Threat |
Hero |
Notes |
1 |
|
Chromie |
Glass cannon Chromie. Just walk up on her |
2 |
|
|
No Threat |
3 |
|
Valla |
Cass has better damage. Impale is useful for catching Valla after Vault |
3 |
|
Sgt. Hammer |
Poke Hammer with Q's. Blind her in fights. Cass can match her split pushing but you have to get really aggressive to stop her push so try to do it safely. She will blast you away almost immediately if you go in on her. |
3 |
|
Tracer |
Keep trading damage with Tracer and she'll lose. Cass has better damage, sustain, and defense in Avoidance. Don't need BL to kill and Fend only rarely do you need as a finisher after her Recall + Blink. Land Qs |
3 |
|
Fenix |
Main focus is to constantly poke Fenix and do not let his shield regenerate. Salvo is weak to Avoidance. Keep running in his direction when he Warps to land Fend. Dive him during either of his R or if he stands too far from team. |
3 |
|
Illidan |
All his damage is tied to his AA so maintaining Avoidance is important. Save your blind to blind this blind dude when he starts to party. You will deny him both damage and self-sustain. You can cast Blind early while getting Hunted to have it land on him when the stun connects |
4 |
|
Samuro |
Focus on keeping Avoidance so he doesn't get free damage off of his clone combo. You can blind all 3 copies of him and hit SoL for ez damage. Tricky to poke him out of Wind Walk. Never use BL while he can drop clones or while clones are present. |
4 |
|
Sonya |
If you survive her Leap engage, which you should, throw the Ball and let it go to work. If she doesn't have leap........KEKW. Poke her while she's spinning on the wave and deny her free healing. |
4 |
|
Greymane |
Always save Blinding Light for when Grey jumps in. Don't stand behind Cocktail targets and out-poke him. Drop the Ball if he jumps you, just remember Eyes in the Dark screws up the Ball. |
4 |
|
Raynor |
New Avoidance now mitigates Pepper PogU. Ray Q is pretty good at stopping Fend. Poke him down and he'll be become unwilling to play aggressive when his sustain (E) is on CD. |
4 |
|
The Butcher |
Blind counters Butch engage and denies his Brand sustain. Drop it on him right before his charge hits. Also drop the Ball at the same time. |
5 |
|
Orphea |
Closing the distance is key to winning against Orphea. If she starts to Waltz around you'll be in trouble. Keep her within your AA range and burst her down quick before she can heal off of her passive. If you keep moving, you can't cleanly be hit by her ult. |
5 |
|
Abathur |
Abby hat makes everyone much harder to kill. He gives the enemy team a slight advantage to any even fight like 2v2s. Mines make travelling around the map difficult and dangerous for Cassia to get caught |
5 |
|
Garrosh |
Easy to poke. Easy to get tossed and taunted. Titan's Revenge. |
5 |
|
Mal'Ganis |
MG is op because of his trait sustain and armour giving talents. He gets less healing off Cassia bc Avoidance and Titan's Revenge will piece all of his armour. It's hard to not drop BL before his bats but it might be necessary to force. |
5 |
|
Li-Ming |
Close the gap on Mings before your hp gets too low, otherwise you're screwed. 1v1 you're stronger (burst cassia) post 7, unless you get poked down by her which is what she is always trying to do. |
5 |
|
Chen |
Barrel is really good against Cassia to get her out of position and once that happens you'll be looking to cut your losses. Hard to peel away from a Chen with his constant Qs. His self-shielding and Evasion (7) is a nice defense against all of Cassia's damage |
5 |
|
Deathwing |
You will never get Martial Law's 3% proc.Drop the Ball on him if he commits. If you can stay alive you will get infinite Ball Lightning Value because he can not get away. While diving, watch out for his Fear and Stun. |
5 |
|
Auriel |
Blind (13) and her knockback(E) are decent soft counters to Cassia. Aegis(10) straight up kills BL. Shield(20) delays the death of her teammates, forcing you to produce another round of damage to finish them off, maybe save Ball Lightning for that? |
5 |
|
D.Va |
Boosters(Q) will be used to cancel Fend fairly frequently. The best thing she has against Cassia is her AOE debuff(W) which can nullify both Fend and BL damage. *NOT UPDATED SINCE REWORK BUT BUNNY HOP SEEMS REALLY GOOD VS CASS* |
5 |
|
Kel'Thuzad |
Don't get hit by Chains and you're fine. Attack while it's on CD |
6 |
|
|
No Threat |
7 |
|
|
No Threat |
8 |
|
Artanis |
Hard to win 1v1 late game. Damage is just not quite high enough to overcome his shield without an active Ball Lightning |
8 |
|
Diablo |
Never go first against Diablo. Don't Fend or try for your combo until he burns his Charge and Overpower. At 16 he'll have access to a second Charge or Overpower and it'll be very hard to combo anyone on his team. He can peel you so easily too. His damage alone won't kill you. |
8 |
|
Blaze |
Meltdown(4) and Suppressive Flame (13) are very strong against Cassia. Juggernaut Plating (16) keeps him alive through your damage. Bunker fucks up Ball Lightning if enemies get in. His Charge (E) stun + Combustion(10) damage and slow combo is a strong engage on Cass. Hit Rockstopper beforehand if you can. |
