Pros
- Lord of Sin
- Fun poke
- Universal Trait
- Able to solo whatever whenever
- One of if not the best lane push in the game
- Beefy
Cons
-No mobility
-No escapes
-Easily countered by sustain or shields
-Depends on minions to push lane
-Easily targeted
-Will always be the first to die if you dont position properly
Globe of Annihilation
Mana: 60
Cooldown: 8 seconds
Shoot a globe of destruction, dealing 60 (+13 per level) damage on impact. Long range.
This ability is your primary poke, With its range you are able to harass the lane below aswell making it a very useful ability. Depending on the lane determines your use of it. Characters with massive amounts of sustain and or shields like
Uther,
Li Li,
Tassadar will eat your pokes and laugh while doing it. While characters like
Murky,
Tyrande,
Abathur will be unable to withstand your harassment
Summon Demon Warrior
Mana: 40
ChargeCooldown: 10 seconds
Spawn a Demon Warrior that marches toward a point. Warriors have 200 (+30 per level) Health and attack for 20 (+3 per level) damage. Lasts 10 seconds. Has 2 charges.
This is your bread and butter, Demons are used for lane pushing, Absorbing ammo, clearing merc camps, even blocking paths. Be careful of spamming this ability as it will eat your mana very quickly if you do not manage it. Your minions in team fights should be used to soak abilities and block paths. Purely to overwhelm your opponents
All Shall Burn
Mana: 16 per second
Cooldown: 6 seconds
Channel a death beam on an enemy dealing 60 (+8 per level) damage a second. The damage amount grows the longer it is channeled, to a maximum of 120 (+16 per level) damage per second. Does 25% more damage to Structures.
A channeling ability, Used as your primary damage output very powerful against turrets and golem. Useful for tank clearing awell. Damage increases overtime causing most large amounts of damage if left unchecked. Dangerous to use in tight scenarios due to the ability requires you to be immobile.
General of Hell
Trait
Cooldown: 30 seconds
Summon a General of Hell at an allied Mercenary, Minion, or Summon. The General will march with the target, granting 15% increased damage and 15% increased maximum Health to all nearby friendly Mercenaries, Minions, and Summons. Unlimited range.
An amazing ability very useful for pushing your lane or any other lane on the map. Buffing all friendly minions at the blink of an eye this ability is able to create great pressure all across the map.
Black Pool
Heroic Ability
Mana: 60
ChargeCooldown: 20 seconds
Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their attack and ability damage by 75% . Lasts 5 seconds. Has 2 charges.
This Heroic ability is extremely powerful placing this down under a merc push or your own minions is almost Guaranteed to destroy a tier. This also increases Azmodans damage by a whopping 75%! Massive burst damage will be granted when you are able to use
on a building or Hero.
Demonic Invasion
Heroic Ability
Mana: 100
Cooldown: 100 seconds
Rain a small army of Demonic Grunts down on enemies, dealing 20 (+5 per level) damage per impact. Demon Warriors deal 20 (+2 per level) damage and will die from 4 attacks.
Damage is doubled versus non-Heroic targets.
Cataclysmic Ultimate absolutely destroys structures and golem camps allowing for a snap push or a quick clear. The Grunts are very squishy only absorbing four attacks but are very useful for overwhelming and locking down enemy heroes. Attempt to position in the middle of a team fight for the largest impact.
Tier One
Level 1
This Talent is generally a bad pick, The damage add up is very minuscule and last hitting with Globe is not common. Avoid this pick.
More useful with a 50% flat damage increase. Talent kicks in at around 25-30% of the max range. Useful for strong pokes or the rare last hit.
Useful for emptying turrets by the second or third minion wave but Demon warriors are ment to be ammo soaks anyways. Overkill in my opinion.
Has its uses but minions die too fast for it to be useful. Only purpose is really for some small heals in team fights but then again the ward will be slapped very fast.
Some people really like this because they think Azmodans not that strong of a merc clearer. He is slower than most but far from warranting this talent.
Tier 2
Level 4
A solid choice if you find youre having slight difficulties pushing or clearing
Is not a terrible choice, Demons are squishy and mana consuming so I do not recommend this talent
Great for destroying structures and clearing camps much faster. Not a a bad choice.
An alright choice. 15% isnt terrible lifesteal but the average length you get off a channel is very minimal. Personally avoid this choice.
Fantastic talent awesome buff that merges very well with minions of any kind. Try to put on ranged minions due to their longevity.
Tier 3
Level 7
A great option if you have solid control of merc camps. Significant Buffs
Fantastic choice the travel time of Globe is increased significantly. You will not miss a globe
Demons do despawn fast but they die even faster not too good of a pick.
If you are getting long channels of All Shall Burn this isnt a bad choice but unless thats ooming you do not pick this talent.
Arguably has it uses but if you position yourself properly you will not use it.
Heroic Tier
Level 10
Powerful buff but the issue is that it does not cover a massive radius and only lasts 5 seconds. Too stationary and risky for my tastes.
A well rounded choice, Can be used for pushing, securing, clearing and team fight pressure.
Tier 4
Level 13
Useful for when the enemy team has alot of cc and they are focusing you. Otherwise its a waste.
Solid pick if you are swapping out or clearing
A powerful DPS choice works well in all scenarios.
Powerful talent but if the enemy team has many interrupts or knock backs then this is a waste
Tier 5
Level 16
useful for countering pesky assassins but other than that not anything special.
Great for soaking ammo or for more harassing pokes. Solid pick
Amazing for pushing lanes, Highly recommended for three lane maps. Otherwise it will not have much of a use on denser maps.
Great for 1v1's if youre getting locked down. Also useful for taking out beefy tanks.
Tier 6
Level 20
Very powerful talent in late game where every second counts. Can result is a taking advantage of a push or quickly getting on defense.
Not a terrible talent. But a terrible choice for Azmodan. With his range this talent is useless.
Great shield on a decent cooldown. Fantastic against very bursty teams.
Turns your herioc abilitys curse into its blessing. Really makes the 4 hit grunts shine
Useful for debuffing assassins and trying to kill secure.
Quick Comment () View Comments
You need to log in before commenting.