I was messing around in Try mode and I was able to deal around 3.750 damage in less than 2 seconds by choosing: Vigor, Relentless Strikes, Fatal Finesse, (I think the Ult should just depend on the enemy's comp), (Preference / Enemy comp based), Expose Armor, and Cold Blood.
Though I managed to do around 4,275 damage in less than 2 seconds by using: Crippling Poison (If your going to use this version, I'd suggest this level 1 talent due to the level 7 talent), Relentless Strikes, Mutilate, (same as above for Ult), (same as above), Expose Armor, and Cold Blood.
My aim for this build is to do the following: Build up 3 combo points and NOT going immediately into Evis, then regenerating a fair amount of energy in order to Evis >> Sinister Strike > Blade Flurry > Sinister Strike > Evis (Applying Cold Blood somewhere after the first Evis and before the second Evis).
I'm trying to focus on builds that rely less on Stealth because, let's be honest, Blizz's presentation of Valeera in the Hero Spotlight (how she was easily sneaking around enemies and such) isn't exactly... accurate. People get used to seeing Stealthed units and then forcing them out of Stealth.
SO... I think Subtlety has wonderful potential, though I think that having to remain Stealthed for 4 seconds is a bit much, especially when you're trying to move in on the target to get close enough to Cheap Shot / Garrote into Seal Fate + Mutilate Sinister Strike and then Evising.
Yes, using the Sinister Strike Build has loads of potential damage... but I think that potential won't be realized more often than not.
I also think that Subtlety isn't a wise decision. On paper it sounds amazing, though when you're looking for a more damage oriented build then I think Vigor is a much more sound choice since you can Vanish mid-fight to get a Stealth ability in without having to worry about not getting the benefits of Subtlety.
Again, I have not actually tried this in an actual match, but I'm just thinking about "What would I actually be able to pull off in an actual player vs player fight?" and I think that having the distance on Sinister Strike is important as well as how often you'll be able to use Stealth to actually surprise people.
I'd like to hear other people's opinions as this is basically speculation and kind of theory crafting.
I loved reading this entire post, and thanks for the time and effort to not only extensively test on your own but also post your findings on my guide!
Subtlety definitely has a large drawback in that you need to wait a whole 4 seconds to get the bonus Energy Regeneration. However I feel that Vigor's bonus Energy Regeneration of only 2 is a bit low and wish it was buffed (or Subtlety's downtime was reduced to 2 seconds). The option comes down to your preference and the enemy team. If you are facing multiple Heroes with Reveal mechanics, then Subtlety will be by far the lesser choice of the two.
As for the builds you came up with, I was looking into a large combo build with Cold Blood and Expose Armor to deal high damage within the Expose Armor window. It required just as you said, a period of rest after your opener to get enough Energy to use the entirety of your burst with the bonus 25% increased damage taken from your target. However, that is quite a bit of time that your target has to prepare for the incoming burst, whether it is lock you down and kill you first, run away to escape, or seek help from teammates. Once again it will depend on how the enemy team is set up and how they group throughout the game.
I built the SS build to be so dependent on Stealth to perform well while still dealing damage (as opposed to the TF build). While opening with Garrote is the way to get the highest damage output, the Talents amplifying Sinister Strike's damage is enough to kill most of the lower-Health Heroes that are Valeera's prime targets.
Stealth Heroes are very dependent on Stealth, and as such deal amazing amounts of damage. However counter that Stealth and you take away their biggest advantage. I suspect Quick Match to be full of Tassadars, Rexxars, Chromies, and Brightwings when Valeera hits the live servers just as it is now in the PTR. It will take time for the Quick Match meta to calm down from the anti-Stealth campaign it will be on, but this will be a great time to explore Valeera's strengths while not in Stealth. Obviously I need to test my builds much more extensively, and I hop to tweak my current ones to not only fill the role I want them to but also be able to do it, at least, to a minimally lesser degree. One strength of Valeera is that Vanish provides 1 second of Unrevealable, so timing a Vanish into a quick Cheap Shot or Garrote mid-fight is going to separate the new players from the experienced.
