Azmodan is a long range bulky siege specialist that can summon the demons of hell to overwhelm and push out the lane that he is in. Azmodan has the unique ability to push other lanes he is not in due to the range on his Q but also his trait. I'll go over all his abilities and give my opinion on them.
general of hell. This trait is excellent at pushing lanes. It empowers all friendly minions, mercenaries and even summons such as Raynor's Raiders or
Zombie Wall. Not only does it empower friendly units, but it also has a global cast range, it is an excellent tool to use to help allies push a lane which you're not in or push any other lane. If you have more than 1 lane pushing, the enemy has to go deal with it before it's to late. Azmodan is excellent at creating map pressure and can easily get another lane pushing to his teams advantage.
Globe of Annihilation is a long range spell that allows Azmodan to harass enemies from a very safe distance and also push the lane he is currently in but he can also push other lanes with this ability (Of course you'll need to move a bit out of your lane to get in range). At the start of the game I won't use this ability a lot. I will typically cast 1
Globe of Annihilation per wave and harass the enemies if need be. Once I reach level 7 I get the Infernal Globe talent, I will then be more aggressive with Globe of Annihilation as it becomes much easier to land. This ability is great at killing off low health enemies who have just managed to escape the team fight but be careful, people will try to anticipate the orb and do what they can to dodge it. This spell is also great at damage enemy structures from afar and harassing enemies whilst you're preparing for a team fight.
Summon Demon Warrior is great at pushing the lanes out, soaking structure ammo and tanking the mercenary camps. However, I find them to be quite weak in comparison to other summoned units. When it comes to the Siege Giants camp, spread them out, if they stack ontop of each other the splash damage from the Siege Giant's attacks will kill the demons quickly. The Knight's camp just decimates the demon's you may need someone else to help you with them. I find Azmodan not that great when it comes to taking out Mercenary camps. Other Specialists are able to clear them much quicker than Azmodan. When it comes to teamfights, his demon's just seem to die incredibly fast and do hardly any damage. Zagara's summons pose more of a threat than Azmodan's. Despite all of this, they're good at pushing out the lanes in the early game and good at soaking turret ammo.
All Shall Burn is a strong channel spell that is particularly good at taking out enemy structures and also enemy heroes quite quickly. The damage increases over time and more often than not enemy heroes cannot cope with the damage it deals. If the enemy lacks any form of stun, knock up, silence etc chances are you can kill them. March of Sin is an excellent talent for this ability. Any ability that puts your character in an immobile state puts you at a large risk of being killed. With this talent you're able to deal high amounts of damage, and you're also able to move around, avoiding CC and staying out of the enemies reach, kiting them and also keeping up with fleeing enemies.
Black Pool. This is a strong ultimate that not only increases his demon's damage and minions damage but it increases his damage for 75% that is a huge amount. Place this under a big group of minions and structures melt in seconds, in team fights it allows you to deal quite a lot of damage with Globe of Annihilation and All Shall Burn. However, even though it increases your damage quite drastically the problem is that you have to stay on the black pool in order to get the bonus damage and if you're immobile in a team fight, you put yourself in a bad position. The other problem I find with this spell is that you will run out of mana quite fast. If you're in a team fight and you just placed a pool down and enemies start coming towards you, you're going to back off, place another pool down and start dealing damage. It eats away at your mana very quickly and for those reasons. I don't take it. I would only ever take this talent if our team lacks a severe amount of damage.
Demonic Invasion. This is a great ultimate that allows you to destroy enemy structures fast with the impact damage but also the damage the grunts deal. In team fights try to place this on top of as many enemies as possible so they take quite a bit of the impact damage. This utlimate isn't designed for trading, it's designed for pushing so don't expect it to perform well in teamfights. The grunts will most likely die to AoE damage quite quickly early on in the fight.
Tier one:
Taste for Blood: After more use of this talent I find it to be very strong. Early game Sieging Wrath is stronger but, come mid-late game this is where this ability overtakes it. Coupled with Blackpool you'll be able to poke the enemy team hard. Long range poke is extremely useful in any game, if you can wittle down the enemy before they even think of fighting they have to either hearthstone back to heal meaning you can take objectives as they'll be 1-2 men short. HOWEVER you must focus as much as you can on farming and getting last hits with this ability. I advise you to lane with someone with an AoE attack so you can last hit with your Q more easily. For Example, Zeratul, Uther, Kerrigan etc.
Sieging Wrath: This is a great talent that allows you to deal increased damage from afar, this is exactly what Azmodan's Q is designed for, dealing damage from afar. He needs to stay at a safe distance in order to deal damage, Azmodan may have a good health pool, but he has no escape. This helps when pushing other lanes and killing those low health enemy heroes who escaped the fight.
