Damn, that was a lot to write and I never addressed 2-lane maps (mines, new heaven/hell map). I've used this build effectively on every map, and feel that it is equally effective on every map. I will update with specifics on certain maps in the next few days.
Two things too important to wait though:
On haunted mines, the nature of the objective requires the enemy to essentially leave the map to enter the mines. This is great, since it makes responding to your pushes much more costly for...
Posted: Jul 04, 2015