If you are facing multiple Heroes with Reveal mechanics, then Subtlety will be by far the lesser choice of the two.
I suspect Quick Match to be full of Tassadars, Rexxars, Chromies, and Brightwings when Valeera hits the live servers just as it is now in the PTR.
I don't think it's even the reveals. More often than not people will see the shimmer that Stealth heroes (especially on the lowest graphics settings) produce while they are stealthed and then use either a skill shot or an AoE ability to bring them out of Stealth.
There are only 5 heroes that do not have (easily usable) skill shots or AoE abilities.
This is assuming that the you and your opponent are not near any of your allies or any mercs.
Those heroes are: Samuro, Tracer (except for if she lands her ult on your or if you're damaged by the explosion), Kharazim, Rehgar (except for Lightning Shield, but you'd basically have to be in melee range of that), and Li Li.
True. However it is not the shimmer but if your opponent is paying attention to where you are. If you can sneak behind a player who is focusing on skirmishing one of your teammates, then most likely they will not notice you as their attention is elsewhere. Of course this is all subjective and changes from player to player. However for the first second of Vanish, I am certain, not entirely sure, that Valeera does not have the regular Stealth shimmer since she is Unrevealable, but a single second is both long enough for a quick opener and not long enough to properly position for an engagement.
All in all, Valeera is a Hero that capitalizes on opportunities and her opponent's lack of awareness, as with Zeratul and Nova, and her power depends on both how well the player controlling her plays and how well the enemy team counters her or at least is aware of her movements. In short, she has a high skill floor and an even higher skill ceiling.
I did the same SS-Build on PTR.. and it is possible to chase someone even with the SS-range reduction, but its hard and you may fail. I don't think the extra damage is worth it. So I did:
The dmg output is still very strong. And you actually can get 2 combo points out of SealFate. U just need to be fast. Sublety will help that but with completed Vigor Quest it's still possible.
You open with garrote for 2sec time (and nice DoT) and do one SS -> 3CPs almost instantly -> Evi and fast next SS.. another extra CP if u are <2 seconds. So after that another SS and a second 3CP-Evi within like 4seconds of engaging.
What are you thoughts on poisons? I think they will make Valeera more viable in teamfights. Currently buggy, but especially 50% heal-debuff for 4 seconds and I can read nothing about this not beeing AoE'able with BladeFlurry.
What do you think about BladeFlurry Build?
1:Sublety/Vigor
4:Wound Poison
7:Fatal Finesse
10:Smoke Bomb
13:Strangle
16:Rupture
20:Nightslayer
I'm just going to apologize here for the massive blocks of text...
EDIT: Just going to preface it here, everything that I mention here was DONE IN TRY MODE as it took over 30 minutes to get into a single match with and against other players.
Just tested it out in Try mode, and against the Bruiser Camp if you Blade Flurry all of them after applying your poisons, it will inflict the poisons on all of them. I also just realized that you can have both poisons applied at the same time... slow + reduced healing received.
Though I think taking Crippling Poison would be a somewhat niche talent to choose. Not having Vigor or Subtlety really hurts Valeera's damage output, so I think that Crippling Poison would probably be best if you're with a team that will actively work together. Otherwise I think taking Vigor or Subtlety will be better if you're just going solo and you find yourself in an uncooperative team.
In fact, I think her poisons make her much more so a supportive assassin that helps other heroes that may have more burst or sustained damage to kill a target.
In this case I think that level 13 Death From Above could be beneficial to a Poison oriented Valeera. If you go unnoticed and the enemies happen to be close together, then you can Stealth into Assassinate on to applying both poisons then a quick Blade Flurry to apply your poisons to all of the enemy heroes in the vicinity.
Speaking of a supportive build for Valeera, level 16's Expose Armor could also do wonders against a beefier target, especially if used in succession with an ability such as Tyrande's Hunter's Mark. It can also be combo'd well into: Assassinate > Double Poison > Blade Flurry > Sinister Strike > Eviscerate. Then if you choose Nightslayer at level 20 you can drop Smoke Bomb and then wait for Stealth to come off of cooldown in order to make a get-away after dealing some additional damage while Smoke Bomb is active.
