I am Albertdoug, an auto attack assassins player.
ADC I been playing Valla for a year and a half and been playing Heroes for 2 years. Played over 450 games and have a
Positive winrate of
62.7%. Climbed from
Silver 3 to
Diamond 5 with the practice and skill I have learn from playing
Valla. I am here to teach all the small techniques that Valla has that can be the difference from a normal Valla and an
Insane Valla player.
Twitch
Playing
Valla requires a lot of mechanical skills, such as
Kiting: Moving consistently between autos to dodge abilities and using her range to the fullest potential. Valla has the lowest health pool in the game as a assassin. So make sure to stay extra safe. While playing
Valla you need to keep track of passive
Hatred. This allows her to do more damage the longer she is a team fight. Attacking minions is a great way to keep your passive or to start stacking it.
(structure and camps as well). Allowing to start a fight better and have some passive such as
Tempered by Discipline and
Rancor. Letting you have life steal and extra attack speed before the fight starts. Resulting in an easier fight with rising your chances of winning. Your
Position matters a lot when playing
Valla. You must always be in position to use your Vault when you find your self in a situation to escape or create some distance between you and an enemy. Do not be afraid to use your
Vault to finish a kill since your
Death Dealer can allow for some nice finisher and would be off cool down. Try to stay away from tight corners or small corridors when fighting since it is a bad spot, making you vulnerable to no escape or getting CC from a
Diablo. Best spots for you to fight are open areas such as
Battlefield of Eternity or
Sky Temple. Be careful not to focus squishy or someone who is in their back line when it is dangerous. Instead, attack the person who is closest to you. That way you will not have to dodge as many skills shots. When you feel like you getting pressured or multiple people coming, Use
Rain of Vengeance to apply a stun. This allows you to reposition or walk back while your team comes in. It can also be useful to chain CC to lockdown enemy.
Rain of Vengeance should never be used to just do damage since it is important to have self peel.
Level 1:
Hot Pursuit
This talent is key to playing her as a Auto Attacker. The movement speed is the best thing about this talent. Allowing to kite easier and as well as catching up to heroes running away. With additional movement speed, dodging skill shots will be easier, kiting tanks who have no movement speeds will be a breeze. The mana regen is usefull as well by almost never being OOM.
Caltrops
This talent is literally
GARBAGE. This not provide any benefits when completing the quest. Caltrops have no effect in fights or in laning phase. Lowering the cool down is not worth missing out the movement speed and mana regen you receive from
Hot Pursuit. As well as your
Vault will be refreshed instantly if getting a kill from Lvl 7
Death Dealer
Monster Hunter
This can useful at times if you are going to take camps often. The problem with this talent is that it brings nothing when it comes to fighting.
Valla is a monster at fighting in team fights and taking a talent that does not provide something for fighting can be detrimental.
Level 4
Creed of the Hunter
This talent is key to her late game. First let's talk about the passive, give permanent 10% attack speed. This plays a big a role into later in the game, increasing her attack speed make her dish out a bunch of damage and in combination with
Rancor This becomes very deadly. As well helping you in the early game. The quest is also part of the late game build. Not only does increase you attack damage but it is the only talent that give you attack damage. No other talents gives
Valla attack damage. This quest is not hard to stack since you are already gaining attack speed for this talent. This scales excellent with attack speed and health damage.
This talent is a must take
Punishment
This ability is good to cause some high burst damage. Making your
Multishot do an additional 40% damage. The only downfall is that it is in a 12 second cool down. Your auto attacks will do more when taking
Creed of the Hunter overall. You would have to wait on a cooldown to do some high damage instead on relying on something very reliable (Auto Attack))
Puncturing Arrow
This is a really good talent to take if you are going
Hungering Arrow build. This combine with other talents such as
Repeating Arrow and Siphoning Arrow. But this does not scale in the late game as much as going the other talents. Your mid game will be good and late game will ok but not as good as it can be if taken
Creed of the Hunter
Level 7
Death Dealer
Out of all her talents, this one is for sure one of the hardest to use but very rewarding. This makes your next auto attack 140% stronger when using
Vault and having 10 stacks of
Hatred before hand. This does
NOT mean go in when ever your
Vault is off cool down or to get a kill that will you make you go out of positioning. Using this ability as finisher for who ever is safe to auto attack becomes powerful, showing some burst and having no cool down.
