Level 7 offers various ways to sustain or reduce incoming damage.
Brewmaster’s Balance
Brewmaster’s Balance has two effects, depending on how much brew Chen has.
- If at or below 50 brew, Chen moves 20% faster.
- If at or above 50 Brew, Chen gains improved hp regen
- If at 50 brew, Chen gains both effects.
This talent is optimal under a few conditions
You will need to chase enemies or reposition quickly
You do not have access to a healer for long periods of time
You are allowed to drink with some regularity so that you can control your brew level.
At 20, Chen has 12.09 Hp regen. With Brewmaster’s Balance at 50 or higher brew, this increases to 51.52. However it also stacks with Freshest Ingredients, and if that quest is completed puts Chen at a maximum of about 81.51 hp a second. This talent is Chen’s source of hitpoint regeneration without external sources being consistently available.
Bolder Flavor
Grants you 50% of your full shield instantly, and shields persist 1 additional second (for 3 seconds total)
Without this talent, you need to drink for three seconds to reach full shield charge.
With this talent you need to drink for 1.5 seconds to reach full shield charge.
This talent is best taken in the following situations
- You are facing a stun/deplacement heavy team
- You plan to combo with Grounding Brew to absorb a huge amount of damage from skill shots.
With this talent you are trading long term lane sustain and speed of Brewmaster’s Balance for the safety net of having shields ‘now’ and getting your full shield benefit in half the time. Depending on how good you are at timing, you can preemptively shield and absorb huge amounts of damage, but know that if the damage breaks the shield - this talent will not help you recover your hitpoints.
Still this talent will likely win out if your enemy team is dead set on not allowing you to ever drink, giving you at least some measure of protection every 5 seconds where otherwise you’d have none.
Refreshing Elixir
The other raw sustain talent at level 7, Refreshing Elixir will increase your healing taken by 30% normally, and by an impressive 60% when drinking.
Let’s math it out a bit…
HP Regen base at level 20: 12.09
HP Regen base at level 20 w/ Refreshing Elixir: 15.05
HP Regen base at level 20 w/ Refreshing Elixir (Drinking): 19.3
Ok, so not the best return on the investment when you are solo queuing, but can pay off when pairing with a friendly support and you will be spending most of your time being in range of said support so they can heal you.
This talent does combo well with Freshest Ingredients, so let’s take a look at the return with that completed:
HP Regen base at level 20 w/ Freshest Ingredients (30): 32.09
HP Regen base at level 20 w/ Freshest Ingredients (30) w/ Refreshing Elixir: 41.72
HP Regen base at level 20 w/ Freshest Ingredients (30 w/ Refreshing Elixir (Drinking): 51.34
So, when the quest is complete, you come very close to hitting baseline Brewmaster’s Balance hitpoint regen, but only while drinking. Where this talent pulls ahead is again, in presence of a support, who can heal you for massive amounts if you get healed while drinking due to the 60% healing bonus.
This talent is best taken when:
- You are near a support (or two)
- You are getting focused a lot, but not enough to instantly blow you up
- You are being allowed to drink (enemy focusing you while drinking)
- You are staying near your team.
This section will cover what Chen needs to be aware of when fighting enemy heroes.
Abathur
Abathur is unlikely to be encountered on the field, and Chen should be able to kill him easily. The biggest threat Abathur poses, is the ability to augment another hero, making it more likely that the enemy hero will between Abathur and himself be able to exceed Chen’s shield generation rate. This is especially noteworthy if Abathur took Adrenal Glands at 4, and the enemy team contains a high Auto Attack damage hero, as they will benefit from 25% increased attack speed.
Alarak
Alarak is difficult for Chen in two ways. His Discord Strike applies a silence, and his Telekinesis can displace Chen. Both interrupt Chen’s drinking, making it difficult to gain shields, especially if Alarak is staggering their use for that purpose. His damage is not high enough to break Chen’s shields outside of specific builds, but Alarak excels at preventing Chen from generating shields at all, and his ability damage, due to his trait, can be fairly high.
Anub’arak
The traitor king can present Chen with several problems due to the amount of Crowd Control he has available. Anub’arak has two short duration, moderate cooldown skill shot stuns available to prevent Chen from drinking, and at 10, can select Cocoon which is a long duration stun.
The other aspect to be concerned with, is via burrow charge, Anub’arak can get into your back line, and Chen has no hard crowd control options to easily deal with him attacking squishy allied heroes.
