The problem with beginning with too short a range is that you're exacerbating the issue of his weakness to rotations, he's essentially got a timer until he can actually be useful in that lane, and it's too easy to stop him before he can do anything, especially if he's not going to be tanky. In saying that however, a "graduating range" based hero concept is one I had considered for Neptulon, and maybe still, but it would require a bigger rework to Rag to make it work I think.
My...
Posted: Aug 10, 2015