Chen
Build: Competitive Warrior

Level 1

Level 4

Level 7

Level 10

Level 13

Level 16

Level 20
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Your auto-attack damage scales from 50 starting damage (+7 per level) which is high starting damage but only average damage per level. This should signify Chen's early game strength and harassment.![]() |
Flying kick (Q)
Cooldown: 5 seconds Kick through target enemy, dealing 55 (+10 per level) damage. |
Level 4 (Tier 1): 95 Level 7 (Tier 2): 125 Level 10 (Tier 3): 155 Level 13 (Tier 4): 185 Level 16 (Tier 5): 215 Level 20 (Tier 6): 255 |
Keg Smash (W)
Cooldown: 5 seconds Smash your keg, dealing 15 (+5 per level) damage and drenching affected enemies in Brew, slowing by 25% for 3 seconds. |
Level 4 (Tier 1): 35 Level 7 (Tier 2): 50 Level 10 (Tier 3): 65 Level 13 (Tier 4): 80 Level 16 (Tier 5): 95 Level 20 (Tier 6): 115 |
Breath of Fire (E)
Cooldown: 5 seconds Breathe a cone of flames, dealing 39 (+9 per level) damage. Enemies soaked in Brew are set on fire, dealing 39 (+9 per level) damage over 3 seconds. |
Level 4 (Tier 1): 75 Level 7 (Tier 2): 102 Level 10 (Tier 3): 129 Level 13 (Tier 4): 156 Level 16 (Tier 5): 183 Level 20 (Tier 6): 219 |
Fortifying Brew (D)
Cooldown: 5 seconds Drink from your keg, gaining 40 Brew and 86 (+20 per level) temporary Shields per second, up to a maximum of 258 (+60 per level) while drinking. Shields persist 2 seconds after you stop drinking. |
Level 4 (Tier 1): 166 | max 498 Level 7 (Tier 2): 226 | max 678 Level 10 (Tier 3): 286 | max 858 Level 13 (Tier 4): 346 | max 1038 Level 16 (Tier 5): 406 | max 1218 Level 20 (Tier 6): 486 | max 1458 |
Storm, Earth, Fire (R)
Cooldown: 100 seconds Split into three elemental spirits for 15.15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use. |
Level 10 (Tier 3): 1720 HP per spirit Level 13 (Tier 4): 2080 HP per spirit Level 16 (Tier 5): 2440 HP per spirit Level 20 (Tier 6): 2920 HP per spirit |
Triple Attack (Q)
Cooldown: 6 seconds Spirits to smash a targeted area for 14 (+4 per level) damage per Spirit alive and enemies in the targeted area are slowed 20% for 2 seconds. |
Level 10 (Tier 3): 55 per spirit Level 13 (Tier 4): 67 per spirit Level 16 (Tier 5): 79 per spirit Level 20 (Tier 6): 94 per spirit |
Split Up (W)
Cooldown: 6 seconds Order the Spirits to immediately spread out, jumping a short distance away from each other. |
Wandering Keg (R)
Cooldown: 70 seconds Roll around inside an Unstoppable barrel, dealing 35 (+5 per level) damage to enemies in the way and knocking them back. Lasts for 5 seconds. |
Level 10 (Tier 3): 85 Level 13 (Tier 4): 100 Level 16 (Tier 5): 115 Level 20 (Tier 6): 135 |
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![]() If you've ever played League of Legends or Dota, you know how invaluable health regen is, allowing your hero to stay in the fight and not lose out on essential experience. |
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![]() Additionally, when you are using ![]() With this talent, it is important to always be aware of how much Brew you have but the talent makes this easy, you either have more than half brew or less half brew. |
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![]() Attacks Between the three spirits, their auto-attacks deal quite of damage (See 'Spirit Damage' below). Storm attacks at medium speed with a ranged attack. Earth attacks slowly with a melee slow. Fire attacks quickly with a fast melee attack. Mobility This talent gives you two kinds of leaps. The first leap, ![]() ![]() Extra Life Using this ultimate splits you into 3 spirits with 50% of your maximum Health so you can use this ability to extend your life by another 150% health. Notably, if your spirits die, then you do not die but merely appear at the place where the last spirit died with the same health you were at when you used the Heroic ability. |
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