Khael'thas Patch [latest review: Nothing changed with Butcher Patch]
What's up, everyone in the world?
Created this build for myself as a reminder and possibility on
Dragon Shire (DS).
I had to build this when there were no melees and no big auto attackers in the team. Imo it is the best fit.
Additionally the pushing capability is reduced due to the splitted objective and possible counterpicks on DS (bad protection against cloak/bad positions overall, on this map).
Spatial Efficiency Is a rare talent I know. For this matter it is good though! Works well with
Sustained Carapace and swapping
Symbiote targets; you can shoot 4x
Stab straight in a row after swapping!
The healing and shielding overall helps with splitted teams; a big advantage in the early- and midgame (who gets the first dragon?).
Additionally Toxic Nests prevent allies from being easily outnumbered - Abathur really shines on this map.
Variation 20:
Evolutionary Link
-Positive: Strengthens a kiting or important ally.
-Negative: "Weakens" a second ally not having the movementspeed from
Adrenaline Boost and missing damge from
Stab.
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(You can) Ignore the other builds; they are not for this battleground, let alone the guide.
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