Artanis
Artanis can present Chen some challenges. Artanis’s trait allows him to generate a sizable shield at 75% health for 5 seconds every 24 seconds - however Artanis can reduce this cooldown timer by auto attacking. Since Chen doesn’t move while drinking, this gives Artanis time to refresh the cooldown on his shield while Chen chugs. Chen can slowly wear him down at lower levels by attacking when the shield is off cooldown.
Artanis has a few abilities which can pose problematic for Chen. The first comes at level 4 with Chrono Surge giving Artanis increased attack speed. This causes Phase Prism to interrupt the drinking by displacing Chen, then Artanis to hit Chen several times when he has minimal shields.
Purifying Beam is one of Artanis heroics, which places a laser on Chen that deals increasing damage. Chen can’t chug through the laser very long, and should move out of it to avoid taking permanent damage.
The last ability of significant concern is Titan Killer, which can take chunks of hitpoints from heroes whenever Artanis applies Twin Blades. The large amount of percentage health damage can easily force Chen to have to withdraw from battle.
All in all, a good Artanis is a warrior to be concerned about, as his damage can get fairly high late game, but has enough sustain to keep in the battle for long periods of time provided he can auto attack.
Arthas
The Lich King can use howling blast to root you, and his area of effect aura to slow your attack speed (if talented), however can’t stop Chen from drinking and can’t deal enough damage on his own in most cases to kill Chen. Still, he can have a impressive amount of self sustain and his damage is high enough to require Chen to continuously drink to refresh his shielding.
Auriel
Auriel has a few abilities which can be cause of concern. She can talent for increasing attack speed when giving an ally Bestow Hope, which can make enemy heroes more likely to break your shield. She can hit you with her ‘E’, displacing you out of a drink, and you’ll additionally be stunned if you hit a wall. Lastly she can talent for her sweeping strike to move you toward the center, displacing you out of your drink and applying extra damage.
Azmodan
Azmodan can typically be killed by Chen, and without laser talents, Chen can survive the laser by drinking. However, note that the Laser burn does significant damage and while Chen can avoid taking damage by drinking, it wouldn’t take much additional damage from another source for the laser to fully negate the shield Chen’s brew provides.
Brightwing
Brightwing is a cause of concern for a few reasons. She has global presence, so can teleport to assist a hero you may be fighting. She can polymorph you out of drinking, and at 10, can talent into Emerald Wind, which displaces you out of drinking. Brightwing herself can’t normally hurt you, but she provides enough damage that when working with a teammate can break your shield.
Chen
This really comes down to the specific talent builds and who is the better Chen.
Cho’Gall
Cho’Gall is in effect two heroes in one, and Chen can not sustain against them on his own. Of special note is both of Cho’s heroics can displace heroes, making him able to interrupt Chen’s drinking.
Chromie
Chromie is a long range mage, with amazing burst power. At level 20, totally untalented, she can deal over 1900 damage between her Sand Blast and Dragon’s Breath. Grounding Brew comes in very handy against Chromie, bringing her larger numbers down to only taking 97% of a full brew shield, rather than all of it plus some. Grounding Brew would reduce somewhere around 578 damage off one of her combo attacks, if you take them while drinking.
Dehaka
Dehaka can present a few problems to Chen. Like Brightwing, Dehaka has global presence and can move across the map quickly changing a fight into unfavorable numbers. Additionally, Dehaka has a stun / drag combination that will interrupt drinking. Further, they can talent into Isolation at level 10, picking up an additional silence for use against Chen.
Diablo
Diablo is another tank with multiple crowd control options available to him. Shadow Charge will move you and stop your drinking. Overpower will do the same. If at 10, he took Apocalypse that will also stun you if you do not move out of it. The trick to fighting a Diablo is knowing when to drink. Diablo players typically combo Shadow Charge and Overpower, so waiting until the second ability is used before drinking can be helpful. Pay special attention for Diablo talents into gaining a second Overpower charge.
E.T.C.
Yet another tank with multiple ways to prevent Chen from drinking. Power Slide will stun you out of it, while Face Melt can displace you, interrupting it. Like Diablo the trick is knowing when to drink. Power Slide into Face Melt is common and waiting for the second ability before chugging your brew can make the difference. Also of note is Mosh Pit, an ultimate with a four second stun. If the enemy team has a E.T.C. consider picking up wandering Keg, and using it to stop E.T.C.’s Mosh Pit channel, freeing your teammates. Wandering Keg cycles faster than Mosh Pit, and can always be off cooldown when Mosh Pit becomes available again.
