Muradin
Build: The Build
Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20
This is the pick for the gimmick build. Bonus damage to minions, mercs, and structures is a truly bizarre thing for a warrior to have. That said, rolling with the 'specialist' build can be pretty amusing as this will add 390 bonus damage (520 total) at level 10, and 690 bonus damage (920 total) at level 20. Remember that with the gimmick build you're also stacking +5 damage per hero stun from Perfect Storm, which is obviously +20 to minions/mercs/structures with this talent. If you're landing double stuns from Piercing Bolt... This can get amusingly out of hand pretty fast. |
Honourable mention to this talent if you really want that extra sustain. Probably only really worth it if you're expecting a lot of minor skirmishes (perhaps on Blackheart's Bay or Dragon Shire) or super prolonged teamfighting (such as can happen on Battlefield Of Eternity). |
More slows, more stuns, more jumps... Awesome. So why is this not the suggested pick? Because Muradin already eats mana like smarties. It can certainly be VERY powerful on Muradin, but it is also likely to tempt you into spamming and therefore utterly running out of mana. Possibly actually the better pick IF you have great self control and discipline. That or a Malfurion to |
This is the ulti you'll want to go with if you want to make Muradin the tough little bastard he was born to be. At level 10 it will give you 1280 more life, and 2240 at level 20. Combined with the self-healing from
Stoneform later on it will take an extra 3360 damage (at 20) to drop you in the late game. Of course not forgetting that this will also allow you to effortlessly counter pesky channeling such as Jug of 1,000 Cups or All Shall Burn using just AA, allowing you to put your Stormbolt to a different use. Just remember you are likely to need to hold onto a Dwarf Toss to get into the backline to actually use your AA stun. |
Here's where it gets controversial. It seems that
Thunder Strike is the more popular pick here, but I honestly believe this to be the better talent. While
Thunder Strike will deal pretty monstrous damage to an isolated target, I find the opportunities to actually benefit from it to be kinda limited. This talent on the other hand allows you to dole out some deeps to anyone who dares come near you. There is actually a fair bit of utility to this talent. It will aid with waveclear, capping mercs, sieging buildings and of course share out some pain during teamfights. The number of times you'll see somebody succumb to the flames while you are bodyblocking or pursuing might actually surprise you. |
This is the ace up your sleeve which should allow you to make Muradin nigh-on unkillable in a fight. It's incredibly important to note that the bonus max health from
Avatar increases the healing this provides, so if at all possible you want to use this after you have popped
Avatar. (Though note it is on a shorter CD, so
Avatar may not always be up when you NEED this) With Avatar active at level 20 this will heal you for an insane 3920 health. For comparison Ancestral Healing at 20 heals for 3400. Of course this takes 8 seconds to finish, but with good timing and usage of Hardened Shield you should be able to get the full effect of this. |
This talent lets you be that bastard who just. won't. die. The especially useful thing about this talent is that it will allow your Stoneform to work for half its duration with a high degree of safety, allowing you to heal up 25% of your health without getting focused down once you've drawn a lot of aggro. |
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