8 |
|
E.T.C. |
Hard to commit against an ETC. He can keep you away with his E and trap you with his Q. You don't have any way to stop Mosh Pit unless you take Valkyrie and if you take Valkyrie well then you better have someone on your team to hyper carry a Cassia that took Valkyrie. |
8 |
|
Arthas |
Arthas is a good wall between you and your target. AOE slow and attack speed debuff(E) that can root after 16 keeps you at a distance. His W root can catch you out of position. He's also got good sustain (10) and defensive options (Armour at 7 and Spell Immune at 20). |
8 |
|
Johanna |
You can't run past a Joh to get at the backline unless she lets you. Blessed Shield is really strong at stopping Cass. Back up and put pressure on her when she tries to run up with W |
8 |
|
Kael'thas |
It's a war of attrition when it comes to trading damage with KT. War Matron can save you from some of his burst. Just don't Fend in right away because he will immediately hit you with an ez Gravity Lapse. |
8 |
|
Hanzo |
Hanzo's reach makes him hard to kill. Good poke damage with his Q build. Expect his big arrow to stop your dive. If you can make a beeline straight to him, he's easy to kill. You can also abuse the Fend glitch to chase him around terrain if he jumps over something |
8 |
|
Whitemane |
Big burst healing capabilities and 40% armour Aegis(10) is hard to overcome with Cassia's damage. Inquisition (W) + Subjugation(13) is a nice counter to a Cassia Fend/Dive combo |
8 |
|
Lt. Morales |
You can't beat medic heals. Grenade is a nice interrupt to Fend. Medic's close proximity to her healing target will split the damage of BL. Focus medic, poke her with Q, and combo her dead because you will never be able to kill anyone else on the enemy team until she dies. |
8 |
|
Zarya |
Zarya shielding is top tier and difficult to get through. Once you commit it's very hard to stop and run away if Zarya is there to deny you with her shields. Q build Zarya can also be decent poke damage while both her 10s can zone you away from your kill. |
8 |
|
Uther |
Uther is not going to kill you but he will absolutely get you killed. Fend will be met with a stun in your face (E) or Stun Lock (E + Benediction(16) + DStorm). He can blow cooldowns to deny a kill with his burst healing. He can also tank a lot of poke damage in general and with his Q. |
8 |
|
Nazeebo |
Spider build + Spirit(10) + Ice Block/Superstiion(13) = tough matchup. If a Naz doesn't build like this, then you should win. Toads are easy to dodge for Cassia because you are always moving, just don't be stupid and Fend upfront if he's purposely holding an E. Hard to proc Superstition given Cassia's shorter AA range and he always has it. Gargantuan(10) is whatever just don't stand on top of it, but Spirit(10) will force one of you to die. |
8 |
|
Valeera |
After the rework, Cassia has more options available to counter Vale. War Matron(13), Inner Light(4), and Rockstopper(20) all help you stay alive after Vale's 2.5s Silence. You can hit Rockstopper early if you see her coming, but definitely FEND as soon as the Silence is over and get War Matron. Until you have all these defensive options available, you have to play safe when alone. Ball Lightning has no value against stealth. |
9 |
|
|
No Threat |
10 |
|
Medivh |
He can deny kills really easily and port allies out of danger. Good poke. Both ults are strong at stopping Cass. Don't hard commit to kills with Medivh around and sit back a little more. |
10 |
|
Brightwing |
Polymorph(W), Pixie Dust(E), and Wind(10) are strong against and easily stop Cassia's combo. Can't hard commit against a BW. |
10 |
|
Jaina |
J has great burst and her slow will get you killed. You must sidestep Ring(10) and Blizzards(W) to live. Water Elemental(10) is also annoyingly effective and must be killed quickly. Ice Block(Trait) is a strong counter to BL and Fend. You're gonna be relying on Q to poke Jaina down and finish her off so I hope you're accurate. |
10 |
|
Deckard |
Everything Cain has counters Cassia. Pots, Ruby(4), a ranged slow, AOE root, big AOE sleep and a stun(16) are all very strong against Cassia. Walking on a Super Potion(13) completely ends your damage endeavors, and Bottomless Flasks makes everyone nearly unkillable for Cassia when used properly. Take advantage of his lengthy CDs and commit after he Books(10) |
10 |
|
Imperius |
Better 1v1 self healing (E) and shield (10). Slow (W) and Stun (Q) combo is strong cc against Cassia. Imperius can take a lot of abuse late and it'll be difficult to get damage on him without always being inside of his range. He's a damage monster with Burn the Impure(1) + Brand of the Solarion (20). Can never win a 1v1 |
10 |
|
Zeratul |
Zera gets a lot of free damage and if you try to get the jump on him, his mobility is too good. He can't be locked down and killed without the help of the team. Ball Lightning has little to no value against him. Trying to break his stealth is either really hard with Q or not worth it (W). |
Quick Comment (1) View Comments
You need to log in before commenting.