Falstad
Falstad can deal some pretty impressive damage depending on talent choices. The specific build will determine how likely he is to be able to break your shield while drinking. He can’t stop you from drinking unless he uses Mighty Gust. So you should be able to beat him in a one on one engagement. If possible, save Flying Kick for when he Barrel Rolls to keep up the pressure.
Gazlowe
Gazlowe’s threat level can vary drastically depending on how many turrets he has out and how many of those are hitting you at any given time. On his own, Gazlowe can barely reach half of your shield generation rate. However, for each turret he has up, his damage per second increases by roughly 100 (at level 20). If he’s meleeing you, with two turrets up, he can nearly match your shield generation rate, at three turrets he can fully negate the shield and start chipping away at hitpoints. When at all possible move away from turrets (or kill them) and do not fight Gazlowe in a turret field without backup.
As for his other abilities, his ground bomb and grav bomb heroic can both stun you, but are easy to move out of. You’ll need to stop drinking to avoid them, but it’s better to avoid the damage easily than try to shield through it considering you are likely also in range of one or more turrets.
Greymane
Greymane has two forms, Human, and Worgen. The Human form isn’t much to worry about as it’s damage is weaker and Chen can easily shield through it if needed. As a Worgen however, Greymanes damage per second can increase dramatically, especially under Inner Beast. Without Inner Beast, Greymane deals enough damage to leave a mere 15 shield absorb after each second. With Inner Beast, Greymane’s worgen form damage per second spikes to upwards of 600, totally negating the shield and taking Chen’s health. This becomes worse for Chen at 16, if Greymane took Alpha Predator, which now allows Greymane to take percentage health damage on top of his already high attack damage. Chen can not shield through Worgen Greymane. The best chance you have is to deal enough damage to him that he has to withdraw, as he has no sustain. Other than that, try to poke at him with Keg Smash and Breath of Fire.
Guldan
Guldan isn’t much of a problem for Chen but can be difficult to push out of lane, because when Chen drinks, Guldan will try to use this as a chance to refresh his own health with Drain Life. At 10, his AE fear can break you out of drinking and cause you to move in directions you may not wish to go.
Illidan
Illidan attacks very fast but can’t sustain damage high enough to break Chen’s shields easily until level 16, when he can talent to have every 4th basic attack also take 5% health. However, while Chen is drinking, Illidan can hit him refreshing all his cooldowns and gaining life. This can make it difficult to kill Illidan on your own. The only way Illidan can stop Chen from drinking is by using his heroic The Hunt on him to stun him out of it.
Jaina
Jaina has some impressive burst, nearly matching Chromie if she hits with all of it. Untalented at 20, taking Blizzard, Cone of Cold and Frost Bolt comes out to some 1,800 damage, fully negating any shield you may have. Thus, like Chromie Grounding Brew can come in handy reducing her damage to roughly 90% of a full shield. That said, you should strive to not take three rounds of Blizzard to the face if you can help it. Jaina can’t stop Chen from drinking, but can slow him. Use Flying Kick if possible to reach her and continue to pressure her.
Johanna
Johanna doesn’t have much in the way of damage, but is just as tanky as Chen and unlike Chen, doesn’t have to stop moving every few seconds to keep that level of damage reduction going however is nowhere near as mobile. Johanna has several methods for interrupting Chen’s drinking session. Condeem will pull in and briefly stun everything around her. Additionally, both of her heroics can interrupt Chen’s drinking. It’d be a slow battle but you could wear Johanna down given more time than anyone would want to take.
Kael’thas
Kael’thas is a mage specializing in area of effect damage. He can interrupt your drinking by using Gravity Lapse, and assuming you take both Living Bomb and Flamestrike to the face, you’re looking at around 1500 incoming damage at level 20 (without talents). Again, Grounding Brew is a good choice here, taking that damage from your full shield plus some, to around 75% of a full shield.
Kerrigan
Kerrigan is a durable assassin, capable of interrupting your drink with her Impaling Blades as well as her Primal Grasp abilities. The former stuns you, the later displaces you. She also gains survivability from attacking you due to her trait. Baseline she deals moderate damage, but is unlikely to break your shield without talenting heavily into her attacks. She can prevent you from shielding however, and it comes down to if she combos both attacks together (giving you a chance to shield) or staggers them, making getting shields difficult. When moving away from Kerrigan, do not move in a straight line, zig zag to make her skill shots harder to land and avoid being stunned.
Kharazim
Kharazim represents different levels of threat depending on which trait he selected to take.
