Abathur
Build: Monstrosity Pusher
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
Threat | Hero | Notes | |
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1 |
Alarak | Alarak is primarily built for melee vs heroes. Given that you should be hidden and he will only be fighting your minions, he is a low threat to you. |
Threat | Hero | Notes | |
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1 |
Alarak | Alarak is primarily built for melee vs heroes. Given that you should be hidden and he will only be fighting your minions, he is a low threat to you. |
Threat | Hero | Notes | |
---|---|---|---|
1 |
Alarak | Alarak is primarily built for melee vs heroes. Given that you should be hidden and he will only be fighting your minions, he is a low threat to you. |
Threat | Hero | Notes | |
---|---|---|---|
10 |
Abathur | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Anub'arak | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Artanis | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Arthas | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Azmodan | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Brightwing | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Chen | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Cho | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Diablo | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
E.T.C. | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Falstad | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Gall | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Gazlowe | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Greymane | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Illidan | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Jaina | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Johanna | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you!All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Kael'thas | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Kerrigan | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Kharazim | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Leoric | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Li Li | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Li-Ming | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Lt. Morales | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Lunara | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Malfurion | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Muradin | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Murky | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Nazeebo | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Nova | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Raynor | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Rehgar | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Rexxar | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Sgt. Hammer | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Sonya | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Stitches | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Sylvanas | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Tassadar | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
The Butcher | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
The Lost Vikings | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Thrall | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Tychus | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Tyrael | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Tyrande | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Uther | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Valla | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Xul | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Zagara | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Zeratul | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Dehaka | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Tracer | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Gall | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Cho | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Chromie | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Gul'dan | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Auriel | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Medivh | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! | |
10 |
Alarak | All heroes pose a high danger level to this build due to Abathur needing to Nest as far forward as possible. Watch out for heroes near you and deep tunnel to safety if they look like they may find you! |
Symbiote can assist another allied Unit or Combat Structure, allowing you to shield them and use new Abilities. Cannot be used on another Hero's Summons. |
Toxic Nest will spawn a mine that becomes active after a short time. Deals 159.12 (+4% per level) damage and reveals the enemy for 4 seconds. Lasts 90 seconds. |
Locust Strain spawns a Locust to attack down the nearest lane every 15 seconds. Locusts last for 25 seconds. |
Stab shoots a spike towards target area that deals 117.52 (+4% per level) damage to the first enemy it contacts. |
Spike Burst deals 115.44 (+4% per level) damage to nearby enemies. |
Carapace shields the assisted ally for 156 (+4% per level). Lasts for 8 seconds. |
Deep Tunnel quickly tunnel to a visible location. Use this excellent ability to keep Abathur in a lane that doesn't have an allied hero in it, especially during objectives elsewhere on the map to help keep earn XP from the deaths of lane minions as you focus your attention on pushing elsewhere or helping the team. |