SIDE NOTE: As I'm typing this a thought just occurred to me: Does Wound Poison also impact Stitches' Devour (his self-heal) ability? The text of the ability says "healing received" and to me that implies from an outside source.
However, I definitely think that Wound Poison shouldn't be taken if they have a hero that offers shielding rather than healing (such as Tassadar or Medivh).
TL;DR: I love Valeera, you can vary her play style so much.
Just tested it out in Try mode, and against the Bruiser Camp if you Blade Flurry all of them after applying your poisons, it will inflict the poisons on all of them. I also just realized that you can have both poisons applied at the same time... slow + reduced healing received.
I can confirm all of this.
Quoted:
Though I think taking Crippling Poison would be a somewhat niche talent to choose. Not having Vigor or Subtlety really hurts Valeera's damage output, so I think that Crippling Poison would probably be best if you're with a team that will actively work together. Otherwise I think taking Vigor or Subtlety will be better if you're just going solo and you find yourself in an uncooperative team.
I take Crippling Poison in the AA build since Energy is not the main source of that build's damage output. The main idea is to open with Garrote on a target and Eviscerate as quickly as possible for the bonus Attack Speed.
Quoted:
In fact, I think her poisons make her much more so a supportive assassin that helps other heroes that may have more burst or sustained damage to kill a target. Speaking of a supportive build for Valeera, level 16's Expose Armor could also do wonders against a beefier target, especially if used in succession with an ability such as Tyrande's Hunter's Mark.
These were my thoughts exactly when I created the bare-bones of the teamfight (TF) build.
Quoted:
It can also be combo'd well into Assassinate
Assassinate is an odd choice for a teamfight-oriented build, but it could be useful to deal high burst damage to backline targets that are isolated. I usually would open up with the Stun from Cheap Shot or the Silence from Garrote if I was playing Valeera more as a supportive Assassin to help lock down enemy Heroes to set up easy kills for my teammates.
Quoted:
As I'm typing this a thought just occurred to me: Does Wound Poison also impact Stitches' Devour (his self-heal) ability?
Yes it does. Wound Poison reduces ALL healing received by the target.
Quoted:
However, I definitely think that Wound Poison shouldn't be taken if they have a hero that offers shielding rather than healing (such as Tassadar or Medivh).
The range reduction on Sinister Strike is sad but usually you can burst down your target faster than they can get away so the damage is well worth it. If you are concerned about not landing Sinister Strike with the range reduction then by all means take Slice and Dice or even Assassinate if the enemy team loves to be split up or you often go to gank a lane with a single enemy Hero.
The poisons are great and I wish there were more of them to be honest. Crippling Poison is my go-to for the AA build and Wound Poison is perfect against a strong burst healer or multiple healers. As to if Crippling Poison can be applied by Blade Flurry to Slow all targets hit, I tested it in Try Mode and found that it is possible, which raises the value of that Talent even more! It even works the same with Wound Poison.
I have yet to try a Blade Flurry (BF) build yet as I am trying to finish my tweaks on the AA and SS builds as well as round out their Build Discussions, but I want to eventually try it to see if Valeera has some high value with it in teamfights.
EDIT: As there is only one Blade Flurry Talent available to Valeera, a Blade Flurry build seems unlikely, however I am going to try a teamfight-oriented build (the TF build) and I have my current Talent choices listed in this guide. Hopefully I can get some good games to continue testing these three builds I have currently listed and other "strange" builds I want to try out.
The range reduction on Sinister Strike is sad but usually you can burst down your target faster than they can get away so the damage is well worth it. If you are concerned about not landing Sinister Strike with the range reduction then by all means take Slice and Dice or even Assassinate if the enemy team loves to be split up or you often go to gank a lane with a single enemy Hero.
It has to be tested more. I lost some chases already with Mutilate. The burst damage is very high, but not right away (Cold Blood is very late game) and if there are 2 of them and you alone chances are you have to be the one escaping. So for survivablity's sake no Mutilate. If you have a shielder with you that might be another thing though. It's better in a team with mates slowing or stunning.