- Transcendence - Kharazim will heal from basic attacks, the least threatening of the choices.
Insight - Kharazim gains a quest, and if he completes it, all his abilities will recycle faster. While not an immediate threat, sitting there and letting him beat on your shield is likely to make the larger stages of the game more difficult for your team.
- Iron Fists - this is a very large damage boost to Kharazim’s passive damage from auto attacks bringing him much closer to being able to break your shield without additional help. With this talent, at level 20, Kharazim will deal about 365 damage per second to your 465 shields per second.
Additionally, be aware if he selected Seven-Sided Strike as his heroic. Catching you in the effect alone can deal up to 50% of your health in damage, due to its percentage health in damage effect.
Leroic
Lerioc’s major threat comes from Drain Hope, which can deal percentage health damage. You ideally want to be able to move until he uses it, drinking while it’s on cooldown. No reason to make it easy for him to hit his skill shot.
The other major thing to be aware of, is if he takes Spectral Leech at 20, causing his basic attacks to deal percentage health damage. If Leroic takes Entomb, you can flying kick over him to escape it.
Lili
Lili is family, and doesn’t deal enough damage to hurt you on her own.
Li-Ming
Li-Ming is another long range mage, capable of dealing (untalented, level 20) around 1,500 damage between her Orb and Magic Missles to Chen in a single rotation (note: Li-Ming has short rotations). Taking Grounding Brew against her skill shots can reduce that damage to roughly 75% of a full shield. Two important things to know about Li-Ming are:
- If she is part of a takedown, all her cooldowns reset, including her Heroics.
- If she took Wave of Force at 10, she can interrupt your drinking.
Lt. Morales
The medic is a easy kill on her own, but she normally roams with at least one other person. In this case, she is the priority as her single target healing is exceptionally high and Chen is unlikely to kill her ally before her without overwhelming damage.
The medic can displace Chen with her grenade, interrupting your drink. If she takes Second Opinion at 16, she can do this twice in a row, making Chen’s life very difficult.
At 10, she has the option to select Stim Drone, which dramatically increases an allied heroes attack speed, making heroes Chencan normally Shield through exceptionally dangerous. This will be compounded if used on a already high auto attack hero, such as Greymane or The Butcher. Avoid trying to drink / shield through stimmed attackers if possible.
Lunara
Lunara is a fast moving hero that applies damage over time with her basic attacks. Chen can easily shield through the damage, even at three stacks of the poison, but the poison can last longer than the shields do. She doesn’t have much health, so Chen should try to punish her when she gets in range to poke. Pressure Point is useful against her as it makes it easier for your teammates to catch up to her.
Malfurion
Malfurion has a few things to take note of. His trait, Innervate can speed up ability cooldowns making it easier for enemy heroes to exceed your 465 shields / second generation(level 20). He can also stop you from drinking after level 10, if he takes Twilight Dream heroic which will silence you for second seconds.
Medivh
Medivh is more annoying than a threat, but Chen does care what he selects for levels 7 and 10. At 7, if Medivh took The Master’s Touch, allowing him to complete that quest is a sizable damage boost. Chen shouldn’t try to give him free quest completion by drinking through all his Arcane Rift hits.
At 10, both heroics can interrupt drinking. Lay Line Seal is the more dangerous of the two, as it can let the enemy team surround you. Wandering Keg is good for breaking out of the enemy team formation if this happens.
Mauradin
Mauradin can be difficult to deal with depending on talent selection. Stormbolt, his basic ability will stun you at range, interrupting your drinking. Additionally, at level 7 Muradin can talent Skullcracker to have every 3rd basic attack against a target stun them briefly making Chen’s life difficult. Finally, at level 10 he can select Haymaker as his Heroic, knocking you away from him, stopping your drinking and placing you out of position. Continuing on how much Mauradin can make Chen’s life difficult, he can talent at 16 for heavy impact, giving his leap a small stun, and has the option at 20 to take Rewind, resetting his stormbolt cooldown.
Murky
Murky can’t really hurt you outside of Octograb post level 10. Smack him till he bubbles, then once the bubble expires, Flying Kick to him and kill him.
Nazeebo
Chen doesn’t really have problems against Nazeebo. Do pay attention to if he took a spider build, as there is no reason to let him complete his spider quest by letting them hit you while drinking.
Nova
Chen doesn’t have problems against Nova, but a few things to note:
- Nova can take Snipe Master - do not let her skill off you sitting and drinking
- You are good at blocking Triple Tap against teammates due to your shielding
- If she takes crippling shot at 16, she gets the ability to make you vulnerable, causing you to take 25% additional damage. At this point she can become semi-dangerous if solo, or very dangerous if her teammates are focusing her targets.
