¿Why using
Abathur on
Sky Temple?
Sky Temple is one of the most annoying maps when your team is playing from behind in structures and/or experience due to its objective and the easy way to keep a tiny advantage until the chance of enlarge it appears. This means that
Sky Temple is a
hard snowbally map and lacks from comeback mechanics. So,
¿why picking
Abathur on this map when it seems that he is almost irrelevant in the early game?
From my experience, the most overpower utility from
Abathur on this map is
Toxic Nest. The usual approach to this map is to leave top lane to the solo-laners and roam as a 4-hero team between mid and bot lanes. In this situation,
Toxic Nest is greatly useful for:
- Slowing enemy rotations (dismounting)
- Protecting solo-laner from being ganked (vision)
- Enable invades on easy camps (vision & instant support with
Symbiote)
- Preventing or warning enemy surprise boss tries
- Preparing temple environment for a favorable team fight
The obvious reason for picking
Abathur. For how
Sky Temple works, ally structures are always going to be damaged at some point.
Calldown: MULE has the potential of, not only mitigate or slow the enemy objective, even nullify a full enemy temple phase. In this way,
Calldown: MULE has some similarities with
Ragnaros
Molten Core but with half its cooldown (60 s) and much more healing potential.
For the same reason explained before in the previous paragraph, enemy sctructures are going to fall at some point and that is when your
Abathur skills must show on. An open map is the fun playground for risky players. Using
Deep Tunnel and Hearthstone you can quick roam between open lanes and ramp your team experience to level 20 soaking multiple lanes and allowing your allies to be together more time. Of course you must pay attention to invisible and global enemy characters. Using
Locust Brood,
Locust Nest and your own body
Locust Strain could generate an incontrollable amount of pressure if you use them just when a temple phase is about to start.
Getting picks outside the temple phases has a tepid importance in
Sky Temple. Of course, late-game picks could enable boss calls but far from there, isolated picks are manageable. However, a clutch pick during a temple phase could generate a meaningful advantage because they could end up with a double temple capture or even a full team dead if the team decides to fight in a 4v5 situation. For this reason preparing temple phases as an
Abathur player must be a total priority. Here are some tips:
- In double event temples call your allies for taking position. Being
Abathur gives you an overall point of view and do not be afraid to make the calls.
- In single event temples move yourself for populating the temple environment with
Toxic Nest but make sure
Deep Tunnel is available by the time temple phase starts. Providing vision, early damage and dismounting could end up with a favorable teamfight in terms of enemies hp, healing cooldowns, cathches out of position or even prime target vision.
- Be aware of using
Ultimate Evolution at the right time. If you use it too early then your team mates are going to be forced into the teamfight. However if you used it too late then they are going to be fighting in an adverse situation for 5-10 seconds which could end up with a teamfight lost before starting.
- At last, but with less importance than the previous point, just before temple phase starts try to hide your body in a far place from the active temples (using
Deep Tunnel) and cast all your minion pressure tools as well as trying to clean the first wave.
Excelling in these key points is what difference a remarkable from an average
Abathur player.
You must avoid first picking
Abathur on
Sky Temple because he is quite easy to counter with an aggresive early push team composition (focusing on
Zarya,
Zagara,
Sgt. Hammer or
Sylvanas) or even with a good sneaky/global character with enough damage (
Zeratul,
Nova,
Medivh,
Dehaka,
Illidan). Also it is always important to provide this kind of team compositions with a nice solo-lane hero with enough survivavility/scape for supporting
Abathur double line push/support potential (
Dehaka,
Blaze,
Sonya,
Artanis).
From my experience, the most successful approach is to draft an isolation picks focus team (
Stitches,
Garrosh or
Diablo as main tanks are the usual tools for this strategy) for generating isolated enemy picks in time (just before temple phase starts) and avoid full 5v5 teamfights (especially before level 10 when
Ultimate Evolution is available).
Example of a perfect team composition as
first pick:
Ban:
Dehaka/
Zagara/
Medivh
-
Greymane/Sustained Damage: good characters for
Ultimate Evolution.
-
Sonya/
Blaze/
Dehaka/Solo Laner: with some scape/survivavility and/or
Ultimate Evolution potential.
-
Stitches/
Garrosh/
Diablo/Main Tank: with heavy displacement mechanics and/or good crowd control chain.
-
Uther/
Malfurion/
Brightwing/
Rehgar: healers with some crowd control follow potential for the blow up.
-
Abathur
Example of a perfect team as
second pick:
Ban:
Dehaka/
Zagara/
Medivh
-
Greymane/Sustained Damage: good heroes for
Ultimate Evolution.
-
Sonya/
Blaze/
Dehaka/Solo Laner: with some scape or survivavility and/or
Ultimate Evolution potential.
-
Stitches/
Garrosh/
Diablo/Main Tank: with heavy displacement mechanics and/or good crowd control chain.
-
Abathur
-
Uther/
Malfurion/
Brightwing/
Rehgar: healers with some crowd control follow potential for the blow up.
Do not hesitate to use
Toxic Nest for wave clear instead of path warding your teamates when you think they are in safe position. But do not forget that providing some poke damage as well as useful vision of enemy's rotations is key in
Sky Temple. If enemies took a nice sustain healer (
Lúcio,
Brightwing,
Lt. Morales...) or double healer composition avoid picking
Envenomed Nest as first talent. Pick
Survival Instincts for late-game power spikes or
Pressurized Glands for early-game wave clear support.
Your team must always try to tie when temples are up before level 10. So, in early stages there are 3 general tips to follow:
- Play safe and passively until level 10 (
Ultimate Evolution). Get out from the fort walls only if you see it clearly safe.
- Ward your solo-laner allies using
Toxic Nest for vision.
- Ward easy camps to avoid to much lane pressure. Remember that aggresive push team compositions are a nice way to counter
Abathur teams.
- Try to generate as much minion pressure as you can (with
Spike Burst and
Toxic Nest abilities)
On late-game just try to double line pressure hiding your body and generating (as safe as possible) as many locus as you can. On this stage toxic nest is very useful for providing yourself with vision and evaporating the minion waves.
At last, do not be afraid of making the calls: as an
Abathur player you have an overall view of the situation. Preparing temple phases is the most important point for achieving victory.
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Quoted:
"Acceptable Outcome"
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