I have yet to try a Blade Flurry (BF) build yet as I am trying to finish my tweaks on the AA and SS builds as well as round out their Build Discussions, but I want to eventually try it to see if Valeera has some high value with it in teamfights.
EDIT: As there is only one Blade Flurry Talent available to Valeera, a Blade Flurry build seems unlikely, however I am going to try a teamfight-oriented build (the TF build) and I have my current Talent choices listed in this guide. Hopefully I can get some good games to continue testing these three builds I have currently listed and other "strange" builds I want to try out.
The name is good. The build is meant to be most valuable in TF so TF-Build works :)
Blade Flurry Build was minding that you primarily use Blade Flurry after you complete the talent-quest. SS does not have the priority then. It's quite the destinction comparing to all other builds.
What do you think about openers? It seems a lot of people prefor Cheap Shot... I don't though. Garrote (especially with Rupture) just seams really valuable, especially if you go solo vs something that has good dmg output (Strangle), but doesnt die <4 seconds. Also you can reduce the dmg of high-dmg-enemie's in a teamfight while taking the focus on that hero (It still doesn't mean he dies fast, there are good supporters out there).
What I like though is the thought of vanishing infight and using Cheap Shot on stuff like LiLi's ulti. It will be canceled, right?
Oh and I cant wait to use cloak of shadows to make KT's Pyro dissapear in thin air... though I hope it gets taken rarely, Smoke Bomb is much better overall...
It has to be tested more. I lost some chases already with Mutilate. The burst damage is very high, but not right away (Cold Blood is very late game) and if there are 2 of them and you alone chances are you have to be the one escaping.
It happens. The key is to pick your fights otherwise you will be running away or end up lying on the ground. Unless you have a level and Talent lead against the enemy team, you should not be taking on two enemies at once. Valeera is an Assassin (both in role and in play-style), not a Bruiser.
Quoted:
What do you think about openers? It seems a lot of people prefor Cheap Shot... I don't though. Garrote (especially with Rupture) just seams really valuable, especially if you go solo vs something that has good dmg output (Strangle), but doesnt die <4 seconds.
I prefer Garrote as most Heroes are much weaker without access to their Abilities. As Valeera's main targets of choice are mages and Supports, a 2 second Silence with extra damage is much more valuable than a 1.5 second Stun. However against enemies that are still strong without Abilities, Cheap Shot is the better option.
Quoted:
What I like though is the thought of vanishing infight and using Cheap Shot on stuff like LiLi's ulti. It will be canceled, right?
Vanishing mid-fight is a choice that will have to be made depending on how the fight is going. I usually try to save Vanish for an escape (1 second Unrevealable plus bonus Movement Speed), but if I see, per your example, A Li Li casting Jug of 1,000 Cups then Vanishing into a Cheap Shot or even a Garrote is a great idea to stop her.
Quoted:
Oh and I cant wait to use cloak of shadows to make KT's Pyro dissapear in thin air... though I hope it gets taken rarely, Smoke Bomb is much better overall...
While the Pyroblast will not completely disappear, you will be only taking 25% of its total damage while Cloak of Shadows is active. I love Smoke Bomb more than Cloak of Shadows most definitely (I love dealing lots of damage quickly so Valeera is a perfect Hero for me), but I also love the viability in Cloak of Shadows and how many situations it can help out in.
Isn't taking Initiative and Seal Fate somewhat redundant? I'd prefer to take Relentless Strikes or Wound Poison due to that if you have Seal Fate then you go from Garrote/Cheap Shop to Sinister Strike and you have 3 combo points to go into an Eviscerate. Relentless Strikes gives you some extra energy to build up more combo points with. Wound Poison can help kill targets who may be at low health and are currently being healed.
Just my two cents, I liked reading your opinion in this guide!
I completely missed that Seal Fate gives a bonus Combo Point as well as Initiative! If only there was a Talent that let you stock up to 2 additional Combo Points... Anyways, good catch and thanks! I will have to go back through the Talents and decide which one to replace and with what... And I forgot to add the mention of Wound Poison - against multiple Heroes that can heal it is a great tool to make sure you slay your target.
EDIT: Replaced Initiative with Relentless Strikes and added a line about Wound Poison's potential.