Because she can kill squishy people easily, and can stealth, she is often a high priority target to remove from a fight.
Raynor
Raynor can talent for auto attack damage, and has access to Giant Killer at 13, making him moderately dangerous to a drinking Chen. Of note, his Penetrating shot will knock Chen back and cause him to stop drinking. His auto attack damage is high enough baseline, that once talented, it will keep pace with Chen’s shield generation, and due to his trait, Chen will have a harder time reaching him if he chooses to fight at max range. Pay special attention to the fact that at low health he may Stim Pack, regaining a large amount of health over several seconds.
Rehgar
Rehgar actually deals fairly high damage for a support between his Wolf Lunge, Auto Attacks and Lightning Shield. Not enough to break Chen’s shield easily, but enough that it wouldn’t take much additional pressure for it to become a problem. Of note is if Reghar decides to take Bloodlust at 10 - enabling an auto attack team to steamroll Chen, even if he’s drinking. Chen can not survive long against multiple hasted auto attacking heroes.
Rexxar
Rexxar with Misha can prove problematic. He is the highest damage per second warrior (excluding Cho’Gall) and has access to a short cooldown stun from Misha’s skill shot. Generally, Chen should try to avoid the bear and attack Rexxar directly, using time between Misha stuns to generate shields.
Sgt. Hammer
Sgt. Hammer deals respectable damage, and at max range, can deal enough damage to negate about 75% of your shield generation rate. She can be exceptionally difficult to displace, because once you reach her she can knock you backward, hitting you the entire time. At 13 she can also gain access to Giant Killer, making her a bit more deadly.
Elusive Brawler, Wandering Keg, Pressure Point and Flying Leap are good talents to reach hammer and slow her to kill her, or force her to reposition to a less advantageous location. Avoid fighting in her range if you can help if, and if you have to fight in her range your team should attempt to focus her down.
Sonya
Sonya is a moderately tanky high damage warrior capable of stunning Chen out of drinking with her spear. If she talents for auto attacks she can put decent pressure on Chen’s shield generation, similar to an assassin. She is not however as durable as Chen is, having less health and with proper shielding Chen should be able to out sustain her. Note however that if she talents for Leap, that will interrupt drinking. If she takes Wrath of the Berzerker, that grants an impressive boost to her auto attack damage, and Chen should not let her wail on him while he’s drinking.
Stitches
Stitches is a wall of health that can’t really hurt you. However he can displace you with both his Hook, and if he talents for Gorgue. You are unlikely to push him out of lane easily, but are not particularly threatened by him as long as you can ensure that if he was to hook you, you wouldn’t be placed in extreme danger.
Sylvanas
Sylvanas doesn’t hit particularly hard, and can’t break Chen’s shield on her own without talenting for extra damage. She does however gain two ways to stop Chen’s drinking, in her heroic abilities. Wailing Arrow will silence Chen, and Mind Control will cause him to reposition. Take care at 16, for if she talents Cold Embrace, her primary target of Shadow Dagger will take an additional 25% damage for several seconds.
Tassadar
Tassadar can talent for moderately high damage as a support, but doesn’t cause Chen many issues.
The Butcher
The Butcher doesn’t start off as a huge threat. In the early game you have to watch out from getting Savage Charged out of your drink, but you are also not likely to push The Butcher out of lane, because he will brand you and heal off you while you are drinking. This changes drastically over the course of the match due to how his trait works. He will continue to increase his auto attack damage, and can even talent for it. By mid to late game his auto attacks can easily outpace Chen’s shield generation. Additionally, if The Butcher picks Lamb to the Slaughter at 10, he can silence Chen, and get in several very high powered auto attacks with a decent possibility of killing you. The Butcher requires focused fire or kiting to kill, and the person who gets branded to move away from him to deal with him successfully.
The Lost Vikings
It’s unlikely you’ll see all three vikings together until late game, but know that if they focus on one enemy their damage is surprisingly high and able to outpace Chen’s shield generation. Thus this favors an aggressive approach as killing one or more of the vikings will make it easier to sustain against the remaining ones.
Thrall
Thrall has quite a bit of sustain and depending on his build can deal some impressive damage from auto attacks during Windfury. Chen should be able to sustain through Thrall, and if Chen took Elusive Brawler, timing it after you see Thrall wind up for Windfury could negate a large part of Thrall’s damage.