Repeating Arrow
This talent is good except not when going this build because your
Hungering Arrow will not be your main damage tool. Talent can be used in a build focusing
Hungering Arrow. This is a different play style and losing a lot of power into the late game.
Arsenal
This ability does not help in single target sustained damage. This ability can be misleading at points. The grenades are in the middle and the edges of
Multishot meaning you will not always get the 2 second cooldown on
Multishot. I do not recommend this talent.
Level 10
Rain of Vengeance
This ultimate is a huge part of
Valla kit. This allows her ultimate to be used in many situations and proper usage can be vital to surviving and winning team fight. Can be used in many way, self-peeling, CC stacking, stopping channels Ex.
E.T.C. stopping
Mosh Pit. Having 2 charges can helpful in case your first charge is dodge or misused, you have an opportunity to still peel for you self. Having a low cool down ensure that you have this ultimate every team fight.
HAS A DELAY, IT IS NOT INSTANT
Strafe
NO
Level 13
Tempered by Discipline
Taking this talent will increase my survivability when auto attacking from safe distance. Auto attacking will heal you for 25% of your auto attack damage after acquiring 10 stacks of hatred. This helps your support as well as they will not have to focus as much and give you team the heals instead of you. Having this talents will also not make you have to recall for healing since you can heal of the minions or structures and
Hot Pursuit can regen your mana as well. This talent should be taken when the enemy team composition does not have a great deal of burst damage and instead sustained damage such as
Raynor or
Fenix
Gloom
Gloom is an great talent that is very situational. If the enemy team has a great amount of spell damage, taking talent will be a lifesaver when going against
Kael'thas or
Li-Ming. After the mages use their abilities, they have nothing to attack you with until their cool downs are back up. Within that time frame, you can kill them and win the team fight.
Siphoning Arrow
Hungering Arrow will you heal for 75% percent of the damage dealt, without having to stack to hatred. The healing will be instant. Sounds good but it can be awful if missed or in long team. You will only recieve healing when
Hungering Arrow is hitting and not after, losing her sustained healing from
Tempered by Discipline or the spell armor from
Gloom. Do not recommend taking this talent.
Level 16
Manticore
Now this where the real damage start to show. Granting you 5% of additional health damage on top of Attack damage. This talent is very easy to use and requires just to auto attack. As well as not having to stack your
Hatred to activate it, makes it a huge bonus. This is when you can start shredding tanks and making them feels like squishies. As well as armor will be 100% ignored and heroes like
Garrosh will be really easy to kill. This talent is one of her reason why she is a hyper carry, due to being able to damage to everyone whether it is a tank or an assassin. With proper positioning and attacking safe targets, this is where you can carry the team fight and carry the game to victory.
Seething Hatred
Being able to stack can be good but is just not as powerful as
Manticore. You do not need a longer time to keep passive. Auto attacking minions from time to time to keep it active, is better than taking up a powerful level 16 talent. This can be taken in very situational times (1/100 games). This would be when the enemy team have no tank(For whatever reason)
Frost Shot
Self explanatory, this talent does not bring anything towards your auto attacks. Taking this talent while having the other talents already chosen will be make
Frost Shot even more useless. It is also in a talent tier where
Manticore is placed. Never take this talent while going this build.
Level 20
Important Note: I will not be talking about the ULT upgrade since they have no place in this build
Rancor
After taking all the other talents, this is where it all comes down together. Rancor is the reason why this build exist and why it makes it so outstanding to play it. You become a monster with all the attack speed you gain and activating your
Manticore way faster. This late game talent is what make you a hyper carry and if in a team fight, your position is good, nothing will appreciate getting hit
2.5 times per second for 300+ damage. You will be able to turn fights around in seconds or forcing their tanks to back out of the fight, making 4v5.
Farflight Quiver
This can be chosen on your view of the match. If the enemy is running a pick comp or a CC comp, having long range to help you to stay away from them and be safer. If you die then you will be no good toward the team fight. Being safe is better than not being able to dish out damage.
I recommend this to practice her when trying out this build.
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