EDIT 2: Odd, why was this down-voted?
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Though I managed to do around 4,275 damage in less than 2 seconds by using: Crippling Poison (If your going to use this version, I'd suggest this level 1 talent due to the level 7 talent), Relentless Strikes, Mutilate, (same as above for Ult), (same as above), Expose Armor, and Cold Blood.
My aim for this build is to do the following: Build up 3 combo points and NOT going immediately into Evis, then regenerating a fair amount of energy in order to Evis >> Sinister Strike > Blade Flurry > Sinister Strike > Evis (Applying Cold Blood somewhere after the first Evis and before the second Evis).
I'm trying to focus on builds that rely less on Stealth because, let's be honest, Blizz's presentation of Valeera in the Hero Spotlight (how she was easily sneaking around enemies and such) isn't exactly... accurate. People get used to seeing Stealthed units and then forcing them out of Stealth.
SO... I think Subtlety has wonderful potential, though I think that having to remain Stealthed for 4 seconds is a bit much, especially when you're trying to move in on the target to get close enough to Cheap Shot / Garrote into Seal Fate + Mutilate Sinister Strike and then Evising.
Yes, using the Sinister Strike Build has loads of potential damage... but I think that potential won't be realized more often than not.
I also think that Subtlety isn't a wise decision. On paper it sounds amazing, though when you're looking for a more damage oriented build then I think Vigor is a much more sound choice since you can Vanish mid-fight to get a Stealth ability in without having to worry about not getting the benefits of Subtlety.
Again, I have not actually tried this in an actual match, but I'm just thinking about "What would I actually be able to pull off in an actual player vs player fight?" and I think that having the distance on Sinister Strike is important as well as how often you'll be able to use Stealth to actually surprise people.
I'd like to hear other people's opinions as this is basically speculation and kind of theory crafting.
Subtlety definitely has a large drawback in that you need to wait a whole 4 seconds to get the bonus Energy Regeneration. However I feel that Vigor's bonus Energy Regeneration of only 2 is a bit low and wish it was buffed (or Subtlety's downtime was reduced to 2 seconds). The option comes down to your preference and the enemy team. If you are facing multiple Heroes with Reveal mechanics, then Subtlety will be by far the lesser choice of the two.
As for the builds you came up with, I was looking into a large combo build with Cold Blood and Expose Armor to deal high damage within the Expose Armor window. It required just as you said, a period of rest after your opener to get enough Energy to use the entirety of your burst with the bonus 25% increased damage taken from your target. However, that is quite a bit of time that your target has to prepare for the incoming burst, whether it is lock you down and kill you first, run away to escape, or seek help from teammates. Once again it will depend on how the enemy team is set up and how they group throughout the game.
I built the SS build to be so dependent on Stealth to perform well while still dealing damage (as opposed to the TF build). While opening with Garrote is the way to get the highest damage output, the Talents amplifying Sinister Strike's damage is enough to kill most of the lower-Health Heroes that are Valeera's prime targets.
Stealth Heroes are very dependent on Stealth, and as such deal amazing amounts of damage. However counter that Stealth and you take away their biggest advantage. I suspect Quick Match to be full of Tassadars, Rexxars, Chromies, and Brightwings when Valeera hits the live servers just as it is now in the PTR. It will take time for the Quick Match meta to calm down from the anti-Stealth campaign it will be on, but this will be a great time to explore Valeera's strengths while not in Stealth. Obviously I need to test my builds much more extensively, and I hop to tweak my current ones to not only fill the role I want them to but also be able to do it, at least, to a minimally lesser degree. One strength of Valeera is that Vanish provides 1 second of Unrevealable, so timing a Vanish into a quick Cheap Shot or Garrote mid-fight is going to separate the new players from the experienced.
I suspect Quick Match to be full of Tassadars, Rexxars, Chromies, and Brightwings when Valeera hits the live servers just as it is now in the PTR.
I don't think it's even the reveals. More often than not people will see the shimmer that Stealth heroes (especially on the lowest graphics settings) produce while they are stealthed and then use either a skill shot or an AoE ability to bring them out of Stealth.