Master of Destruction: IMO All Shall Burn deals enough damage to structures as it is. Taste for Blood will just help more in terms of damage against enemies and wave clear.
Bribe: The other talent options are better.
Tier two:
Sin's Grasp: Azmodan's version of Envenom that can be used quite frequently and increases his damage output. Especially amazing vs stealthers as it significantly increases the time for them to re-stealth.
Army of Hell: An ok talent if you like demon's but due to the weak nature of them i avoid this talent.
Gluttony: Gluttony is a good talent to take if you feel like you need the extra healing and you don't think Bound Minion or Burn the Weak will be as useful.
Mercenary Lord: Sin's Grasp is more beneficial than this.
Tier three:
Infernal Globe: Excellent talent. The cast and travel time of the Globe is already quite slow, this talent helps is extremely useful, it allows you to bombard the enemy with your Globe's easier than before. The burn damage however is pitiful.
Bound Minion: If you want to completely zerg the enemy and you're not taking merc camps as often to feel like you need
Burn the Weak then take this talent instead.
Gluttonous Ward: If you desperately need the extra healing power then take this.
Infused Power: All Shall Burn's damage is good as it is and sacrificing Infernal Globe for this talent isn't that great. If you're doing an All Shall Burn focused build then take this, but 9/10 you will want to take Infernal Globe.
First Aid: If you find yourself being focused a lot then take this
talent. Whilst Azmodan has a sizable health pool, he has no escape meaning if you get caught, chances are you will die.
Tier four:
Demonic Invasion: This talent is excellent at taking out enemy structures as the damage the grunts do is quite absurd due to the numbers of grunts you can summon but they're also great at wasting ammo. The grunts need to take 5 or so hits in order to be killed. The best time to use this ability on structures is when the enemy minions have been cleared, your wave is attacking the enemy structures and no enemy minions are advancing down the lane. Don't be afraid to use it on merc camps as well just to kill and capture it faster. Try the make the most out of the impact damage as well. Try to hit as many structures as you can.
Black Pool: I would recommend picking this talent. The damage Azmodan can put out is crazy. He can still push like crazy but he is more effective in team fights due to the damage he can bring with this talent. However with that being said any ability that requires you to be stationary or limits you to a small radius can be the death of you. In order to make the most out of this talent you need to position yourself well enough so that you can make the most out of black pool.
Tier Five:
Hellforged Armor: A decent talent for your demon warriors however completely out shined by
March of Sin
Hedonism: Allows for more globe casts, however
March of Sin is just too good a talent to let pass. I'd say only consider getting this if you are stomping the game so much that you know you'll win no problem.
March of Sin: Excellent talent choice, anything that makes you immobile is problematic and this sorts your problems out. You can deal a lot of damage and still be mobile.
Relentless A good talent vs high cc team. Azmodan is a huge and easy target, if hes caught in a fight chances are he's dead. This will help you out.
Tier six:
Imposing Presence: A 40% slow on basic attacks, its excellent vs auto attack reliant damage dealers such as Zeratul, Illidan and AA Valla build. Its a situational talent.
Battleborn: Battleborn is ok, the extra demon is nice for soaking enemy hero and structure fire, helps push but that's it.
Blood for Blood is better by far.
Demonic Smite: An ok talent, its nice for split pushing but there are just better ones in the talent tree.
Blood for Blood: This allows Azmodan to survive in trades and heal up quite a bit from Warriors. No doubt there will be a warrior in your face at some point in the game, using this will allow you to relieve some of the pressure and may help you survive.
Tier seven:
Bolt of the Storm This is a must have. I will take this talent 90% of the time. Azmodan lacks any form of mobility or escape, and during the late game when the death timers are high, its crucial that you don't get caught, and that you're able to get yourself out if a situation turns nasty.
Forced Recruitment: Nice for extra pushing power but
Bolt of the Storm is a must have no questions asked.
Perishing Flame: Great edition to the heroic ability. It makes the bad side of this ability a benefit to your pushing power.
Fifth Circle: Good for slowing down enemy attackers, reducing assassin's damage by reducing their attack speed. Slowing down enemies to prevent their escape with pool and All Shall Burn.
Typically when it comes to team fights you want to poke your enemy down beforehand. Azmodan has huge range so take advantage of that, this way enemies are less likely to engage on you and if you have wittled them down a bit it will give you the edge in a teamfight. When the enemy CC has been used then its possibly safe to use All Shall Burn, remember to move around the enemy, avoiding them and their ally's. Cast Demonic Invasion if they're grouped up or if not cast it on the enemy assassin. If you've taken Black Pool then focus on using it before the fight to bombard the enemy for huge damage.
Thank you for taking to time to read this guide, I hope it helps out. Feedback would be lovely and appreciated. Best of luck to you in your games!
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