Was considering making a hero concept but honestly have no idea's as to what is too complicated or too low / high as far as damage goes. I have been entertaining the concept of Gruul as a Warrior or even a sort of siege specialist. When I think of him, I think of a slow moving high health high dmg type of character that gradually increases in strength the longer the game goes on. the skills I have envisioned are below (keeping similarities with original skills of boss w/ a few tweaks) I...
Posted: Mar 08, 2017