There are only 5 heroes that do not have (easily usable) skill shots or AoE abilities.
This is assuming that the you and your opponent are not near any of your allies or any mercs.
Those heroes are: Samuro, Tracer (except for if she lands her ult on your or if you're damaged by the explosion), Kharazim, Rehgar (except for Lightning Shield, but you'd basically have to be in melee range of that), and Li Li.
All in all, Valeera is a Hero that capitalizes on opportunities and her opponent's lack of awareness, as with Zeratul and Nova, and her power depends on both how well the player controlling her plays and how well the enemy team counters her or at least is aware of her movements. In short, she has a high skill floor and an even higher skill ceiling.
1:Vigor/Sublety 4:RelentlessStrikes 7:SliceAndDice 10:SmokeBomb 13:Strangle 16:SealFate 20:ColdBlood
The dmg output is still very strong. And you actually can get 2 combo points out of SealFate. U just need to be fast. Sublety will help that but with completed Vigor Quest it's still possible.
You open with garrote for 2sec time (and nice DoT) and do one SS -> 3CPs almost instantly -> Evi and fast next SS.. another extra CP if u are <2 seconds. So after that another SS and a second 3CP-Evi within like 4seconds of engaging.
What are you thoughts on poisons? I think they will make Valeera more viable in teamfights. Currently buggy, but especially 50% heal-debuff for 4 seconds and I can read nothing about this not beeing AoE'able with BladeFlurry.
What do you think about BladeFlurry Build?
1:Sublety/Vigor
4:Wound Poison
7:Fatal Finesse
10:Smoke Bomb
13:Strangle
16:Rupture
20:Nightslayer
EDIT: Just going to preface it here, everything that I mention here was DONE IN TRY MODE as it took over 30 minutes to get into a single match with and against other players.
Just tested it out in Try mode, and against the Bruiser Camp if you Blade Flurry all of them after applying your poisons, it will inflict the poisons on all of them. I also just realized that you can have both poisons applied at the same time... slow + reduced healing received.
Though I think taking Crippling Poison would be a somewhat niche talent to choose. Not having Vigor or Subtlety really hurts Valeera's damage output, so I think that Crippling Poison would probably be best if you're with a team that will actively work together. Otherwise I think taking Vigor or Subtlety will be better if you're just going solo and you find yourself in an uncooperative team.
In fact, I think her poisons make her much more so a supportive assassin that helps other heroes that may have more burst or sustained damage to kill a target.
In this case I think that level 13 Death From Above could be beneficial to a Poison oriented Valeera. If you go unnoticed and the enemies happen to be close together, then you can Stealth into Assassinate on to applying both poisons then a quick Blade Flurry to apply your poisons to all of the enemy heroes in the vicinity.
Speaking of a supportive build for Valeera, level 16's Expose Armor could also do wonders against a beefier target, especially if used in succession with an ability such as Tyrande's Hunter's Mark. It can also be combo'd well into: Assassinate > Double Poison > Blade Flurry > Sinister Strike > Eviscerate. Then if you choose Nightslayer at level 20 you can drop Smoke Bomb and then wait for Stealth to come off of cooldown in order to make a get-away after dealing some additional damage while Smoke Bomb is active.
SIDE NOTE: As I'm typing this a thought just occurred to me: Does Wound Poison also impact Stitches' Devour (his self-heal) ability? The text of the ability says "healing received" and to me that implies from an outside source.
However, I definitely think that Wound Poison shouldn't be taken if they have a hero that offers shielding rather than healing (such as Tassadar or Medivh).
TL;DR: I love Valeera, you can vary her play style so much.
I can confirm all of this.
I take Crippling Poison in the AA build since Energy is not the main source of that build's damage output. The main idea is to open with Garrote on a target and Eviscerate as quickly as possible for the bonus Attack Speed.
These were my thoughts exactly when I created the bare-bones of the teamfight (TF) build.
Assassinate is an odd choice for a teamfight-oriented build, but it could be useful to deal high burst damage to backline targets that are isolated. I usually would open up with the Stun from Cheap Shot or the Silence from Garrote if I was playing Valeera more as a supportive Assassin to help lock down enemy Heroes to set up easy kills for my teammates.
