While I didn't say that it counted per hit explicitly, I thought it was implied well enough; I'll adjust my wording when I do my next edit though, and thanks.
As for Cho'Gall, if your team can lock him down or he's staying in close to deal melee damage then go for it, he'll die that much faster and you'll potentially be 5v3 against the other team.
What I've done several times against a Cho'Gall is to treat him like I would a team that had Leoric as their only melee: (using Zealot...
Posted: Jan 04, 2016