I like this very much. I think that it may need a bit of play-testing though to ensure it's balanced, I feel like he may have a bit too much utility for someone capable of doing damage, but I'm not really certain. Still, conceptually sound and numbers could be tweaked if his power was out of line.
One thing I'd add is that it seems like you may want to put a short cooldown on all his totems when he places one down, so he can't spam four totems just by hitting 1, 2, 3, 4 as fast as he...
Posted: Sep 02, 2016