I like this concept, and I would love to have the alchemist implemented in some form one day.
First couple of thoughts:
-Opt for a specific goblin character to represent the archetype; Noggenfogger would fit
-While I like the basis for the trait, I think it'd be neater to make it so it empowers/changes the properties of the basic abilities; removes having to mostly rely on your team's decision-making to get value and allows for interesting interactions, like essentially creating a Smite...
Posted: Feb 03, 2018