Chen
Build: Best Case Scenario
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Deadly Strike One of two damage abilities on this tree, and one of the three choices I feel are solid. This talent is for when your job in the team fight is to stick to the enemy ranged carries and take them out. It gives you a lot of damage, especially when you get Combination Attack at 16. When the enemy team has two or more ranged assassins is when this talent truly shines. |
Full Keg The only non-damage ability I view as worth while on this tree, and a point of contest to the two damage abilities. This talent, coupled with A Touch of Honey, makes for a very powerful slow on your W. This talent is valuable when you are facing a team with a low amount of escapes. Zeratul doesn't care about being slowed, but Malfurion does, as an example. |
Consuming Flame The other damage ability on this tree. This is exceptional for clearing waves of minions, so if you're against Zagara or Azmodan this talent gains value. Another use for this talent is to be a wave clearing immovable wall in a lane to add pressure onto the map. If your job is to shove and force a reaction this talent is fantastic. It's also great if you want more AoE damage for your team in fights. |
Swift Reflexes It's pretty much just block. I could see it used against Odin or Archon, but you have to remember what you're giving up. |
Pressure Point Chen's Bread and Butter talent. Without this talent I don't think that Chen is viable in the slightest. I feel you do not have a choice on this tier, and you absolutely must take Pressure Point. It's a 1 second snare that eats Valla's vault and Falstad's barrel roll, and it's on a juicy 5 second cooldown. I really cannot profess how much value this talent has, just take it. |
Wandering Keg This ability is hilarious, but kind of lackluster. I like it for bumping away an Odin or Archon, but it's impractical to give up Storm, Earth, Fire in my opinion. |
Storm, Earth, Fire Storm, Earth, Fire adds a ton of survivability and chase potential to Chen's kit. It makes it so he can dive deeply into the enemy team without being focused, because it's almost a waste of time. Trying to kill a tank with 250% health, the ability to spread out, jump away, and a shield on himself? It's just not practical. Note that you do more damage after acquiring Combination Attack at 16, and it after that point it should be used as a way to survive or a way to pursue a kill by splitting and coming together towards your enemy. |
Brew Strike This makes your Q free if you W first, but often you aren't able to open with this, so your first Q will still cost you 10 Brew. Essentially if you're sticking to the target with Chug you aren't really in need of this talent, however, if you value more kicks and less Chug spam this is effective. There are times that I take it, but overall not that effective. Note that Full Keg influences this talent. |
A Touch of Honey This talent is extremely effective with Full Keg and drastically improves your ability to stick to your target, a 40% slow with a 4 second up time? Yes please. This talent is picked when they have trouble kiting - same as when Full Keg goes up in value. |
Combination Attack Combination Attack is probably the second best talent on Chen's entirety of choices. Once you get this talent, coupled with Pressure Point, no ranged assassin can out damage or get away from you. You truly become a monster. I do not see any other talents on this tree that are relevant. |
Keg Toss Throw your keg, which slows down your W-E combo. Throw your keg so that you can stick - oh wait, you have Pressure point. This talent is pretty awful but fun. |
Combustion Combustion literally does nothing but front load the damage. It's useless, don't take it. |
Combat Stance This increases your survivability when people aren't hitting you....what? What's the point of a longer shield when you're drinking all the time anyway? |
Resurgence of the Storm The strongest, most broken talent in the entire game. Take it, there need not be any more explanation. |
Bolt of the Storm Bolt is the second strongest talent in the game - if Resurgence was not available this talent would be useful, but you have enough mobility between your Q and Storm, Earth, Fire. |
Untapped Potential This talent is actually hilarious, but useless, since you can't take it with Storm, Earth, Fire |
Elemental Conduit Conduit is really cool, but I'm not sure it actually does anything. Like, the spirits show up sometimes and just derp around? It's awesome but accomplishes pretty much nothing. |
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