Yes it does. Wound Poison reduces ALL healing received by the target.
Agreed.
The poisons are great and I wish there were more of them to be honest. Crippling Poison is my go-to for the AA build and Wound Poison is perfect against a strong burst healer or multiple healers. As to if Crippling Poison can be applied by Blade Flurry to Slow all targets hit, I tested it in Try Mode and found that it is possible, which raises the value of that Talent even more! It even works the same with Wound Poison.
I have yet to try a Blade Flurry (BF) build yet as I am trying to finish my tweaks on the AA and SS builds as well as round out their Build Discussions, but I want to eventually try it to see if Valeera has some high value with it in teamfights.
EDIT: As there is only one Blade Flurry Talent available to Valeera, a Blade Flurry build seems unlikely, however I am going to try a teamfight-oriented build (the TF build) and I have my current Talent choices listed in this guide. Hopefully I can get some good games to continue testing these three builds I have currently listed and other "strange" builds I want to try out.
It has to be tested more. I lost some chases already with Mutilate. The burst damage is very high, but not right away (Cold Blood is very late game) and if there are 2 of them and you alone chances are you have to be the one escaping. So for survivablity's sake no Mutilate. If you have a shielder with you that might be another thing though. It's better in a team with mates slowing or stunning.
I have yet to try a Blade Flurry (BF) build yet as I am trying to finish my tweaks on the AA and SS builds as well as round out their Build Discussions, but I want to eventually try it to see if Valeera has some high value with it in teamfights.
EDIT: As there is only one Blade Flurry Talent available to Valeera, a Blade Flurry build seems unlikely, however I am going to try a teamfight-oriented build (the TF build) and I have my current Talent choices listed in this guide. Hopefully I can get some good games to continue testing these three builds I have currently listed and other "strange" builds I want to try out.
The name is good. The build is meant to be most valuable in TF so TF-Build works :)
Blade Flurry Build was minding that you primarily use Blade Flurry after you complete the talent-quest. SS does not have the priority then. It's quite the destinction comparing to all other builds.
What do you think about openers? It seems a lot of people prefor Cheap Shot... I don't though. Garrote (especially with Rupture) just seams really valuable, especially if you go solo vs something that has good dmg output (Strangle), but doesnt die <4 seconds. Also you can reduce the dmg of high-dmg-enemie's in a teamfight while taking the focus on that hero (It still doesn't mean he dies fast, there are good supporters out there).
What I like though is the thought of vanishing infight and using Cheap Shot on stuff like LiLi's ulti. It will be canceled, right?
Oh and I cant wait to use cloak of shadows to make KT's Pyro dissapear in thin air... though I hope it gets taken rarely, Smoke Bomb is much better overall...
It happens. The key is to pick your fights otherwise you will be running away or end up lying on the ground. Unless you have a level and Talent lead against the enemy team, you should not be taking on two enemies at once. Valeera is an Assassin (both in role and in play-style), not a Bruiser.
I prefer Garrote as most Heroes are much weaker without access to their Abilities. As Valeera's main targets of choice are mages and Supports, a 2 second Silence with extra damage is much more valuable than a 1.5 second Stun. However against enemies that are still strong without Abilities, Cheap Shot is the better option.
Vanishing mid-fight is a choice that will have to be made depending on how the fight is going. I usually try to save Vanish for an escape (1 second Unrevealable plus bonus Movement Speed), but if I see, per your example, A Li Li casting Jug of 1,000 Cups then Vanishing into a Cheap Shot or even a Garrote is a great idea to stop her.
While the Pyroblast will not completely disappear, you will be only taking 25% of its total damage while Cloak of Shadows is active. I love Smoke Bomb more than Cloak of Shadows most definitely (I love dealing lots of damage quickly so Valeera is a perfect Hero for me), but I also love the viability in Cloak of Shadows and how many situations it can help out in.
Just my two cents, I liked reading your opinion in this guide!
EDIT: Replaced Initiative with Relentless Strikes and added a line about Wound Poison's potential.
EDIT 2: Odd, why was this down-voted?