Chen
Build: Competitive Warrior
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Your auto-attack damage scales from 50 starting damage (+7 per level) which is high starting damage but only average damage per level. This should signify Chen's early game strength and harassment. Attack Speed Comparison
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Flying kick (Q)
Cooldown: 5 seconds Kick through target enemy, dealing 55 (+10 per level) damage. |
Level 4 (Tier 1): 95 Level 7 (Tier 2): 125 Level 10 (Tier 3): 155 Level 13 (Tier 4): 185 Level 16 (Tier 5): 215 Level 20 (Tier 6): 255 |
Keg Smash (W)
Cooldown: 5 seconds Smash your keg, dealing 15 (+5 per level) damage and drenching affected enemies in Brew, slowing by 25% for 3 seconds. |
Level 4 (Tier 1): 35 Level 7 (Tier 2): 50 Level 10 (Tier 3): 65 Level 13 (Tier 4): 80 Level 16 (Tier 5): 95 Level 20 (Tier 6): 115 |
Breath of Fire (E)
Cooldown: 5 seconds Breathe a cone of flames, dealing 39 (+9 per level) damage. Enemies soaked in Brew are set on fire, dealing 39 (+9 per level) damage over 3 seconds. |
Level 4 (Tier 1): 75 Level 7 (Tier 2): 102 Level 10 (Tier 3): 129 Level 13 (Tier 4): 156 Level 16 (Tier 5): 183 Level 20 (Tier 6): 219 |
Fortifying Brew (D)
Cooldown: 5 seconds Drink from your keg, gaining 40 Brew and 86 (+20 per level) temporary Shields per second, up to a maximum of 258 (+60 per level) while drinking. Shields persist 2 seconds after you stop drinking. |
Level 4 (Tier 1): 166 | max 498 Level 7 (Tier 2): 226 | max 678 Level 10 (Tier 3): 286 | max 858 Level 13 (Tier 4): 346 | max 1038 Level 16 (Tier 5): 406 | max 1218 Level 20 (Tier 6): 486 | max 1458 |
Storm, Earth, Fire (R)
Cooldown: 100 seconds Split into three elemental spirits for 15.15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use. |
Level 10 (Tier 3): 1720 HP per spirit Level 13 (Tier 4): 2080 HP per spirit Level 16 (Tier 5): 2440 HP per spirit Level 20 (Tier 6): 2920 HP per spirit |
Triple Attack (Q)
Cooldown: 6 seconds Spirits to smash a targeted area for 14 (+4 per level) damage per Spirit alive and enemies in the targeted area are slowed 20% for 2 seconds. |
Level 10 (Tier 3): 55 per spirit Level 13 (Tier 4): 67 per spirit Level 16 (Tier 5): 79 per spirit Level 20 (Tier 6): 94 per spirit |
Split Up (W)
Cooldown: 6 seconds Order the Spirits to immediately spread out, jumping a short distance away from each other. |
Wandering Keg (R)
Cooldown: 70 seconds Roll around inside an Unstoppable barrel, dealing 35 (+5 per level) damage to enemies in the way and knocking them back. Lasts for 5 seconds. |
Level 10 (Tier 3): 85 Level 13 (Tier 4): 100 Level 16 (Tier 5): 115 Level 20 (Tier 6): 135 |
Regeneration Master is chosen for its ability to provide additional health regen so that Chen can stay on the battlefield longer without having to teleport back to base. This talent allows Chen to tank better, stay in more teamfights and gather more experience. With enough globes late game, the health regen can pass for healing from a support. If you've ever played League of Legends or Dota, you know how invaluable health regen is, allowing your hero to stay in the fight and not lose out on essential experience. |
Amplified Healing can be taken if your team has a healing support and it has synergy with Regeneration Master and Brewmaster's Balance. This talent alleviates the pressure on your support by granting larger burst heals and strengthens your regeneration. |
Brewmaster's Balance increases Chen's capacities in almost every respect. The best part of this talent is that it gives you +20% movement speed when your Brew is below 50. Since you'll use a majority of your abilities whether chasing or escaping, this talent allows you to do those actions more effectively. Either allowing you to catch up to an opponent who is running away or guaranteeing your escape after using your abilities to further yourself from your enemy. Additionally, when you are using Fortifying Brew as a shield, your high brew will give you a minimum of 22 (11.5 + 1.5 per level) Health per second to give you that bit more sustain. You can also use this regeneration to heal you while you soak EXP from a lane. With this talent, it is important to always be aware of how much Brew you have but the talent makes this easy, you either have more than half brew or less half brew. |
Storm, Earth, Fire give you three things big things: more damage, more mobility and extra life. Important: You control all three Spirits as one hero, you do not control all three individually. Also this ability is channeled so it can be interrupted by a stun, in which case, the ability will be on cooldown for 10 seconds. You can contest points in Spirit Form. Attacks Between the three spirits, their auto-attacks deal quite of damage (See 'Spirit Damage' below). Storm attacks at medium speed with a ranged attack. Earth attacks slowly with a melee slow. Fire attacks quickly with a fast melee attack. Mobility This talent gives you two kinds of leaps. The first leap, Triple Attack brings the three spirits to converge on one spot and can leap over walls. The second leap, Split Up, separates all the Spirits and is best used dodge AOE abilities or for a bit more chase (keep in mind that this requires positioning, and will only allow 1 spirit to get closer while the others catch up). Extra Life Using this ultimate splits you into 3 spirits with 50% of your maximum Health so you can use this ability to extend your life by another 150% health. Notably, if your spirits die, then you do not die but merely appear at the place where the last spirit died with the same health you were at when you used the Heroic ability. |
Relentless is picked up to minimize the opponent's crowd control abilities upon Chen by 50%. Since Chen relies upon his mobility and uninterrupted Heroic and/or
Fortifying Brew, it is essential that you reduce any crowd control effect, silences, roots and stuns in particular. |
Pressure Point adds a significant slow (90%!) to Flying Kick. This talent gives the CC to chase down targets, or stop an opponent in their tracks. The effect is extremely noticeable and allows you to constantly chain your combos without having your opponent run off on you. Great talent for ganking. |
Elemental Conduit is the way to go if you have chosen all the recommended talents and you are playing the bruiser role. This talent will add a random spirit to all your abilities and adds significant damage or even a slow to your regular abilities. Bolt of the Storm is always a good choice because it provides versatility on the map and allows Chen to escape, re-position in team fights or ambush/chase. However, with all the mobility that Chen has between his talents and his abilities, this "blink" or teleport ability can be passed up for some damage. |
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