted: Feb 24, 2018