Fortifying Brew
The first thing you need to understand if you have not got it yet. Chen does not have mana, he has something called "brew". His abilities cost brew and he can generate brew with his fifth ability, fortifying brew. But that's not all! You also gain a temporary shield while you are channeling your fortifying brew, sadly it disappears after 2 seconds.
Keep In Mind: You do channel this ability. You're not invinsible, one single stun is all what it takes to stop you.
Flying Kick
Flying Kick is Chen's first ability. It's very simple, you just leap to an enemy and deal damage.
Keep In Mind: When you use Flying Kick and starts leaping to an enemy you are actually leaping "through" the enemy. If you're infront of your enemy while leaping you will always end up behind the enemy. If you're leaping from behind the enemy you will always end up infront of the enemy. OBS: If you're trying to Flying Kick a turret you will end up BEHIND the turret, so if the gate has not been destroyed you are probably screwed if there are enemies around you.
Keg Smash
Keg Smash deals damage and slows the enemy. It is an area of effect ability which means that you are able to drench more than one hero in brew.
Keep In Mind: Nothing really to keep in mind, there isn't any special mechanics for this ability.
Breath of Fire
Breath of Fire deals damage in a cone infront of you. Enemies that are already soaked in brew takes extra damage.
Keep In Mind: You are supposed to always use Keg Smash before using this ability to get the extra damage except in one scenario: If your enemy is running away with low health and your Flying Kick is on cooldown and you are out of range for Keg Smash. Otherwise, always use Keg Smash before breathing.
Wandering Keg
This ability should mostly be used for escaping. But if you're able to master it it's also viable in teamfights if you have a comp with no heavy aoe cc. Becasue then you probably want every enemy stacked. But let's say your team is out of AoE cc and needs to split the enemy team. Then here's the right choice to use Wandering Keg, but only if you know what you are doing. It takes time to master this ability.
Keep In Mind: Wandering Keg is mainly used for escaping, only use it offensively if you know what you are doing.
Sooner or later you will have a teamfight in your game. You actually have a couple of alternatives for your role in the teamfight. This depends on your playstyle and your team composition. Situations will occur when you will have to master both alternatives. There is of course more than only these two alternatives, but these are usually what your team wants from you.
Alternative 1: You can peel your ranged assassin so they can easily make heavy damage without dying. With this you can use your Keg Smash + Breath of Fire for the slow and extra damage. If it gets heavy you can always protect your ranged assassin with your Wandering Keg, pushing away everyone trying to get near.
Alternative 2: You can always go ham with the Flying Kick + Wandering Keg combo and hope for an easy kill and get a 5v4 teamfight. This combo is very risky, if you don't screw up it will probably end up with you going in and pushing the enemy away.
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