A thought: Stop time is almost a weaker octo-grab. Besides the cooldown stop, it doesn't bring a whole ton, it seems like just another Stun ult.
What if it could be cast on enemies or allies to freeze them in time, still allowing them to be attacked or healed but preventing the damage until the end of the duration. For enemies, the healing and damage would be counted into 2 separate pools and the difference is applied instantly. For allies, if the damage is greater, it's spread out over 4...
Posted: Jul 03, 2015