Evolve Monstrosity turns an allied Minion or Locust into a Monstrosity. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 30 times. The Monstrosity takes 50% less damage from non-Heroic enemies. Using Symbiote on the Monstrosity allows you to control it, in addition to Symbiote's normal benefits. This Ability can be reactivated to automatically cast Symbiote on your Monstrosity. |
Ultimate Evolution can clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20.00% Ability Power, 20.00% bonus Attack Damage, and 10.00% bonus Movement Speed. Cannot use their Heroic Ability. |
Regenerative Microbes is the your choice right off the bat. This is used for giving your team a bit of an edge until level 10 by providing healing, however minimal it may be. After level 10 the main purpose of this will switch to providing your Monstrosity and a number of surrounding minions healing to make the swarming force with you larger. The swarm must grow... |
Survival Instincts provides your Locusts with a 30% Health boost and 40% duration boost. Since these slimey little bugs are at the core of this build, this is a huge benefit. |
Regenerative Microbes is again the best choice. It will provide your allies with additional healing as you save their butts with your shields. If you end up in team fights in a lane, the shields will apply to nearby minions giving a little bit of extra damage to enemy heroes. |
Pressurized Glands gives you more area of effect (AOE) damage more often. This will give your team boost in team fights and a helping hand clearing Minions a bit faster. If you are fighting in a League fight and/or your team is pretty squishy looking, you may want to stick with Regenerative Microbes to give your team the upper have and help with minor heals at this stage. |
Adrenal Overload provides your host a attack speed boost of 25%. This is extremely uses when used on high DPS characters to provide a further boost in their damage output early game. This will provide your team an edge in any team fight and when combined with Regenerative Microbes you can keep that squishy DPS character alive too! |
Ballistospores keeps your nests alive for 20% longer and allows for global placement at level 4. Again this is the best option as it allows you two imprtant functions: 1) Can place mines anywhere to farm XP and clear enemy Minions ahead of your Locusts 2)You can do the old back door into the enemy base. This isn't as good as back in the day but you can certainly still do it. Tuck yourself away in a back corner of their base and attack their forts from behind their own walls. This can alternatively be used in tandem with Locust Nest to spawn locust from inside the enemy base while you stay safe. |
Adrenal Overload will provide your host with a huge 25% in attack speed. While sustained-carpace does offer the potentional for more protection, the fact in only increase duration and not the strength of the shield makes in less beneficial them the increase attack speed that is active as long as the Symbiote is active. |
Adrenal Overload will provide your host with a huge 25% in attack speed. For a DPS build this is clearly the best choice. |
Networked Carapace is an underrated talent. When you use Symbiote's Carapace on a Minion (including the monstrosity) or Mercenary also applies Carapace to all nearby allied Minions and Mercenaries. Basically you can lead a group of Minions or mMrcenaries into an enemy base and provide them healing, thanks to Regenerative Microbes, and a shield. This will keep them alive longer to provide a bit of extra damage but more importantly keep the Monstrosity alive longer. As you push down a lane and attack, more minions continue to feed into your group causing it to grow in size. It makes for an force that overwhelms defending heroes and defenses. Beware of lane clearing heroes such as sylvannas and Leoric, they can eliminate your forces in a matter of seconds. If you see them, be sure to focus on taking them out or clearing your current target as they will likely kill your Monstrosity. If you are finding your team needs the extra DPS, don't be afraid of using Needlespine instead though. This is a great talent that you Monstrosity will benefit from too. While you can't push as easy, you will still do decent damage output without your minion support and your are already healing from your shields. |
Needlespine gives you more stab for your cooldown, 20% more range and damage in fact. This makes assisting not only allies more effective but also helps you do more damage after using Symbiote on your locusts that are pushing. Every little bit helps. |
Calldown: MULE really shows this build is all about safety! And the occassional spike to the face. So bringing in this talent mean you can repair up to 4000 Health to a Structure over 40 seconds. It will also restore 1 ammo every 3 seconds to help with defense. |
Needlespine gives you more stab for your cooldown, 20% more range and damage in fact. This is a significant increase and means enemies will have a harder time escaping your wrath and you can help drop enemy heroes that much faster too. Be the best in this week's stab-a-than. Enough said. |
Evolve Monstrosity turns an allied Minion or Locust into a Monstrosity. The most important part in what makes this talent special, is that the Monstrosity can be taken over by a Symbiote to give Abathur direct control over it and give the bonus Symbiote abilities OR it can be left to lane on its own if you are needed in a team fight. The other important thing to note is that every enemy minion that is killed during your onslaught will gain 5% Health and 5% Basic Attack damage, stacking up to 30 times. That's a 150% increase in Health and Basic Attack Damage when maxed out! This also makes your monstrosity a heavy hitting tank. Watch the look on most enemy heroes that try to solo you as they are impaled by you. The basic make up of the Monstrosity build is now in place by this point and the remaining talents just help give you an edge. Regenerative Microbes and networked-carpace with give you an army while restoring its health as well as your own, Adrenal Overload will make your Monstrosity get more hits in with its 150% increased attack, and lastly the natural Health boost from killing Minions combined with Regenerative Microbes, the 50% damage reduction the Monstrosity naturally has from Structures and Minions means your will be a force to make your Queen proud. |