Thralls only method of interrupting Chen is with Sunder one of his heroic options.
Tracer
Tracer attacks exceptionally fast, and moves even faster. Not a major concern for Chen as Chen can out sustain her, applying damage with basic abilities. The one thing to note is letting her sit there and wail on Chen as she drinks will enable her to charge her Pulse Bomb heroic faster, and that should be avoided if possible.
Tychus
Tychus is a major concern for Chen. Tychus is designed as a ‘tank killer’ and able to deal percentage health damage at a very fast rate. Additionally, Tychus has a grenade which can push Chen back interrupting his shielding. Depending on talents, Tychus can talent to deal more damage while Chen is at high health, or take advantage of Chen’s drinking to build up duration of his minigun use. Chen should not sit and let him do this if possible. Also take note that the Drakkan Laser Drill can deal moderate to high damage, and while Chen can drink through it before 20, can’t sustain his shielding through it if Tychus took the upgrade at 20. Tychus is one of the heroes Chen needs to be exceptionally careful in handling as Tychus can deal enough damage to Chen to kill him without help from very early in the game.
Tyreal
Tyreal is a warrior who can’t deal enough damage to kill Chen, but who has the mobility to threaten the backline of Chen’s team easily. Additionally, Tyreal can take Judgement as a heroic, which is a hard engage that will stun Chen out of drinking.
Tyrande
Tyrande presents issues to Chen in two ways. First, her Lunar Strike ability can stun Chen (and since Chen doesn’t move when drinking) it’s a bit easier to land on him than otherwise. Secondly, her trait Hunter’s Mark, causes the marked target to take 25% more damage for a few seconds. So it’s not Tyrande that’s the problem per se, but the fact she can partner with nearly anyone and hurt Chen by using the extra damage to bypass the shielding.
Uther
Uther likes to stop Chen from drinking. Hammer of Justice is on a short cooldown and Uther loves nothing more than to run up and stun Chen. While it’s unlikely Uther will kill Chen, Uther’s teammates will take advantage of the stun to deal damage to Chen while he can’t prevent it by drinking. This plays out the same way if Uther chooses to talent Divine Storm at level 10, giving Uther access to a second stun effect he can chain after the first.
Valla
Valla is a lightweight high damage moderately mobile hero who builds up Hatred due to her trait as she auto attacks. Once the Hatred maxes out at 10 stacks, she can by her auto attacks alone, out pace with damage Chen’s shield generation. It only gets worse for Chen once she starts mixing in her ability damage. Since Chen can’t survive Valla for long, this favors an aggressive style to force her to back off and disengage. Take note that if she took Rain of Vengeance at level 10, she now has access to a multiple charge stun ability. Chen should try to avoid getting caught by Rain of Vengeance, because Valla will take advantage of the stun to unload on Chen dealing a ton of damage to him in a short timeframe.
Xul
Xul’s threat level to Chen varies depending on if he chose to augment Bone Shield at level 1 by selecting Backlash. If so, when Bone Shield expires Chen will lose a huge chunk of health if still in range of the effect. Otherwise, Xul specializes in lane pressure and while Xul likely can’t kill Chen, he can outpush him. Chen can drink through Poison Nova’s damage, Take special note to what Xul takes at 16, as one of the options allows him to apply a 25% damage increase to the target of his Bone Prison.
Zagara
Zagara is a lane bully, and can push most people out of lane due to her Hunter Killer. Chen is a good counter to her, because Zagara front loads her damage, which Chen can shield through, and then Chen can attack her while her cooldowns cycle. Additionally, Chen can use both Keg Smash and Breath of Fire to reveal and remove Creep Tumors, limiting vision for Zagara’s team. Zagara can only stop Chen from drinking if she takes Maw at level 10.
Zarya
Zarya’s damage is directly related to her energy level, and she gains energy while being attacked while shielded. Thus, Chen should attack while the shield is down, back off while energy is high and pay special attention to if Zarya took Feel the Heat at level 1, as that can drastically increase Zarya auto attack damage. At high energy levels Zarya can deal considerable damage to Chen’s shield while drinking and becomes much more dangerous in general.
Zarya can only stop Chen from drinking by using one of her heroic abilities.
Zeratul
Zeratul isn’t exceptionally threatening to Chen one on one, but deals high enough damage that when paired with another hero can’t put significant pressure on Chen’s sustain. Zeratul can also pressure Chen’s back line and due to his Blink ability can be hard to catch and kill.
Zeratul can only stop Chen from drinking with Void Prison.
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