Ultimate Evolution clones a target allied hero giving you control of it for 20 seconds. The clone has a 20% boost to Ability and Attack Damage, plus a 10% increase in movement speed. While you cannot use their heroic ability, this can swing the tide of a fight in your teams favour as their enemy heroes are suddenly fighting an extra character that is super charged! Either of these talents could be used for Spikey Shields or Bunny Decapitator if you would prefer Evolve Monstrosity instead. It can be used to help push a lane without you, though not as effective, while you continue to support the team in a team fight. This is a bit of personal preference, though for League Ultimate Evolution is still your best choice in most cases. |
Spatial Efficiency gives you an extra shot from your Stab ability. This one is pretty straight forward, more spikes means more damage output. Soma Transference is an option is your would like, but I would not recommend it as your primary option. Ideally regenerative-mircobes will be enough healing. This talent is reliant on enemy heroes to attack. As you should be trying to attack when the enemy team is distracted or not in that general area, this will be of little benefit. |
Bombard Strain turns your Locust in mobile siege weapons. With a increase of 66.666666667% damage and a long range attack, the Locust can stay out of danger longer and do more damage. Take that stupid canon. |
Soma Transference heals the Symbite's host by 26 (+6 per level) for every enemy hero with with Spike Burst. This will help add to your exisiting healing and once again provide your team an edge in team fights. |
Spatial Efficiency gives you an extra stab. Just like with the Monstrosity Pusher, more damage is good. That is all. |
Volatile Mutation is an amazing talent! This talent will gives your Monstrosity a area of effect attack (AOE) that deals 118.56 (+4% per level) damage to nearby enemies every 3 seconds and when they die. This not only is helpful with providing a boost in your general DPS but makes clearing Minions nearly effortless, which also means your get your boosts in Health and Basic Damage even faster. |
Locust Brood is perfect for this build since you will likely be sneaking around the shadows of the maps as you push lanes. Use your new power well. Kill everything. |
Adrenaline Boost gives your Symbiote's host a 40% movement speed boost for 3.5 seconds. This gives them an edge in battle, including catching escaping heroes, or will help your host escape impending doom. |
Envenomed Spikes slowing enemies caught in your Spike Burst by 40% even for just 2 seconds can shift a battle in your favour. This is a great talent to keep the enemy team off balance and help prevent them from fleeing. |
Hivemind is the ideal option for this talent level. Giving an second Symbiote that mirrors that actions of hr primary Symbiote to a nearby allied hero gives an extra boost when your Monstrosity is helping push a lane or finish off the enemy core with your team. It will also help when helping in a team fight by essentially providing up tot double the shielding, damage, and healing. If you are helping your team with this ability, keep in mind the second Symbiote will only appear on an allied hero. So you may want to consider putting your main Symbiote on a nearby Minion or Mercenary. With the recent patch, Hivemind will now search for a new secondary host if the original goes out of range or there wasn't one to start with. This is a BIG improvement for this talent an drastically boosts your damage output. If you want, Locust Nest is a great alternative choice. This will help give you the option to spawn extra locusts to help push the lane you want or distract the enemy into thinking you are somewhere you are not. Evolution Complete is also an acceptable alternative, though I do not recommend you take this option in place of the other two. If you do choose this option it can be used to get your Monstrosity out of a dangerous area or jump it into team fights from pushing a lane (or vise versa). |
Locust Nest this will give you 3 additional Locust to push the lane you are clearing. With the other Locust talents and a Symbiote here and there to help them, you will be able to clear lanes much faster. Be sure to as usually Deep Tunnel as close to your targets as possible for maximum effectiveness. |
Evolutionary Link provides the original target of Ultimate Evolution gains a shield equal to 20% of their maximum Health that refreshes every 5 seconds. Basically you can smash the enemy while providing a fairly hefty shield to keep them safe. |
Hivemind provides a second Sybmiote that mirrors everything your original one does as long as it stays nearby. Just like with the Monstrosity Pusher build, this means more damage and that simpley is perfect. Again if you are helping your team with this ability, keep in mind the second Symbiote will only appear on an allied hero. So you may want to consider putting your main Symbiote on a nearby Minion or Mercenary. With the recent patch, Hivemind will now search for a new secondary host if the original goes out of range or there wasn't one to start with. This is a BIG improvement for this talent an drastically boosts your damage output. |
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